Merge pull request #11865 from gemu2015/lvgl_update

Lvgl update
This commit is contained in:
Theo Arends 2021-04-24 21:11:59 +02:00 committed by GitHub
commit f119c20e80
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 348 additions and 159 deletions

View File

@ -153,6 +153,13 @@ void Renderer::DrawStringAt(int16_t x, int16_t y, const char* text, uint16_t col
int refcolumn = x;
sFONT *xfont = selected_font;
/*
if (font == 5 && !drawmode) {
// clear bckground
int16_t x1,y1;
uint16_t w,h;
Adafruit_GFX::getTextBounds(text, 0, 0, &x1, &y1, &w, &h);
}*/
#ifndef USE_EPD_FONTS
font=0;
#endif
@ -297,13 +304,15 @@ void Renderer::setTextFont(uint8_t f) {
void Renderer::SetRamfont(uint8_t *font) {
ramfont = (GFXfont*)font;
uint32_t bitmap_offset = (uint32_t)ramfont->bitmap;
uint32_t glyph_offset = (uint32_t)ramfont->glyph;
ramfont->bitmap = (uint8_t*)((uint32_t)font + bitmap_offset);
ramfont->glyph = (GFXglyph*)((uint32_t)font + glyph_offset);
if (font) {
uint32_t bitmap_offset = (uint32_t)ramfont->bitmap;
uint32_t glyph_offset = (uint32_t)ramfont->glyph;
ramfont->bitmap = (uint8_t*)((uint32_t)font + bitmap_offset);
ramfont->glyph = (GFXglyph*)((uint32_t)font + glyph_offset);
}
setFont(ramfont);
}
@ -588,6 +597,33 @@ void Renderer::scrollTo(uint16_t y) {
}
void Renderer::SetPwrCB(pwr_cb cb) {
}
void Renderer::SetDimCB(dim_cb cb) {
}
uint16_t Renderer::fgcol(void) {
return 0;
}
uint16_t Renderer::bgcol(void) {
return 0;
}
int8_t Renderer::color_type(void) {
return 0;
}
void Renderer::Splash(void) {
}
const char dname[1] = {0};
char *Renderer::devname(void) {
return (char*)dname;
}
void VButton::xdrawButton(bool inverted) {
wr_redir=1;
drawButton(inverted);

View File

@ -16,6 +16,8 @@
// a. in class GFX setCursor,setTextSize => virtual
// b. textcolor,textbgcolor => public;
typedef void (*pwr_cb)(uint8_t);
typedef void (*dim_cb)(uint8_t);
class Renderer : public Adafruit_GFX {
//Paint(unsigned char* image, int width, int height);
@ -42,12 +44,21 @@ public:
virtual void setScrollMargins(uint16_t top, uint16_t bottom);
virtual void scrollTo(uint16_t y);
virtual void TS_RotConvert(int16_t *x, int16_t *y);
virtual void SetPwrCB(pwr_cb cb);
virtual void SetDimCB(dim_cb cb);
virtual uint16_t fgcol(void);
virtual uint16_t bgcol(void);
virtual int8_t color_type(void);
virtual void Splash(void);
virtual char *devname(void);
void setDrawMode(uint8_t mode);
uint8_t drawmode;
virtual void FastString(uint16_t x,uint16_t y,uint16_t tcolor, const char* str);
void setTextSize(uint8_t s);
virtual uint8_t *allocate_framebuffer(uint32_t size);
pwr_cb pwr_cbp = 0;
dim_cb dim_cbp = 0;
private:
void DrawCharAt(int16_t x, int16_t y, char ascii_char,int16_t colored);
inline void drawFastVLineInternal(int16_t x, int16_t y, int16_t h, uint16_t color) __attribute__((always_inline));

