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kodi: add patch to rename default pulse device to Bluetooth Audio
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From b70f963a0963735e627b12cf361e4e30d6c2a799 Mon Sep 17 00:00:00 2001
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From: Lukas Rusak <lorusak@gmail.com>
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Date: Tue, 26 Jan 2016 08:31:52 +0100
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Subject: [PATCH] change pulseaudio default device name to Bluetooth Audio
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---
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xbmc/cores/AudioEngine/Sinks/AESinkPULSE.cpp | 4 +++-
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1 file changed, 3 insertions(+), 1 deletion(-)
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diff --git a/xbmc/cores/AudioEngine/Sinks/AESinkPULSE.cpp b/xbmc/cores/AudioEngine/Sinks/AESinkPULSE.cpp
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index 67b7b90..8537163 100644
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--- a/xbmc/cores/AudioEngine/Sinks/AESinkPULSE.cpp
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+++ b/xbmc/cores/AudioEngine/Sinks/AESinkPULSE.cpp
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@@ -362,12 +362,14 @@ static void SinkInfoRequestCallback(pa_context *c, const pa_sink_info *i, int eo
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CAEDeviceInfo defaultDevice;
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defaultDevice.m_deviceName = std::string("Default");
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defaultDevice.m_displayName = std::string("Default");
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- defaultDevice.m_displayNameExtra = std::string("Default Output Device (PULSEAUDIO)");
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+ defaultDevice.m_displayNameExtra = std::string("Bluetooth Audio (PULSEAUDIO)");
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defaultDevice.m_dataFormats.insert(defaultDevice.m_dataFormats.end(), defaultDataFormats, defaultDataFormats + ARRAY_SIZE(defaultDataFormats));
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defaultDevice.m_channels = CAEChannelInfo(AE_CH_LAYOUT_2_0);
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defaultDevice.m_sampleRates.assign(defaultSampleRates, defaultSampleRates + ARRAY_SIZE(defaultSampleRates));
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defaultDevice.m_deviceType = AE_DEVTYPE_PCM;
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sinkStruct->list->push_back(defaultDevice);
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+ // OE only wants the default device - so we are done here
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+ return;
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}
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if (i && i->name)
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{
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--
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1.9.3
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