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86 lines
2.6 KiB
Plaintext
86 lines
2.6 KiB
Plaintext
# Generated Berry code from Animation DSL
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# Source: scanner_larson.anim
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# Generated automatically
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#
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# This file was automatically generated by compile_all_dsl_examples.sh
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# Do not edit manually - changes will be overwritten
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# Original DSL source:
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# # Scanner (Larson) - Knight Rider style scanner
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# # Red dot bouncing back and forth
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#
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# strip length 60
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#
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# # Dark background
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# color scanner_bg = 0x110000
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# animation background = solid(scanner_bg)
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#
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# # Main scanner pulse that bounces
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# animation scanner = pulse_position_animation(
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# 0xFF0000, # Bright red
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# 2, # initial position
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# 3, # pulse width
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# 2 # fade region
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# )
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# scanner.priority = 10
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#
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# # Bouncing position from left to right and back
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# scanner.pos = triangle(2, 57, 2s)
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#
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# # Add trailing glow effect
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# animation scanner_trail = pulse_position_animation(
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# 0x660000, # Dim red trail
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# 2, # initial position
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# 6, # wider trail
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# 4 # more fade
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# )
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# scanner_trail.priority = 5
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# scanner_trail.pos = triangle(2, 57, 2s)
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# scanner_trail.opacity = 128 # Half brightness
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#
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# # Start all animations
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# run background
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# run scanner_trail
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# run scanner
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import animation
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# Scanner (Larson) - Knight Rider style scanner
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# Red dot bouncing back and forth
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var strip = global.Leds(60)
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var engine = animation.create_engine(strip)
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# Dark background
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var scanner_bg_ = 0xFF110000
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var background_ = animation.solid(animation.global('scanner_bg_', 'scanner_bg'))
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# Main scanner pulse that bounces
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var scanner_ = animation.pulse_position_animation(0xFFFF0000, 2, 3, 2)
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animation.global('scanner_').priority = 10
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# Bouncing position from left to right and back
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animation.global('scanner_').pos = animation.triangle(2, 57, 2000)
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# Add trailing glow effect
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var scanner_trail_ = animation.pulse_position_animation(0xFF660000, 2, 6, 4)
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animation.global('scanner_trail_').priority = 5
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animation.global('scanner_trail_').pos = animation.triangle(2, 57, 2000)
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animation.global('scanner_trail_').opacity = 128 # Half brightness
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# Start all animations
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# Start all animations/sequences
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if global.contains('sequence_background')
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var seq_manager = global.sequence_background()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('background_'))
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end
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if global.contains('sequence_scanner_trail')
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var seq_manager = global.sequence_scanner_trail()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('scanner_trail_'))
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end
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if global.contains('sequence_scanner')
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var seq_manager = global.sequence_scanner()
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engine.add_sequence_manager(seq_manager)
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else
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engine.add_animation(animation.global('scanner_'))
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end
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engine.start()
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