View File

@ -31,6 +31,17 @@ uint16_t uDisplay::GetColorFromIndex(uint8_t index) {
return udisp_colors[index];
}
uint16_t uDisplay::fgcol(void) {
return fg_col;
}
uint16_t uDisplay::bgcol(void) {
return bg_col;
}
int8_t uDisplay::color_type(void) {
return col_type;
}
uDisplay::~uDisplay(void) {
if (framebuffer) {
@ -40,6 +51,8 @@ uDisplay::~uDisplay(void) {
uDisplay::uDisplay(char *lp) : Renderer(800, 600) {
// analyse decriptor
pwr_cbp = 0;
dim_cbp = 0;
framebuffer = 0;
col_mode = 16;
sa_mode = 16;
@ -915,8 +928,8 @@ void uDisplay::setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
SPI_CS_HIGH
SPI_END_TRANSACTION
} else {
SPI_CS_LOW
SPI_BEGIN_TRANSACTION
SPI_CS_LOW
setAddrWindow_int(x0, y0, x1 - x0, y1 - y0 );
}
}
@ -1092,7 +1105,11 @@ void uDisplay::DisplayOnff(int8_t on) {
return;
}
udisp_bpwr(on);
if (pwr_cbp) {
pwr_cbp(on);
}
// udisp_bpwr(on);
if (interface == _UDSP_I2C) {
if (on) {
@ -1162,7 +1179,10 @@ void uDisplay::dim(uint8_t dim) {
if (bpanel >= 0) {
ledcWrite(ESP32_PWM_CHANNEL, dimmer);
} else {
udisp_dimm(dim);
//udisp_dimm(dim);
if (dim_cbp) {
dim_cbp(dim);
}
}
#endif

View File

@ -79,9 +79,9 @@ class uDisplay : public Renderer {
void DisplayOnff(int8_t on);
void Splash(void);
char *devname(void);
uint16_t fgcol(void) const { return fg_col; };
uint16_t bgcol(void) const { return bg_col; };
int8_t color_type(void) const { return col_type; };
uint16_t fgcol(void);
uint16_t bgcol(void);
int8_t color_type(void);
void dim(uint8_t dim);
uint16_t GetColorFromIndex(uint8_t index);
void setRotation(uint8_t m);
@ -90,6 +90,8 @@ class uDisplay : public Renderer {
void pushColors(uint16_t *data, uint16_t len, boolean first);
void TS_RotConvert(int16_t *x, int16_t *y);
void invertDisplay(boolean i);
void SetPwrCB(pwr_cb cb) { pwr_cbp = cb; };
void SetDimCB(dim_cb cb) { dim_cbp = cb; };
private:
void setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);

