# Generated Berry code from Animation DSL # Source: matrix_rain.anim # Generated automatically # # This file was automatically generated by compile_all_examples.sh # Do not edit manually - changes will be overwritten # Original DSL source: # # Matrix Rain - Digital rain effect # # Green cascading code like The Matrix # # #strip length 60 # # # Dark background # color matrix_bg = 0x000000 # animation background = solid(color=matrix_bg, priority=50) # # # Define matrix green palette # palette matrix_greens = [ # (0, 0x000000), # Black # (64, 0x003300), # Dark green # (128, 0x006600), # Medium green # (192, 0x00AA00), # Bright green # (255, 0x00FF00) # Neon green # ] # # # Create multiple cascading streams # color stream1_pattern = rich_palette(palette=matrix_greens, cycle_period=2s, transition_type=LINEAR, brightness=255) # animation stream1 = comet_animation( # color=stream1_pattern # color source # tail_length=15 # long tail # speed=1.5s # speed # priority = 10 # ) # # # color stream2_pattern = rich_palette(palette=matrix_greens, cycle_period=1.8s, transition_type=LINEAR, brightness=200) # animation stream2 = comet_animation( # color=stream2_pattern # color source # tail_length=12 # medium tail # speed=2.2s # different speed # priority = 8 # ) # # color stream3_pattern = rich_palette(palette=matrix_greens, cycle_period=2.5s, transition_type=LINEAR, brightness=180) # animation stream3 = comet_animation( # color=stream3_pattern # color source # tail_length=10 # shorter tail # speed=1.8s # another speed # priority = 6 # ) # # # Add random bright flashes (like code highlights) # animation code_flash = twinkle_animation( # color=0x00FFAA # Bright cyan-green # density=3 # density (few flashes) # twinkle_speed=150ms # twinkle speed (quick flash) # priority = 20 # ) # # # Start all animations # run background # run stream1 # run stream2 # run stream3 # run code_flash import animation # Matrix Rain - Digital rain effect # Green cascading code like The Matrix #strip length 60 # Dark background # Auto-generated strip initialization (using Tasmota configuration) var engine = animation.init_strip() var matrix_bg_ = 0xFF000000 var background_ = animation.solid(engine) background_.color = matrix_bg_ background_.priority = 50 # Define matrix green palette var matrix_greens_ = bytes("00000000" "40003300" "80006600" "C000AA00" "FF00FF00") # Create multiple cascading streams var stream1_pattern_ = animation.rich_palette(engine) stream1_pattern_.palette = matrix_greens_ stream1_pattern_.cycle_period = 2000 stream1_pattern_.transition_type = animation.LINEAR stream1_pattern_.brightness = 255 var stream1_ = animation.comet_animation(engine) stream1_.color = stream1_pattern_ # color source stream1_.tail_length = 15 # long tail stream1_.speed = 1500 # speed stream1_.priority = 10 var stream2_pattern_ = animation.rich_palette(engine) stream2_pattern_.palette = matrix_greens_ stream2_pattern_.cycle_period = 1800 stream2_pattern_.transition_type = animation.LINEAR stream2_pattern_.brightness = 200 var stream2_ = animation.comet_animation(engine) stream2_.color = stream2_pattern_ # color source stream2_.tail_length = 12 # medium tail stream2_.speed = 2200 # different speed stream2_.priority = 8 var stream3_pattern_ = animation.rich_palette(engine) stream3_pattern_.palette = matrix_greens_ stream3_pattern_.cycle_period = 2500 stream3_pattern_.transition_type = animation.LINEAR stream3_pattern_.brightness = 180 var stream3_ = animation.comet_animation(engine) stream3_.color = stream3_pattern_ # color source stream3_.tail_length = 10 # shorter tail stream3_.speed = 1800 # another speed stream3_.priority = 6 # Add random bright flashes (like code highlights) var code_flash_ = animation.twinkle_animation(engine) code_flash_.color = 0xFF00FFAA # Bright cyan-green code_flash_.density = 3 # density (few flashes) code_flash_.twinkle_speed = 150 # twinkle speed (quick flash) code_flash_.priority = 20 # Start all animations engine.add_animation(background_) engine.add_animation(stream1_) engine.add_animation(stream2_) engine.add_animation(stream3_) engine.add_animation(code_flash_) engine.start()