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Changed gamma correction to adaptative resolution from 8 to 11 bits
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@ -102,23 +102,70 @@ struct LCwColor {
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const uint8_t MAX_FIXED_COLD_WARM = 4;
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const LCwColor kFixedColdWarm[MAX_FIXED_COLD_WARM] PROGMEM = { 0,0, 255,0, 0,255, 128,128 };
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const uint8_t ledTable[] = {
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4,
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4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8,
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8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 12, 13, 13, 14,
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14, 15, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 22,
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22, 23, 23, 24, 25, 25, 26, 26, 27, 28, 28, 29, 30, 30, 31, 32,
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33, 33, 34, 35, 36, 36, 37, 38, 39, 40, 40, 41, 42, 43, 44, 45,
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46, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
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61, 62, 63, 64, 65, 67, 68, 69, 70, 71, 72, 73, 75, 76, 77, 78,
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80, 81, 82, 83, 85, 86, 87, 89, 90, 91, 93, 94, 95, 97, 98, 99,
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101,102,104,105,107,108,110,111,113,114,116,117,119,121,122,124,
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125,127,129,130,132,134,135,137,139,141,142,144,146,148,150,151,
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153,155,157,159,161,163,165,166,168,170,172,174,176,178,180,182,
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184,186,189,191,193,195,197,199,201,204,206,208,210,212,215,217,
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219,221,224,226,228,231,233,235,238,240,243,245,248,250,253,255 };
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// New version of Gamma correction table, with adaptative resolution
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// from 11 bits (lower values) to 8 bits (upper values).
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// We're using the fact that lower values are small and can fit within 8 bits
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// To save flash space, the array is only 8 bits uint
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const uint8_t _ledTable[] = {
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// 11 bits resolution
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, // 11 bits, 0..2047
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2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, // 11 bits, 0..2047
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7, 8, 8, 9, 10, 10, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, // 11 bits, 0..2047
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20, 21, 22, 24, 25, 26, 28, 29, 30, 32, 33, 35, 37, 38, 40, 42, // 11 bits, 0..2047
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// 10 bits resolution
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22, 23, 24, 25, 26, 27, 28, 30, 31, 32, 33, 34, 36, 37, 38, 39, // 10 bits, 0..1023
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41, 42, 44, 45, 47, 48, 50, 51, 53, 55, 56, 58, 60, 62, 64, 65, // 10 bits, 0..1023
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67, 69, 71, 73, 75, 78, 80, 82, 84, 86, 89, 91, 93, 96, 98,101, // 10 bits, 0..1023
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103,106,108,111,114,116,119,122,125,128,131,134,137,140,143,146, // 10 bits, 0..1023
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// 9 bits resolution
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75, 77, 78, 80, 82, 84, 85, 87, 89, 91, 93, 94, 96, 98,100,102, // 9 bits, 0..511
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104,106,108,110,112,115,117,119,121,123,125,128,130,132,135,137, // 9 bits, 0..511
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140,142,144,147,149,152,155,157,160,163,165,168,171,173,176,179, // 9 bits, 0..511
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182,185,188,191,194,197,200,203,206,209,212,215,219,222,225,229, // 9 bits, 0..511
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// 8 bits resolution
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116,118,120,121,123,125,127,128,130,132,134,136,138,139,141,143, // 8 bits, 0..255
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145,147,149,151,153,155,157,159,161,163,165,168,170,172,174,176, // 8 bits, 0..255
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178,181,183,185,187,190,192,194,197,199,201,204,206,209,211,214, // 8 bits, 0..255
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216,219,221,224,226,229,232,234,237,240,242,245,248,250,253,255 // 8 bits, 0..255
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};
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// For reference, below are the computed gamma tables, via ledGamma()
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// for 8 bits output:
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// 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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// 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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// 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3,
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// 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6,
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// 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10,
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// 11, 11, 11, 12, 12, 12, 13, 13, 14, 14, 14, 15, 15, 16, 16, 17,
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// 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 23, 23, 24, 24, 25, 26,
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// 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37,
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// 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 47, 48, 49, 50, 51,
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// 52, 53, 54, 55, 56, 58, 59, 60, 61, 62, 63, 64, 65, 66, 68, 69,
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// 70, 71, 72, 74, 75, 76, 78, 79, 80, 82, 83, 84, 86, 87, 88, 90,
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// 91, 93, 94, 96, 97, 99,100,102,103,105,106,108,110,111,113,115,
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//116,118,120,121,123,125,127,128,130,132,134,136,138,139,141,143,
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//145,147,149,151,153,155,157,159,161,163,165,168,170,172,174,176,
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//178,181,183,185,187,190,192,194,197,199,201,204,206,209,211,214,
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//216,219,221,224,226,229,232,234,237,240,242,245,248,250,253,255
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//
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// and for 10 bits output:
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// 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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// 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4,