View File

@ -22,107 +22,15 @@ static void lv_tick_handler(void) { lv_tick_inc(lv_tick_interval_ms); }
#define ADC_YMIN 240
#define ADC_YMAX 840
uint32_t Touch_Status(uint32_t sel);
static bool touchscreen_read(struct _lv_indev_drv_t *indev_drv, lv_indev_data_t *data) {
// static lv_coord_t last_x = 0, last_y = 0;
// static uint8_t release_count = 0;
// // Get pointer to glue object from indev user data
// Adafruit_LvGL_Glue *glue = (Adafruit_LvGL_Glue *)indev_drv->user_data;
// uDisplay_lvgl *disp = glue->display;
// if (glue->is_adc_touch) {
// TouchScreen *touch = (TouchScreen *)glue->touchscreen;
// TSPoint p = touch->getPoint();
// // Serial.printf("%d %d %d\r\n", p.x, p.y, p.z);
// // Having an issue with spurious z=0 results from TouchScreen lib.
// // Since touch is polled periodically, workaround is to watch for
// // several successive z=0 results, and only then regard it as
// // a release event (otherwise still touched).
// if (p.z < touch->pressureThreshhold) { // A zero-ish value
// release_count += (release_count < 255);
// if (release_count >= 4) {
// data->state = LV_INDEV_STATE_REL; // Is REALLY RELEASED
// } else {
// data->state = LV_INDEV_STATE_PR; // Is STILL PRESSED
// }
// } else {
// release_count = 0; // Reset release counter
// data->state = LV_INDEV_STATE_PR; // Is PRESSED
// switch (glue->display->getRotation()) {
// case 0:
// last_x = map(p.x, ADC_XMIN, ADC_XMAX, 0, disp->width() - 1);
// last_y = map(p.y, ADC_YMAX, ADC_YMIN, 0, disp->height() - 1);
// break;
// case 1:
// last_x = map(p.y, ADC_YMAX, ADC_YMIN, 0, disp->width() - 1);
// last_y = map(p.x, ADC_XMAX, ADC_XMIN, 0, disp->height() - 1);
// break;
// case 2:
// last_x = map(p.x, ADC_XMAX, ADC_XMIN, 0, disp->width() - 1);
// last_y = map(p.y, ADC_YMIN, ADC_YMAX, 0, disp->height() - 1);
// break;
// case 3:
// last_x = map(p.y, ADC_YMIN, ADC_YMAX, 0, disp->width() - 1);
// last_y = map(p.x, ADC_XMIN, ADC_XMAX, 0, disp->height() - 1);
// break;
// }
// }
// data->point.x = last_x; // Last-pressed coordinates
// data->point.y = last_y;
// return false; // No buffering of ADC touch data
// } else {
// uint8_t fifo; // Number of points in touchscreen FIFO
// bool moar = false;
// Adafruit_STMPE610 *touch = (Adafruit_STMPE610 *)glue->touchscreen;
// // Before accessing SPI touchscreen, wait on any in-progress
// // DMA screen transfer to finish (shared bus).
// //disp->dmaWait();
// // disp->endWrite();
// if ((fifo = touch->bufferSize())) { // 1 or more points await
// data->state = LV_INDEV_STATE_PR; // Is PRESSED
// TS_Point p = touch->getPoint();
// // Serial.printf("%d %d %d\r\n", p.x, p.y, p.z);
// // On big TFT FeatherWing, raw X axis is flipped??
// if ((glue->display->width() == 480) || (glue->display->height() == 480)) {
// p.x = (TS_MINX + TS_MAXX) - p.x;
// }
// switch (glue->display->getRotation()) {
// case 0:
// last_x = map(p.x, TS_MAXX, TS_MINX, 0, disp->width() - 1);
// last_y = map(p.y, TS_MINY, TS_MAXY, 0, disp->height() - 1);
// break;
// case 1:
// last_x = map(p.y, TS_MINY, TS_MAXY, 0, disp->width() - 1);
// last_y = map(p.x, TS_MINX, TS_MAXX, 0, disp->height() - 1);
// break;
// case 2:
// last_x = map(p.x, TS_MINX, TS_MAXX, 0, disp->width() - 1);
// last_y = map(p.y, TS_MAXY, TS_MINY, 0, disp->height() - 1);
// break;
// case 3:
// last_x = map(p.y, TS_MAXY, TS_MINY, 0, disp->width() - 1);
// last_y = map(p.x, TS_MAXX, TS_MINX, 0, disp->height() - 1);
// break;
// }
// moar = (fifo > 1); // true if more in FIFO, false if last point
// #if defined(NRF52_SERIES)
// // Not sure what's up here, but nRF doesn't seem to always poll
// // the FIFO size correctly, causing false release events. If it
// // looks like we've read the last point from the FIFO, pause
// // briefly to allow any more FIFO events to pile up. This
// // doesn't seem to be necessary on SAMD or ESP32. ???
// if (!moar) {
// delay(50);
// }
// #endif
// } else { // FIFO empty
// data->state = LV_INDEV_STATE_REL; // Is RELEASED
// }
// data->point.x = last_x; // Last-pressed coordinates
// data->point.y = last_y;
// return moar;
// }
//lv_coord_t last_x = 0, last_y = 0;
//static uint8_t release_count = 0;
data->point.x = Touch_Status(1); // Last-pressed coordinates
data->point.y = Touch_Status(2);
data->state = Touch_Status(0);
return false; /*No buffering now so no more data read*/
}
@ -165,7 +73,7 @@ static void lv_flush_callback(lv_disp_drv_t *disp, const lv_area_t *area, lv_col
return; // ok
}
uDisplay_lvgl *display = glue->display;
Renderer *display = glue->display;
if (!glue->first_frame) {
//display->dmaWait(); // Wait for prior DMA transfer to complete
@ -174,11 +82,9 @@ static void lv_flush_callback(lv_disp_drv_t *disp, const lv_area_t *area, lv_col
glue->first_frame = false;
}
// display->startWrite();
// display->setAddrWindow(area->x1, area->y1, width, height);
display->writePixels(area->x1, area->y1, width, height,
(uint16_t *)color_p, width * height);
// display->pushColors((uint16_t *)color_p, width * height, false);
display->setAddrWindow(area->x1, area->y1, area->x1+width, area->y1+height);
display->pushColors((uint16_t *)color_p, width * height, true);
display->setAddrWindow(0,0,0,0);
lv_disp_flush_ready(disp);
}
@ -286,11 +192,11 @@ Adafruit_LvGL_Glue::~Adafruit_LvGL_Glue(void) {
* * LVGL_ERR_TIMER : Failure to set up timers
* * LVGL_ERR_ALLOC : Failure to allocate memory
*/
LvGLStatus Adafruit_LvGL_Glue::begin(uDisplay_lvgl *tft, bool debug) {
LvGLStatus Adafruit_LvGL_Glue::begin(Renderer *tft, bool debug) {
return begin(tft, (void *)NULL, debug);
}
LvGLStatus Adafruit_LvGL_Glue::begin(uDisplay_lvgl *tft, void *touch, bool debug) {
LvGLStatus Adafruit_LvGL_Glue::begin(Renderer *tft, void *touch, bool debug) {
lv_init();
// #if (LV_USE_LOG)

