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Update antiburn.be (#22386)
Currently anitburn doesn't cover other objects if they are on lv.layer_top, moving it to lv.layer_sys fixes this issue.
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@ -21,7 +21,7 @@ antiburn.init = def (m)
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lv.start()
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if self.antiburn == nil
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var antiburn = lv.obj(lv.layer_top())
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var antiburn = lv.obj(lv.layer_sys())
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antiburn.set_style_radius(0, 0)
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antiburn.set_style_border_width(0, 0)
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antiburn.set_style_bg_opa(255, 0)
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