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Enable light palettes for all light subtypes
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c01a804108
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@ -1741,8 +1741,8 @@ void LightPreparePower(power_t channels = 0xFFFFFFFF) { // 1 = only RGB, 2 =
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void LightSetPaletteEntry(void)
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void LightSetPaletteEntry(void)
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{
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{
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uint8_t bri = light_state.getBri();
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uint8_t bri = light_state.getBri();
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uint8_t * palette_entry = &Light.palette[Light.wheel * LST_MAX];
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uint8_t * palette_entry = &Light.palette[Light.wheel * Light.subtype];
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for (int i = 0; i < LST_MAX; i++) {
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for (int i = 0; i < Light.subtype; i++) {
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Light.new_color[i] = changeUIntScale(palette_entry[i], 0, 255, 0, bri);
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Light.new_color[i] = changeUIntScale(palette_entry[i], 0, 255, 0, bri);
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}
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}
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light_state.setChannelsRaw(Light.new_color);
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light_state.setChannelsRaw(Light.new_color);
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@ -2531,9 +2531,8 @@ bool LightColorEntry(char *buffer, uint32_t buffer_length)
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}
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}
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#ifdef USE_LIGHT_PALETTE
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#ifdef USE_LIGHT_PALETTE
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else if (Light.palette_count) {
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else if (Light.palette_count) {
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value--;
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Light.wheel = value;
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Light.wheel = value;
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memcpy_P(&Light.entry_color, &Light.palette[value * LST_MAX], LST_MAX);
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memcpy_P(&Light.entry_color, &Light.palette[value * Light.subtype], Light.subtype);
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entry_type = 1; // Hexadecimal
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entry_type = 1; // Hexadecimal
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}
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}
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#endif // USE_LIGHT_PALETTE
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#endif // USE_LIGHT_PALETTE
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