View File

@ -2,7 +2,7 @@
#define _ADAFRUIT_LVGL_GLUE_H_
#include <lvgl.h> // LittlevGL core lib
#include <uDisplay_lvgl.h>
#include <renderer.h>
#include <Ticker.h> // ESP32-specific timer lib
#include <FS.h>
@ -27,10 +27,11 @@ public:
// bool debug = false);
// LvGLStatus begin(uDisplay_lvgl *tft, TouchScreen *touch,
// bool debug = false);
LvGLStatus begin(uDisplay_lvgl *tft, bool debug = false);
LvGLStatus begin(Renderer *tft, bool debug = false);
LvGLStatus begin(Renderer *tft, void *touch, bool debug);
// These items need to be public for some internal callbacks,
// but should be avoided by user code please!
uDisplay_lvgl *display; ///< Pointer to the SPITFT display instance
Renderer *display; ///< Pointer to the SPITFT display instance
void *touchscreen; ///< Pointer to the touchscreen object to use
bool is_adc_touch; ///< determines if the touchscreen controlelr is ADC based
bool first_frame; ///< Tracks if a call to `lv_flush_callback` needs to wait
@ -40,7 +41,6 @@ public:
void stopScreenshot(void) { screenshot = nullptr; }
private:
LvGLStatus begin(uDisplay_lvgl *tft, void *touch, bool debug);
lv_disp_drv_t lv_disp_drv;
lv_disp_buf_t lv_disp_buf;
lv_color_t *lv_pixel_buf;

