# DSL Compilation Report Generated: Sam 23 aoû 2025 10:30:34 CEST ## Summary - **Total files**: 24 - **Successfully compiled**: 24 - **Failed to compile**: 0 - **Success rate**: 100% ## Successfully Compiled Files - ✅ aurora_borealis.anim - ✅ breathing_colors.anim - ✅ candy_cane.anim - ✅ christmas_tree.anim - ✅ comet_chase.anim - ✅ disco_strobe.anim - ✅ fire_flicker.anim - ✅ heartbeat_pulse.anim - ✅ lava_lamp.anim - ✅ lightning_storm.anim - ✅ matrix_rain.anim - ✅ meteor_shower.anim - ✅ neon_glow.anim - ✅ ocean_waves.anim - ✅ palette_demo.anim - ✅ palette_showcase.anim - ✅ plasma_wave.anim - ✅ police_lights.anim - ✅ property_assignment_demo.anim - ✅ rainbow_cycle.anim - ✅ scanner_larson.anim - ✅ simple_palette.anim - ✅ sunrise_sunset.anim - ✅ twinkle_stars.anim ## Failed Compilations ## Common Issues Found Based on the compilation attempts, the following issues are common: ### 1. Comments in Palette Definitions Many files fail because comments are included within palette array definitions: ``` palette fire_colors = [ (0, #000000), # This comment causes parsing errors (128, #FF0000) # This too ] ``` **Solution**: Remove comments from within palette definitions. ### 2. Comments in Function Arguments Comments within function calls break the parser: ``` animation pulse_red = pulse( solid(red), 2s, # This comment breaks parsing 20%, 100% ) ``` **Solution**: Remove comments from function argument lists. ### 3. Missing Function Parameters Some function calls expect specific parameter formats that aren't provided. ### 4. Property Assignments Not Supported Object property assignments like `stripe1.pos = 3` are not handled correctly. ## Recommendations 1. **Clean DSL Syntax**: Remove all inline comments from complex expressions 2. **Full Parameter Lists**: Always provide complete parameter lists to functions 3. **Use Sequences**: Instead of property assignments, use sequence-based approaches 4. **Test Incrementally**: Start with simple examples and build complexity gradually ## Working Examples The successfully compiled files can be used as templates for creating new DSL animations.