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glew: update to 2.2.0 (2020-03-15)
update 2.1.0 to 2.2.0 changelog: as below and https://github.com/nigels-com/glew/blob/glew-2.2.0/doc/log.html Bug fixes: - GL_EXT_semaphore constants - Some const pointer fixups in OpenGL API - Correction for GLEW_VERSION_4_5 - Windows build updates and fixes New extensions: - GL_AMD_framebuffer_multisample_advanced - GL_AMD_gpu_shader_half_float_fetch - GL_AMD_shader_image_load_store_lod - GL_ARM_texture_unnormalized_coordinates - GL_DMP_program_binary - GL_DMP_shader_binary - GL_EXT_EGL_image_external_wrap_modes - GL_EXT_EGL_image_storage - GL_EXT_EGL_sync - GL_EXT_clip_control - GL_EXT_depth_clamp - GL_EXT_disjoint_timer_query - GL_EXT_draw_transform_feedback - GL_EXT_multiview_tessellation_geometry_shader - GL_EXT_multiview_texture_multisample - GL_EXT_multiview_timer_query - GL_EXT_occlusion_query_boolean - GL_EXT_primitive_bounding_box - GL_EXT_protected_textures - GL_EXT_robustness - GL_EXT_shader_framebuffer_fetch_non_coherent - GL_EXT_static_vertex_array - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_compression_s3tc_srgb - GL_EXT_texture_format_sRGB_override - GL_EXT_texture_mirror_clamp_to_edge - GL_EXT_texture_query_lod - GL_EXT_texture_shadow_lod - GL_FJ_shader_binary_GCCSO - GL_IMG_bindless_texture - GL_IMG_framebuffer_downsample - GL_IMG_multisampled_render_to_texture - GL_IMG_program_binary - GL_IMG_read_format - GL_IMG_shader_binary - GL_IMG_texture_compression_pvrtc - GL_IMG_texture_compression_pvrtc2 - GL_IMG_texture_env_enhanced_fixed_function - GL_IMG_texture_filter_cubic - GL_INTEL_blackhole_render - GL_INTEL_shader_integer_functions2 - GL_KHR_shader_subgroup - GL_MESA_framebuffer_flip_y - GL_MESA_program_binary_formats - GL_MESA_tile_raster_order - GL_NVX_gpu_multicast2 - GL_NVX_progress_fence - GL_NV_compute_shader_derivatives - GL_NV_conservative_raster_pre_snap - GL_NV_conservative_raster_underestimation - GL_NV_depth_nonlinear - GL_NV_fragment_shader_barycentric - GL_NV_memory_attachment - GL_NV_mesh_shader - GL_NV_query_resource_tag - GL_NV_read_buffer - GL_NV_read_buffer_front - GL_NV_representative_fragment_test - GL_NV_scissor_exclusive - GL_NV_shader_subgroup_partitioned - GL_NV_shader_texture_footprint - GL_NV_shading_rate_image - GL_NV_vdpau_interop2 - GL_OES_EGL_image - GL_OES_EGL_image_external - GL_OES_EGL_image_external_essl3 - GL_OES_blend_equation_separate - GL_OES_blend_func_separate - GL_OES_blend_subtract - GL_OES_compressed_ETC1_RGB8_texture - GL_OES_compressed_paletted_texture - GL_OES_copy_image - GL_OES_depth24 - GL_OES_depth32 - GL_OES_depth_texture - GL_OES_depth_texture_cube_map - GL_OES_draw_buffers_indexed - GL_OES_draw_texture - GL_OES_element_index_uint - GL_OES_extended_matrix_palette - GL_OES_fbo_render_mipmap - GL_OES_fragment_precision_high - GL_OES_framebuffer_object - GL_OES_geometry_point_size - GL_OES_geometry_shader - GL_OES_get_program_binary - GL_OES_gpu_shader5 - GL_OES_mapbuffer - GL_OES_matrix_get - GL_OES_matrix_palette - GL_OES_packed_depth_stencil - GL_OES_point_size_array - GL_OES_point_sprite - GL_OES_read_format - GL_OES_required_internalformat - GL_OES_rgb8_rgba8 - GL_OES_sample_shading - GL_OES_sample_variables - GL_OES_shader_image_atomic - GL_OES_shader_io_blocks - GL_OES_shader_multisample_interpolation - GL_OES_single_precision - GL_OES_standard_derivatives - GL_OES_stencil1 - GL_OES_stencil4 - GL_OES_stencil8 - GL_OES_surfaceless_context - GL_OES_tessellation_point_size - GL_OES_tessellation_shader - GL_OES_texture_3D - GL_OES_texture_border_clamp - GL_OES_texture_buffer - GL_OES_texture_compression_astc - GL_OES_texture_cube_map - GL_OES_texture_cube_map_array - GL_OES_texture_env_crossbar - GL_OES_texture_mirrored_repeat - GL_OES_texture_npot - GL_OES_texture_stencil8 - GL_OES_texture_storage_multisample_2d_array - GL_OES_texture_view - GL_OES_vertex_array_object - GL_OES_vertex_half_float - GL_OES_vertex_type_10_10_10_2 - GL_QCOM_YUV_texture_gather - GL_QCOM_shader_framebuffer_fetch_rate - GL_QCOM_texture_foveated - GL_QCOM_texture_foveated_subsampled_layout - GL_VIV_shader_binary - EGL_ANDROID_GLES_layers - EGL_ANDROID_get_frame_timestamps - EGL_ANDROID_get_native_client_buffer - EGL_ARM_image_format - EGL_EXT_bind_to_front - EGL_EXT_client_sync - EGL_EXT_compositor - EGL_EXT_gl_colorspace_display_p3 - EGL_EXT_gl_colorspace_display_p3_linear - EGL_EXT_gl_colorspace_display_p3_passthrough - EGL_EXT_gl_colorspace_scrgb - EGL_EXT_image_gl_colorspace - EGL_EXT_image_implicit_sync_control - EGL_EXT_surface_CTA861_3_metadata - EGL_EXT_sync_reuse - EGL_KHR_display_reference - EGL_MESA_query_driver - EGL_NV_context_priority_realtime - EGL_NV_quadruple_buffer - EGL_NV_stream_dma - EGL_NV_stream_flush - EGL_NV_stream_origin - EGL_NV_triple_buffer - EGL_WL_bind_wayland_display - EGL_WL_create_wayland_buffer_from_image - GLX_EXT_context_priority - GLX_EXT_no_config_context - GLX_NV_multigpu_context - WGL_NV_multigpu_context
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@ -3,8 +3,8 @@
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# Copyright (C) 2019-present Team LibreELEC (https://libreelec.tv)
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PKG_NAME="glew"
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PKG_VERSION="2.1.0"
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PKG_SHA256="04de91e7e6763039bc11940095cd9c7f880baba82196a7765f727ac05a993c95"
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PKG_VERSION="2.2.0"
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PKG_SHA256="d4fc82893cfb00109578d0a1a2337fb8ca335b3ceccf97b97e5cc7f08e4353e1"
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PKG_LICENSE="BSD"
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PKG_SITE="http://glew.sourceforge.net/"
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PKG_URL="$SOURCEFORGE_SRC/glew/glew/$PKG_VERSION/$PKG_NAME-$PKG_VERSION.tgz"
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