/* AudioFileSourceBuffer Double-buffered input file using system RAM Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOFILESOURCEBUFFER_H #define _AUDIOFILESOURCEBUFFER_H #include "AudioFileSource.h" class AudioFileSourceBuffer : public AudioFileSource { public: AudioFileSourceBuffer(AudioFileSource *in, uint32_t bufferBytes); AudioFileSourceBuffer(AudioFileSource *in, void *buffer, uint32_t bufferBytes); // Pre-allocated buffer by app virtual ~AudioFileSourceBuffer() override; virtual uint32_t read(void *data, uint32_t len) override; virtual bool seek(int32_t pos, int dir) override; virtual bool close() override; virtual bool isOpen() override; virtual uint32_t getSize() override; virtual uint32_t getPos() override; virtual bool loop() override; virtual uint32_t getFillLevel(); enum { STATUS_FILLING=2, STATUS_UNDERFLOW }; private: virtual void fill(); private: AudioFileSource *src; uint32_t buffSize; uint8_t *buffer; bool deallocateBuffer; uint32_t writePtr; uint32_t readPtr; uint32_t length; bool filled; }; #endif