View File

@ -2621,6 +2621,15 @@ chknext:
tind->bits.is_string = 0;
return lp + len;
}
#ifdef USE_LVGL
if (!strncmp(vname, "lvgl(", 5)) {
lp = GetNumericArgument(lp + 5, OPER_EQU, &fvar, gv);
fvar = lvgl_test(fvar);
lp++;
len = 0;
goto exit;
}
#endif
break;
case 'm':
if (!strncmp(vname, "med(", 4)) {
@ -7704,6 +7713,192 @@ void cpy2lf(char *dst, uint32_t dstlen, char *src) {
}
}
#ifdef USE_LVGL
#include <renderer.h>
#include "lvgl.h"
const char ili9342[] PROGMEM =
":H,ILI9342,320,240,16,SPI,1,*,*,*,*,*,*,*,40\n"
":S,2,1,3,0,100,100\n"
":I\n"
"EF,3,03,80,02\n"
"CF,3,00,C1,30\n"
"ED,4,64,03,12,81\n"
"E8,3,85,00,78\n"
"CB,5,39,2C,00,34,02\n"
"F7,1,20\n"
"EA,2,00,00\n"
"C0,1,23\n"
"C1,1,10\n"
"C5,2,3e,28\n"
"C7,1,86\n"
"36,1,48\n"
"37,1,00\n"
"3A,1,55\n"
"B1,2,00,18\n"
"B6,3,08,82,27\n"
"F2,1,00\n"
"26,1,01\n"
"E0,0F,0F,31,2B,0C,0E,08,4E,F1,37,07,10,03,0E,09,00\n"
"E1,0F,00,0E,14,03,11,07,31,C1,48,08,0F,0C,31,36,0F\n"
"21,80\n"
"11,80\n"
"29,80\n"
":o,28\n"
":O,29\n"
":A,2A,2B,2C,16\n"
":R,36\n"
":0,08,00,00,00\n"
":1,A8,00,00,01\n"
":2,C8,00,00,02\n"
":3,68,00,00,03\n"
":i,21,20\n"
":TI2,38,22,21\n"
"#\n";
void start_lvgl(const char * uconfig);
void btn_event_cb(lv_obj_t * btn, lv_event_t event);
void btn_event_cb(lv_obj_t * btn, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
AddLog_P(LOG_LEVEL_INFO,PSTR(">>> clicked"));
}
AddLog_P(LOG_LEVEL_INFO,PSTR(">>> clicked"));
}
int32_t lvgl_test(int32_t p) {
start_lvgl(ili9342);
lv_obj_clean(lv_scr_act());
lv_obj_t *label1 = lv_label_create(lv_scr_act(), NULL);
/*Modify the Label's text*/
lv_label_set_text(label1, "Hello world!");
/* Align the Label to the center
* NULL means align on parent (which is the screen now)
* 0, 0 at the end means an x, y offset after alignment*/
lv_obj_align(label1, NULL, LV_ALIGN_CENTER, 0, 0);
lvgl_setup();
/*Add a button*/
lv_obj_t *btn1 = lv_btn_create(lv_scr_act(), NULL); /*Add to the active screen*/
lv_obj_set_pos(btn1, 2, 2); /*Adjust the position*/
lv_obj_set_size(btn1, 96, 30); /* set size of button */
lv_obj_set_event_cb(btn1, btn_event_cb);
/*Add text*/
lv_obj_t *label = lv_label_create(btn1, NULL); /*Put on 'btn1'*/
lv_label_set_text(label, "Click");
return 0;
}
lv_obj_t *tabview, // LittlevGL tabview object
*gauge, // Gauge object (on first of three tabs)
*chart, // Chart object (second tab)
*canvas; // Canvas object (third tab)
uint8_t active_tab = 0, // Index of currently-active tab (0-2)
prev_tab = 0; // Index of previously-active tab
lv_chart_series_t *series; // 'Series' data for the bar chart
lv_draw_line_dsc_t draw_dsc; // Drawing style (for canvas) is similarly global
#define CANVAS_WIDTH 200 // Dimensions in pixels
#define CANVAS_HEIGHT 150
void lvgl_setup(void) {
// Create a tabview object, by default this covers the full display.
tabview = lv_tabview_create(lv_disp_get_scr_act(NULL), NULL);
// The CLUE display has a lot of pixels and can't refresh very fast.
// To show off the tabview animation, let's slow it down to 1 second.
lv_tabview_set_anim_time(tabview, 1000);
// Because they're referenced any time an object is drawn, styles need
// to be permanent in scope; either declared globally (outside all
// functions), or static. The styles used on tabs are never modified after
// they're used here, so let's use static on those...
static lv_style_t tab_style, tab_background_style, indicator_style;
// This is the background style "behind" the tabs. This is what shows
// through for "off" (inactive) tabs -- a vertical green gradient,
// minimal padding around edges (zero at bottom).
lv_style_init(&tab_background_style);
lv_style_set_bg_color(&tab_background_style, LV_STATE_DEFAULT, lv_color_hex(0x408040));
lv_style_set_bg_grad_color(&tab_background_style, LV_STATE_DEFAULT, lv_color_hex(0x304030));
lv_style_set_bg_grad_dir(&tab_background_style, LV_STATE_DEFAULT, LV_GRAD_DIR_VER);
lv_style_set_pad_top(&tab_background_style, LV_STATE_DEFAULT, 2);
lv_style_set_pad_left(&tab_background_style, LV_STATE_DEFAULT, 2);
lv_style_set_pad_right(&tab_background_style, LV_STATE_DEFAULT, 2);
lv_style_set_pad_bottom(&tab_background_style, LV_STATE_DEFAULT, 0);
lv_obj_add_style(tabview, LV_TABVIEW_PART_TAB_BG, &tab_background_style);
// Style for tabs. Active tab is white with opaque background, inactive
// tabs are transparent so the background shows through (only the white
// text is seen). A little top & bottom padding reduces scrunchyness.
lv_style_init(&tab_style);
lv_style_set_pad_top(&tab_style, LV_STATE_DEFAULT, 3);
lv_style_set_pad_bottom(&tab_style, LV_STATE_DEFAULT, 10);
lv_style_set_bg_color(&tab_style, LV_STATE_CHECKED, LV_COLOR_WHITE);
lv_style_set_bg_opa(&tab_style, LV_STATE_CHECKED, LV_OPA_100);
lv_style_set_text_color(&tab_style, LV_STATE_CHECKED, LV_COLOR_GRAY);
lv_style_set_bg_opa(&tab_style, LV_STATE_DEFAULT, LV_OPA_TRANSP);
lv_style_set_text_color(&tab_style, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_add_style(tabview, LV_TABVIEW_PART_TAB_BTN, &tab_style);
// Style for the small indicator bar that appears below the active tab.
lv_style_init(&indicator_style);
lv_style_set_bg_color(&indicator_style, LV_STATE_DEFAULT, LV_COLOR_RED);
lv_style_set_size(&indicator_style, LV_STATE_DEFAULT, 5);
lv_obj_add_style(tabview, LV_TABVIEW_PART_INDIC, &indicator_style);
// Back to creating widgets...
// Add three tabs to the tabview
lv_obj_t *tab1 = lv_tabview_add_tab(tabview, "Gauge");
lv_obj_t *tab2 = lv_tabview_add_tab(tabview, "Chart");
lv_obj_t *tab3 = lv_tabview_add_tab(tabview, "Canvas");
// And then add stuff in each tab...
// The first tab holds a gauge. To keep the demo simple, let's just use
// the default style and range (0-100). See LittlevGL docs for options.
gauge = lv_gauge_create(tab1, NULL);
lv_obj_set_size(gauge, 186, 186);
lv_obj_align(gauge, NULL, LV_ALIGN_CENTER, 0, 0);
// Second tab, make a chart...
chart = lv_chart_create(tab2, NULL);
lv_obj_set_size(chart, 200, 180);
lv_obj_align(chart, NULL, LV_ALIGN_CENTER, 0, 0);
lv_chart_set_type(chart, LV_CHART_TYPE_COLUMN);
// For simplicity, we'll stick with the chart's default 10 data points:
series = lv_chart_add_series(chart, LV_COLOR_RED);
lv_chart_init_points(chart, series, 0);
// Make each column shift left as new values enter on right:
lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT);
// Third tab is a canvas, which we'll fill with random colored lines.
// LittlevGL draw functions only work on TRUE_COLOR canvas.
/* canvas = lv_canvas_create(tab3, NULL);
lv_canvas_set_buffer(canvas, canvas_buffer,
CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_TRUE_COLOR);
lv_obj_align(canvas, NULL, LV_ALIGN_CENTER, 0, 0);
lv_canvas_fill_bg(canvas, LV_COLOR_WHITE, LV_OPA_100);
// Set up canvas line-drawing style based on defaults.
// Later we'll change color settings when drawing each line.
lv_draw_line_dsc_init(&draw_dsc);
*/
}
#endif
/*********************************************************************************************\
* Interface
@ -7868,6 +8063,12 @@ bool Xdrv10(uint8_t function)
case FUNC_EVERY_100_MSECOND:
ScripterEvery100ms();
break;
#ifdef USE_LVGL
case FUNC_EVERY_50_MSECOND:
lv_task_handler();
break;
#endif // USE_LVGL
case FUNC_EVERY_SECOND:
ScriptEverySecond();
break;

