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Speed optimization for monochrome conversion
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6a85cd8e67
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@ -1075,15 +1075,16 @@ void uDisplay::setAddrWindow_int(uint16_t x, uint16_t y, uint16_t w, uint16_t h)
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}
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}
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}
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}
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#define RGB16_TO_MONO 0x8410
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#define CNV_B1_OR ((0x10<<11) | (0x20<<5) | 0x10)
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#define RGB16_SWAP_TO_MONO 0x1084
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static inline uint8_t ulv_color_to1(uint16_t color) {
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// #define CNV_B1_OR ((0x10<<11) | (0x20<<5) | 0x10)
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if (color & CNV_B1_OR) {
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// static inline uint8_t ulv_color_to1(uint16_t color) {
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return 1;
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// if (color & CNV_B1_OR) {
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}
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// return 1;
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else {
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// }
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return 0;
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// else {
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}
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// return 0;
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// }
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/*
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/*
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// this needs optimization
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// this needs optimization
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if (((color>>11) & 0x10) || ((color>>5) & 0x20) || (color & 0x10)) {
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if (((color>>11) & 0x10) || ((color>>5) & 0x20) || (color & 0x10)) {
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@ -1092,17 +1093,21 @@ static inline uint8_t ulv_color_to1(uint16_t color) {
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else {
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else {
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return 0;
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return 0;
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}*/
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}*/
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}
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// }
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// convert to mono, these are framebuffer based
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// convert to mono, these are framebuffer based
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void uDisplay::pushColorsMono(uint16_t *data, uint16_t len) {
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void uDisplay::pushColorsMono(uint16_t *data, uint16_t len, bool rgb16_swap) {
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// pixel is white if at least one of the 3 components is above 50%
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// this is tested with a simple mask, swapped if needed
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uint16_t rgb16_to_mono_mask = rgb16_swap ? RGB16_SWAP_TO_MONO : RGB16_TO_MONO;
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for (uint32_t y = seta_yp1; y < seta_yp2; y++) {
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for (uint32_t y = seta_yp1; y < seta_yp2; y++) {
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for (uint32_t x = seta_xp1; x < seta_xp2; x++) {
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for (uint32_t x = seta_xp1; x < seta_xp2; x++) {
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uint16_t color = *data++;
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uint16_t color = *data++;
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if (bpp == 1) color = ulv_color_to1(color);
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if (bpp == 1) color = (color & rgb16_to_mono_mask) ? 1 : 0;
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drawPixel(x, y, color);
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drawPixel(x, y, color); // todo - inline the method to save speed
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len--;
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len--;
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if (!len) return;
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if (!len) return; // failsafe - exist if len (pixel number) is exhausted
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}
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}
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}
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}
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}
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}
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@ -1121,8 +1126,8 @@ void uDisplay::pushColors(uint16_t *data, uint16_t len, boolean not_swapped) {
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if (not_swapped == false) {
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if (not_swapped == false) {
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// called from LVGL bytes are swapped
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// called from LVGL bytes are swapped
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if (bpp != 16) {
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if (bpp != 16) {
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lvgl_color_swap(data, len);
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// lvgl_color_swap(data, len); -- no need to swap anymore, we have inverted the mask
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pushColorsMono(data, len);
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pushColorsMono(data, len, true);
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return;
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return;
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}
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}
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@ -218,7 +218,7 @@ class uDisplay : public Renderer {
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int16_t rotmap_xmax;
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int16_t rotmap_xmax;
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int16_t rotmap_ymin;
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int16_t rotmap_ymin;
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int16_t rotmap_ymax;
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int16_t rotmap_ymax;
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void pushColorsMono(uint16_t *data, uint16_t len);
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void pushColorsMono(uint16_t *data, uint16_t len, bool rgb16_swap = false);
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#ifdef ESP32
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#ifdef ESP32
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// dma section
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// dma section
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bool DMA_Enabled = false;
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bool DMA_Enabled = false;
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@ -460,11 +460,12 @@ extern "C" {
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int lco_tostring(bvm *vm) {
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int lco_tostring(bvm *vm) {
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lv_color_t lv_color = {};
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lv_color_t lv_color = {};
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be_getmember(vm, 1, ".p");
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be_getmember(vm, 1, ".p");
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lv_color = lv_color_from_uint32(be_toint(vm, -1));
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uint32_t ntv_color = be_toint(vm, -1);
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lv_color = lv_color_from_uint32(ntv_color);
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uint32_t color = lv_color_to32(lv_color);
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uint32_t color = lv_color_to32(lv_color);
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be_pop(vm, 1); // remove attribute
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be_pop(vm, 1); // remove attribute
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char s[32];
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char s[48];
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snprintf(s, sizeof(s), "lv_color(0x%x)", color);
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snprintf(s, sizeof(s), "lv_color(0x%06x - native:0x%04x)", color, ntv_color);
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be_pushnstring(vm, s, strlen(s)); /* make escape string from buffer */
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be_pushnstring(vm, s, strlen(s)); /* make escape string from buffer */
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be_return(vm);
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be_return(vm);
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}
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}
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