# Generated Berry code from Animation DSL # Source: palette_demo.anim # # This file was automatically generated by compile_all_examples.sh # Do not edit manually - changes will be overwritten import animation # Palette Demo - Shows how to use custom palettes in DSL # This demonstrates the new palette syntax #strip length 30 # Define a fire palette # Auto-generated strip initialization (using Tasmota configuration) var engine = animation.init_strip() var fire_colors_ = bytes("00000000" "40800000" "80FF0000" "C0FF8000" "FFFFFF00") # Define an ocean palette var ocean_colors_ = bytes( "00000080" # Navy blue "400000FF" # Blue "8000FFFF" # Cyan "C000FF80" # Spring green "FF008000" # Green ) # Create animations using the palettes var fire_anim_ = animation.rich_palette_animation(engine) fire_anim_.palette = fire_colors_ fire_anim_.cycle_period = 5000 var ocean_anim_ = animation.rich_palette_animation(engine) ocean_anim_.palette = ocean_colors_ ocean_anim_.cycle_period = 8000 var forest_anim_ = animation.rich_palette_animation(engine) forest_anim_.palette = animation.PALETTE_FOREST forest_anim_.cycle_period = 8000 # Sequence to show both palettes var palette_demo_ = animation.SequenceManager(engine) .push_play_step(fire_anim_, 10000) .push_wait_step(1000) .push_play_step(ocean_anim_, 10000) .push_wait_step(1000) .push_repeat_subsequence(animation.SequenceManager(engine, 2) .push_play_step(fire_anim_, 3000) .push_play_step(ocean_anim_, 3000) .push_play_step(forest_anim_, 3000) ) engine.add(palette_demo_) engine.run() #- Original DSL source: # Palette Demo - Shows how to use custom palettes in DSL # This demonstrates the new palette syntax #strip length 30 # Define a fire palette palette fire_colors = [ (0, 0x000000), (64, 0x800000), (128, 0xFF0000), (192, 0xFF8000), (255, 0xFFFF00) ] # Define an ocean palette palette ocean_colors = [ (0, 0x000080) # Navy blue (64, 0x0000FF), # Blue (128, 0x00FFFF) # Cyan (192, 0x00FF80), # Spring green (255, 0x008000) # Green ] # Create animations using the palettes animation fire_anim = rich_palette_animation(palette=fire_colors, cycle_period=5s) animation ocean_anim = rich_palette_animation(palette=ocean_colors, cycle_period=8s) animation forest_anim = rich_palette_animation(palette=PALETTE_FOREST, cycle_period=8s) # Sequence to show both palettes sequence palette_demo { play fire_anim for 10s wait 1s play ocean_anim for 10s wait 1s repeat 2 times { play fire_anim for 3s play ocean_anim for 3s play forest_anim for 3s } } run palette_demo -#