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LVGL fix calibration not applied when not touched
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@ -190,6 +190,7 @@ void Touch_Check(void(*rotconvert)(int16_t *x, int16_t *y)) {
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}
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#endif // USE_M5STACK_CORE2
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rotconvert(&touch_xp, &touch_yp); // still do rot convert if not touched
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#ifdef USE_TOUCH_BUTTONS
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CheckTouchButtons(touched, touch_xp, touch_yp);
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#endif // USE_TOUCH_BUTTONS
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