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Tasmota/lib/libesp32/berry_animation/anim_examples/lightning_storm.anim

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# Lightning Storm - Random lightning flashes
# Dark stormy background with bright lightning
#strip length 60
# Dark stormy background with subtle purple/blue
palette storm_colors = [
(0, 0x000011), # Very dark blue
(128, 0x110022), # Dark purple
(255, 0x220033) # Slightly lighter purple
]
animation storm_bg = rich_palette_animation(palette=storm_colors, cycle_period=12s, transition_type=SINE, brightness=100)
# Random lightning flashes - full strip
animation lightning_main = solid(color=0xFFFFFF) # Bright white
lightning_main.opacity = square(min_value=0, max_value=255, duration=80ms, duty_cycle=3) # Quick bright flashes
lightning_main.priority = 20
# Secondary lightning - partial strip
animation lightning_partial = beacon_animation(
color=0xFFFFAA # Slightly yellow white
pos=30 # center position
beacon_size=20 # covers part of strip
slew_size=5 # soft edges
)
lightning_partial.priority = 15
lightning_partial.opacity = square(min_value=0, max_value=200, duration=120ms, duty_cycle=4) # Different timing
# Add blue afterglow
animation afterglow = solid(color=0x4444FF) # Blue glow
afterglow.opacity = square(min_value=0, max_value=80, duration=200ms, duty_cycle=8) # Longer, dimmer glow
afterglow.priority = 10
# Distant thunder (dim flashes)
animation distant_flash = twinkle_animation(
color=0x666699 # Dim blue-white
density=4 # density (few flashes)
twinkle_speed=300ms # twinkle speed (medium duration)
)
distant_flash.priority = 5
# Start all animations
run storm_bg
run lightning_main
run lightning_partial
run afterglow
run distant_flash