View File

@ -824,27 +824,36 @@ extern FS *ffsp;
char fname[32];
*ep = 0;
ep++;
if (*cp != '/') {
fname[0] = '/';
fname[1] = 0;
if (*cp == '-' && *(cp + 1) == 0) {
if (ram_font) {
free (ram_font);
ram_font = 0;
if (renderer) renderer->SetRamfont(0);
}
cp = ep;
} else {
fname[0] = 0;
}
strlcat(fname, cp, sizeof(fname));
if (!strstr(cp, ".fnt")) {
strlcat(fname, ".fnt", sizeof(fname));
}
if (ffsp) {
File fp;
fp = ffsp->open(fname, "r");
if (fp > 0) {
uint32_t size = fp.size();
if (ram_font) free (ram_font);
ram_font = (uint8_t*)special_malloc(size + 4);
fp.read((uint8_t*)ram_font, size);
fp.close();
if (renderer) renderer->SetRamfont(ram_font);
//Serial.printf("Font loaded: %s\n",fname );
if (*cp != '/') {
fname[0] = '/';
fname[1] = 0;
} else {
fname[0] = 0;
}
strlcat(fname, cp, sizeof(fname));
if (!strstr(cp, ".fnt")) {
strlcat(fname, ".fnt", sizeof(fname));
}
if (ffsp) {
File fp;
fp = ffsp->open(fname, "r");
if (fp > 0) {
uint32_t size = fp.size();
if (ram_font) free (ram_font);
ram_font = (uint8_t*)special_malloc(size + 4);
fp.read((uint8_t*)ram_font, size);
fp.close();
if (renderer) renderer->SetRamfont(ram_font);
//Serial.printf("Font loaded: %s\n",fname );
}
}
}
cp = ep;