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// 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 8, 8, 9, 9, 10,
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// 10, 11, 11, 12, 13, 13, 14, 15, 15, 16, 17, 18, 19, 19, 20, 21,
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// 22, 23, 24, 25, 26, 27, 28, 30, 31, 32, 33, 34, 36, 37, 38, 39,
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// 41, 42, 44, 45, 47, 48, 50, 51, 53, 55, 56, 58, 60, 62, 64, 65,
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// 67, 69, 71, 73, 75, 78, 80, 82, 84, 86, 89, 91, 93, 96, 98,101,
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//103,106,108,111,114,116,119,122,125,128,131,134,137,140,143,146,
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//151,155,157,161,165,169,171,175,179,183,187,189,193,197,201,205,
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//209,213,217,221,225,231,235,239,243,247,251,257,261,265,271,275,
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//281,285,289,295,299,305,311,315,321,327,331,337,343,347,353,359,
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//365,371,377,383,389,395,401,407,413,419,425,431,439,445,451,459,
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//467,475,483,487,495,503,511,515,523,531,539,547,555,559,567,575,
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//583,591,599,607,615,623,631,639,647,655,663,675,683,691,699,707,
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//715,727,735,743,751,763,771,779,791,799,807,819,827,839,847,859,
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//867,879,887,899,907,919,931,939,951,963,971,983,995,1003,1015,1023
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uint8_t light_entry_color[5];
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uint8_t light_current_color[5];
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@ -747,6 +794,38 @@ public:
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LightStateClass light_state = LightStateClass();
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LightControllerClass light_controller = LightControllerClass(light_state);
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/*********************************************************************************************\
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* Gamma correction
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\*********************************************************************************************/
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// uint16_t ledGamma(uint8_t v, uint16_t max_range = 255) {
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// uint16_t slot = 3 - (v / 64); // 0..3
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// uint16_t uncorrected_value = _ledTable[v];
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// uint16_t range = (0x100 << slot) - 1;
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// return changeUIntScale(uncorrected_value, 0, range, 0, max_range);
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// }
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// bits can be 8,9,10,11
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uint16_t ledGamma(uint8_t v, uint16_t bits_out = 8) {
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uint16_t result;
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// bits_resolution: the resolution of _ledTable[v], between 8 and 11
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uint32_t bits_resolution = 11 - (v / 64); // 8..11
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int32_t bits_correction = bits_out - bits_resolution; // -3..3
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uint32_t uncorrected_value = _ledTable[v]; // 0..255
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if (0 == bits_correction) {
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// we already match the required resolution, no change
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result = uncorrected_value;
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} else if (bits_correction > 0) {
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// the output resolution is higher than our value, we need to extrapolate
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// we shift by bits_correction, and force last bits to 1
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uint32_t bits_mask = (1 << bits_correction) - 1; // 1, 3, 7
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result = (uncorrected_value << bits_correction) | bits_mask;
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} else { // bits_correction < 0
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// our resolution is too high, we need to remove bits
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// we add 1, 3 or 7 to force rouding to the nearest high value
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uint32_t bits_mask = (1 << -bits_correction) - 1; // 1, 3, 7
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result = ((uncorrected_value + bits_mask) >> -bits_correction);
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}
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return result;
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}
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#ifdef USE_ARILUX_RF
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/*********************************************************************************************\
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@ -1531,7 +1610,7 @@ void LightAnimate(void)
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for (uint8_t i = 0; i < light_subtype; i++) {
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light_last_color[i] = light_new_color[i];
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cur_col[i] = light_last_color[i]*Settings.rgbwwTable[i]/255;
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cur_col[i] = (Settings.light_correction) ? ledTable[cur_col[i]] : cur_col[i];
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cur_col[i] = (Settings.light_correction) ? ledGamma(cur_col[i]) : cur_col[i];
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}
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// color remapping
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@ -99,11 +99,11 @@ void Ws2812StripShow(void)
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if (Settings.light_correction) {
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for (uint16_t i = 0; i < Settings.light_pixels; i++) {
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c = strip->GetPixelColor(i);
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c.R = ledTable[c.R];
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c.G = ledTable[c.G];
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c.B = ledTable[c.B];
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c.R = ledGamma(c.R);
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c.G = ledGamma(c.G);
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c.B = ledGamma(c.B);
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#if (USE_WS2812_CTYPE > NEO_3LED)
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c.W = ledTable[c.W];
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c.W = ledGamma(c.W);
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#endif
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strip->SetPixelColor(i, c);
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}
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