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xbmc: add PR2713
Signed-off-by: Stephan Raue <stephan@openelec.tv>
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packages/mediacenter/xbmc/patches/12.2.0/xbmc-990.10-PR2713.patch
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packages/mediacenter/xbmc/patches/12.2.0/xbmc-990.10-PR2713.patch
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From d4aff1973ceb740222d5f4a842aedf27ddaa1b43 Mon Sep 17 00:00:00 2001
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From: Cory Fields <theuni-nospam-@xbmc.org>
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Date: Tue, 30 Apr 2013 23:01:57 -0400
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Subject: [PATCH] gui: two texture speedups
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1. Check to see if we have a texture loaded already before opening/uploading
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another instance of it.
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2. Set a time-out for deleting textures. If they are needed again before the
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time-out expires, they are re-added to the loaded textures array and ready
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for use again. Otherwise, they are deleted after X msec. This helps to avoid
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doing _really_ nasty things, like re-loading the background image when
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moving from home to settings.
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---
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xbmc/Application.cpp | 2 +-
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xbmc/guilib/TextureManager.cpp | 58 ++++++++++++++++++++++++++++++++++++++----
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xbmc/guilib/TextureManager.h | 6 +++--
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3 files changed, 58 insertions(+), 8 deletions(-)
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diff --git a/xbmc/Application.cpp b/xbmc/Application.cpp
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index 37d17e3..df456ec 100644
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--- a/xbmc/Application.cpp
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+++ b/xbmc/Application.cpp
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@@ -4953,7 +4953,7 @@ void CApplication::ProcessSlow()
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if (!IsPlayingVideo())
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g_largeTextureManager.CleanupUnusedImages();
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- g_TextureManager.FreeUnusedTextures();
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+ g_TextureManager.FreeUnusedTextures(5000);
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#ifdef HAS_DVD_DRIVE
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// checks whats in the DVD drive and tries to autostart the content (xbox games, dvd, cdda, avi files...)
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diff --git a/xbmc/guilib/TextureManager.cpp b/xbmc/guilib/TextureManager.cpp
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index 93fdcd1..953745f 100644
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--- a/xbmc/guilib/TextureManager.cpp
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+++ b/xbmc/guilib/TextureManager.cpp
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@@ -29,6 +29,7 @@
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#ifdef _DEBUG
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#include "utils/TimeUtils.h"
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#endif
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+#include "threads/SystemClock.h"
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#include "filesystem/File.h"
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#include "filesystem/Directory.h"
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#include "URL.h"
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@@ -234,9 +235,42 @@ void CTextureMap::Add(CBaseTexture* texture, int delay)
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return pMap->GetTexture();
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}
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}
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+
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+ CSingleLock lock(g_graphicsContext);
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+ for (imapUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end(); i++)
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+ {
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+ CTextureMap* pMap = i->first;
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+ if (pMap->GetName() == strTextureName)
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+ {
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+ m_vecTextures.push_back(pMap);
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+ m_unusedTextures.erase(i);
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+ return pMap->GetTexture();
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+ }
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+ }
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+
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return emptyTexture;
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}
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+bool CGUITextureManager::IsLoaded(const CStdString& strTextureName)
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+{
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+ CSingleLock lock(g_graphicsContext);
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+ for (int i = 0; i < (int)m_vecTextures.size(); i++)
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+ {
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+ CTextureMap *pMap = m_vecTextures[i];
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+ if (pMap->GetName() == strTextureName)
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+ return true;
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+ }
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+
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+ for (imapUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end(); i++)
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+ {
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+ if (i->first->GetName() == strTextureName)
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+ return true;
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+ }
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+ return false;
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+}
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+
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+
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+
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/************************************************************************/
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/* */
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/************************************************************************/
