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https://github.com/arendst/Tasmota.git
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Disable Button/Switch 4 seconds
Disable both Buttons and Switches 4 seconds after power on to workaround Wemos and Obi startup issues.
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parent
112e3ec457
commit
3d31dd1457
@ -1750,6 +1750,8 @@ void PerformEverySecond(void)
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void ButtonHandler(void)
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{
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if (uptime < 4) { return; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit
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uint8_t button = NOT_PRESSED;
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uint8_t button_present = 0;
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uint8_t hold_time_extent = IMMINENT_RESET_FACTOR; // Extent hold time factor in case of iminnent Reset command
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@ -1775,11 +1777,8 @@ void ButtonHandler(void)
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}
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} else {
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if (pin[GPIO_KEY1 +button_index] < 99) {
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// if (!((uptime < 4) && (0 == pin[GPIO_KEY1 +button_index]))) { // Block GPIO0 for 4 seconds after poweron to workaround Wemos D1 RTS circuit
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if (uptime > 3) { // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit
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button_present = 1;
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button = digitalRead(pin[GPIO_KEY1 +button_index]);
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}
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button_present = 1;
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button = digitalRead(pin[GPIO_KEY1 +button_index]);
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}
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}
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@ -65,41 +65,41 @@ uint8_t SwitchGetVirtual(uint8_t index)
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void SwitchProbe(void)
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{
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if (uptime < 4) { return; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit
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uint8_t state_filter = Settings.switch_debounce / SWITCH_PROBE_INTERVAL; // 5, 10, 15
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uint8_t force_high = (Settings.switch_debounce % 50) &1; // 51, 101, 151 etc
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uint8_t force_low = (Settings.switch_debounce % 50) &2; // 52, 102, 152 etc
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for (byte i = 0; i < MAX_SWITCHES; i++) {
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if (pin[GPIO_SWT1 +i] < 99) {
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if (!((uptime < 4) && (0 == pin[GPIO_SWT1 +i]))) { // Block GPIO0 for 4 seconds after poweron to workaround Wemos D1 RTS circuit
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// Olimex user_switch2.c code to fix 50Hz induced pulses
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if (1 == digitalRead(pin[GPIO_SWT1 +i])) {
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// Olimex user_switch2.c code to fix 50Hz induced pulses
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if (1 == digitalRead(pin[GPIO_SWT1 +i])) {
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if (force_high) { // Enabled with SwitchDebounce x1
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if (1 == switch_virtual[i]) {
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switch_state_buf[i] = state_filter; // With noisy input keep current state 1 unless constant 0
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}
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if (force_high) { // Enabled with SwitchDebounce x1
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if (1 == switch_virtual[i]) {
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switch_state_buf[i] = state_filter; // With noisy input keep current state 1 unless constant 0
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}
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}
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if (switch_state_buf[i] < state_filter) {
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switch_state_buf[i]++;
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if (state_filter == switch_state_buf[i]) {
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switch_virtual[i] = 1;
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}
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if (switch_state_buf[i] < state_filter) {
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switch_state_buf[i]++;
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if (state_filter == switch_state_buf[i]) {
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switch_virtual[i] = 1;
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}
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} else {
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}
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} else {
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if (force_low) { // Enabled with SwitchDebounce x2
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if (0 == switch_virtual[i]) {
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switch_state_buf[i] = 0; // With noisy input keep current state 0 unless constant 1
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}
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if (force_low) { // Enabled with SwitchDebounce x2
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if (0 == switch_virtual[i]) {
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switch_state_buf[i] = 0; // With noisy input keep current state 0 unless constant 1
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}
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}
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if (switch_state_buf[i] > 0) {
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switch_state_buf[i]--;
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if (0 == switch_state_buf[i]) {
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switch_virtual[i] = 0;
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}
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if (switch_state_buf[i] > 0) {
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switch_state_buf[i]--;
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if (0 == switch_state_buf[i]) {
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switch_virtual[i] = 0;
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}
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}
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}
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