moonlight-embedded: add package

This commit is contained in:
Lukas Rusak 2016-05-18 14:29:49 -07:00
parent de1a7d4337
commit 49595ce92e
2 changed files with 69 additions and 0 deletions

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@ -0,0 +1,57 @@
################################################################################
# This file is part of LibreELEC - https://libreelec.tv
# Copyright (C) 2016 Team LibreELEC
#
# LibreELEC is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# LibreELEC is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with LibreELEC. If not, see <http://www.gnu.org/licenses/>.
################################################################################
PKG_NAME="moonlight-embedded"
PKG_VERSION="2.2.0"
PKG_REV="1"
PKG_ARCH="arm aarch64"
PKG_LICENSE="GPLv3"
PKG_SITE="https://github.com/irtimmer/moonlight-embedded"
PKG_URL="https://github.com/irtimmer/moonlight-embedded/archive/v$PKG_VERSION.tar.gz"
PKG_DEPENDS_TARGET="toolchain curl libcec pulseaudio ffmpeg systemd alsa-lib moonlight-common-c libevdev enet opus"
PKG_PRIORITY="optional"
PKG_SECTION=""
PKG_SHORTDESC="Gamestream client for embedded systems"
PKG_LONGDESC="Moonlight Embedded is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for Linux"
PKG_IS_ADDON="no"
PKG_AUTORECONF="no"
if [ "$KODIPLAYER_DRIVER" = "bcm2835-driver" ]; then
PKG_DEPENDS_TARGET="$PKG_DEPENDS_TARGET bcm2835-driver"
elif [ "$KODIPLAYER_DRIVER" = "libfslvpuwrap" ]; then
PKG_DEPENDS_TARGET="$PKG_DEPENDS_TARGET imx-gpu-viv"
elif [ "$KODIPLAYER_DRIVER" = "libamcodec" ]; then
PKG_DEPENDS_TARGET="$PKG_DEPENDS_TARGET libamcodec"
fi
pre_build_target() {
cp -a $(get_build_dir moonlight-common-c)/* $ROOT/$PKG_BUILD/third_party/moonlight-common-c
}
configure_target() {
cmake -DCMAKE_TOOLCHAIN_FILE=$CMAKE_CONF \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=/usr/lib \
-DCMAKE_PREFIX_PATH=$SYSROOT_PREFIX/usr \
..
}
makeinstall_target() {
:
}

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diff -Naur a/CMakeLists.txt b/CMakeLists.txt
--- a/CMakeLists.txt 2016-04-03 05:34:15.000000000 -0700
+++ b/CMakeLists.txt 2016-05-04 14:33:19.840052271 -0700
@@ -139,7 +139,7 @@
set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS})
target_include_directories(moonlight PRIVATE ${GAMESTREAM_INCLUDE_DIR} ${MOONLIGHT_COMMON_INCLUDE_DIR} ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS})
-target_link_libraries(moonlight ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS})
+target_link_libraries(moonlight ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS} m)
add_subdirectory(docs)