Mesa: fix crash on exit with amd + vdpau

thanks @fritsch credits to @koying for the patch
This commit is contained in:
Stefan Saraev 2014-03-24 21:16:39 +02:00
parent d8453437f6
commit 4ff4835064

View File

@ -0,0 +1,39 @@
From 92e543c45da4581b1940178a94e6f2d66c749367 Mon Sep 17 00:00:00 2001
From: Christian König <christian.koenig@amd.com>
Date: Sat, 22 Mar 2014 20:30:07 +0000
Subject: st/mesa: recreate sampler view on context change v3
With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
v3: add XXX comment
Signed-off-by: Christian König <christian.koenig@amd.com>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
---
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 3557a3f..75e6fac 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -198,6 +198,16 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
if (!stObj->sampler_view) {
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
+
+ } else if (stObj->sampler_view->context != pipe) {
+ /* Recreate view in correct context, use existing view as template */
+ /* XXX: This isn't optimal, we should try to use more than one view.
+ Otherwise we create/destroy the view all the time
+ */
+ struct pipe_sampler_view *sv =
+ pipe->create_sampler_view(pipe, stObj->pt, stObj->sampler_view);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ stObj->sampler_view = sv;
}
return stObj->sampler_view;
--
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