View File

@ -20,7 +20,7 @@
#ifdef USE_LVGL
#include <uDisplay_lvgl.h>
#include <renderer.h>
#include "lvgl.h"
#define XDRV_54 54
@ -37,7 +37,7 @@
* you should lock on the very same semaphore! */
SemaphoreHandle_t xGuiSemaphore;
uDisplay_lvgl * udisp = nullptr;
//uDisplay * udisp = nullptr;
// necessary for compilation
uint8_t color_type_lvgl = 0;
@ -121,7 +121,7 @@ static void guiTask(void *pvParameter) {
/************************************************************
* Callbacks for file system access from LVGL
*
*
* Useful to load fonts or images from file system
************************************************************/
@ -217,7 +217,7 @@ static lv_fs_res_t lvbe_fs_seek(lv_fs_drv_t * drv, void * file_p, uint32_t pos)
return LV_FS_RES_OK;
} else {
return LV_FS_RES_UNKNOWN;
}
}
}
static lv_fs_res_t lvbe_fs_size(lv_fs_drv_t * drv, void * file_p, uint32_t * size_p);
@ -238,11 +238,14 @@ static lv_fs_res_t lvbe_fs_remove(lv_fs_drv_t * drv, const char *path) {
/************************************************************
* Initialize the display / touchscreen drivers then launch lvgl
*
*
* We use Adafruit_LvGL_Glue to leverage the Adafruit
* display ecosystem.
************************************************************/
Renderer *Init_uDisplay(const char *desc, int8_t cs);
void start_lvgl(const char * uconfig);
void start_lvgl(const char * uconfig) {
@ -251,25 +254,22 @@ void start_lvgl(const char * uconfig) {
return;
}
if (udisp == nullptr) {
udisp = new uDisplay_lvgl((char*)uconfig);
if (uconfig && !renderer) {
#ifdef USE_UNIVERSAL_DISPLAY
renderer = Init_uDisplay((char*)uconfig, -1);
if (!renderer) return;
#else
return;
#endif
}
udisp->Init();
// Settings.display_width = udisp->width();
// Settings.display_height = udisp->height();
udisp->DisplayInit(0 /* DISPLAY_INIT_MODE */, Settings.display_size, Settings.display_rotate, Settings.display_font);
udisp->dim(Settings.display_dimmer);
// **************************************************
// Initialize the glue between Adafruit and LVGL
// **************************************************
glue = new Adafruit_LvGL_Glue();
// Initialize glue, passing in address of display & touchscreen
LvGLStatus status = glue->begin(udisp);
LvGLStatus status = glue->begin(renderer, (void*)1, false);
if (status != LVGL_OK) {
AddLog(LOG_LEVEL_ERROR, PSTR("Glue error %d"), status);
return;
@ -277,8 +277,10 @@ void start_lvgl(const char * uconfig) {
// Set the default background color of the display
// This is normally overriden by an opaque screen on top
#ifdef USE_BERRY
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_from_uint32(USE_LVGL_BG_DEFAULT));
lv_obj_set_style_local_bg_opa(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
#endif
#if LV_USE_LOG
lv_log_register_print_cb(lvbe_debug);
@ -319,6 +321,8 @@ void start_lvgl(const char * uconfig) {
* Otherwise there can be problem such as memory corruption and so on.
* NOTE: When not using Wi-Fi nor Bluetooth you can pin the guiTask to core 0 */
xTaskCreatePinnedToCore(guiTask, "gui", 4096*2, NULL, 0, NULL, 1);
AddLog(LOG_LEVEL_INFO, PSTR("LVGL initialized"));
}
/*********************************************************************************************\