Report which game addon packages are only present in LE but not in
the kodi game binary addon repo.
These packages are not automatically bumped by the script and should
either be removed from LE or added to the kodi game binary repo.
Signed-off-by: Matthias Reichl <hias@horus.com>
This script selectively deletes files out of the specified download
directory to prune source tarballs that don't correspond with the
current version of its package in the tree according to the set
PROJECT, DEVICE and ARCH.
The script is also capable of building a new SOURCES dir to combine
different combinations of PROJECT, DEVICE and ARCH tarballs. This is
to move out known good tarballs to a new directory, and to delete the
old SOURCES dir once all desired tarballs have been moved.
Signed-off-by: Ian Leonard <antonlacon@gmail.com>
This script uses quilt to refresh patches, e.g.:
./tools/refresh-patches linux
It tries to detect already applied patches and removes those.
The rest is refreshed, which means updating the hunk line offsets and
removing junk (so that the result is the same for everyone).
This makes it easy to update packages with large patch sets. It's
usable as-is without any additional git clone to rebase patches.
Note that there're alot of patches in-tree that contain multiple patches
per file. While quilt doesn't have a problem applying those, the
resulting file is a combined patch.
vfs.sacd has been deprecated in favour of audiodecoder.sacd and
removed from official kodi binary repo.
Add it to the exclude list until we finally remove the package so
the update script won't switch the version from tag to githash.
Signed-off-by: Matthias Reichl <hias@horus.com>
If no tag with the kodi branch name can be found, fall back to the
latest tag in the branch.
This fixes ambiguity if both a -Leia and a -Matrix tag point to the
same githash.
Signed-off-by: Matthias Reichl <hias@horus.com>
This script creates or updates the ffmpeg patch files from
the various feature branches and record patch info (repo,
branch, gitrevs) where the changes came from in the commit
message.
The feature branch to process can be specified via command a
line argument, "all" will create/update all known branches.
By default the patches are updated to HEAD of the branches.
If only a single branch is processed the full githash to use
instead of HEAD can be specified as an optional second argument.
This can be used to drop some of the top-most commits in the
branch, eg if later changes cause issues.
The script has to be run in a local ffmpeg git tree. eg:
$ cd ~/ffmpeg-git
$ ~/libreelec-git/tools/ffmpeg/gen-patches.sh all
Additional git commit options (eg -s) can be set via the
GIT_COMMIT_ARGS environment variable
Signed-off-by: Matthias Reichl <hias@horus.com>
vfs.nfs has recently been removed from kodi's binary addon repo
and vfs.sacd is now included in LibreELEC
Signed-off-by: Matthias Reichl <hias@horus.com>
kodi-platform version is no longer managed in kodi's git tree and
needs to be updated manually, like p8-platform
Signed-off-by: Matthias Reichl <hias@horus.com>
The kodi-game binary addon repo now contains Leia and Matrix,
like the kodi binary addon repo, so make the branch name a
mandatory option.
Signed-off-by: Matthias Reichl <hias@horus.com>
Since Kodi Matrix hasn't branched yet and is still developed in
master the kodi branch name (master) and the branch name used in
addons (Matrix) doesn't match.
Allow to optionally specify the addon branch name on the command line,
eg "./update_binary-addons master Matrix".
This fixes visualization.pictureit bumps for master which picked
up the master branch of the addon instead of the Matrix branch.
Signed-off-by: Matthias Reichl <hias@horus.com>