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@@ -295,6 +329,7 @@ int CGUITextureManager::Load(const CStdString& strTextureName, bool checkBundleO
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CStdString strPath;
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int bundle = -1;
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int size = 0;
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+
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if (!HasTexture(strTextureName, &strPath, &bundle, &size))
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return 0;
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@@ -304,6 +339,11 @@ int CGUITextureManager::Load(const CStdString& strTextureName, bool checkBundleO
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if (checkBundleOnly && bundle == -1)
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return 0;
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+ if (IsLoaded(strTextureName))
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+ {
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+ return 1;
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+ }
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+
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//Lock here, we will do stuff that could break rendering
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CSingleLock lock(g_graphicsContext);
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@@ -442,7 +482,7 @@ void CGUITextureManager::ReleaseTexture(const CStdString& strTextureName)
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{
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//CLog::Log(LOGINFO, " cleanup:%s", strTextureName.c_str());
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// add to our textures to free
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- m_unusedTextures.push_back(pMap);
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+ m_unusedTextures.insert(make_pair(pMap, XbmcThreads::SystemClockMillis()));
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i = m_vecTextures.erase(i);
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}
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return;
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@@ -452,12 +492,20 @@ void CGUITextureManager::ReleaseTexture(const CStdString& strTextureName)
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CLog::Log(LOGWARNING, "%s: Unable to release texture %s", __FUNCTION__, strTextureName.c_str());
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}
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-void CGUITextureManager::FreeUnusedTextures()
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+void CGUITextureManager::FreeUnusedTextures(unsigned int timeDelay)
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{
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+ int currFrameTime = XbmcThreads::SystemClockMillis();
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CSingleLock lock(g_graphicsContext);
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- for (ivecTextures i = m_unusedTextures.begin(); i != m_unusedTextures.end(); ++i)
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- delete *i;
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- m_unusedTextures.clear();
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+ for (imapUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end();)
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+ {
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+ if (currFrameTime - i->second >= timeDelay)
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+ {
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+ delete i->first;
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+ m_unusedTextures.erase(i++);
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+ }
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+ else
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+ i++;
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+ }
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#if defined(HAS_GL) || defined(HAS_GLES)
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for (unsigned int i = 0; i < m_unusedHwTextures.size(); ++i)
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diff --git a/xbmc/guilib/TextureManager.h b/xbmc/guilib/TextureManager.h
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index c982e6a..2fcc0cd 100644
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--- a/xbmc/guilib/TextureManager.h
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+++ b/xbmc/guilib/TextureManager.h
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@@ -106,6 +106,7 @@ class CGUITextureManager
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CGUITextureManager(void);
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virtual ~CGUITextureManager(void);
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+ bool IsLoaded(const CStdString& strTextureName);
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bool HasTexture(const CStdString &textureName, CStdString *path = NULL, int *bundle = NULL, int *size = NULL);
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bool CanLoad(const CStdString &texturePath) const; ///< Returns true if the texture manager can load this texture
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int Load(const CStdString& strTextureName, bool checkBundleOnly = false);
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@@ -122,13 +123,14 @@ class CGUITextureManager
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void SetTexturePath(const CStdString &texturePath); ///< Set a single path as the path to check when loading media (clear then add)
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void RemoveTexturePath(const CStdString &texturePath); ///< Remove a path from the paths to check when loading media
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- void FreeUnusedTextures(); ///< Free textures (called from app thread only)
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+ void FreeUnusedTextures(unsigned int timeDelay = 0); ///< Free textures (called from app thread only)
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void ReleaseHwTexture(unsigned int texture);
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protected:
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std::vector<CTextureMap*> m_vecTextures;
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- std::vector<CTextureMap*> m_unusedTextures;
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+ std::map<CTextureMap*, unsigned int> m_unusedTextures;
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std::vector<unsigned int> m_unusedHwTextures;
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typedef std::vector<CTextureMap*>::iterator ivecTextures;
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+ typedef std::map<CTextureMap*, unsigned int>::iterator imapUnused;
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// we have 2 texture bundles (one for the base textures, one for the theme)
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CTextureBundle m_TexBundle[2];
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--
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1.8.1.6
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