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Tasmota/lib/libesp32/berry_animation/anim_examples/compiled/scanner_larson.be

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# Generated Berry code from Animation DSL
# Source: scanner_larson.anim
# Generated automatically
#
# This file was automatically generated by compile_all_examples.sh
# Do not edit manually - changes will be overwritten
# Original DSL source:
# # Scanner (Larson) - Knight Rider style scanner
# # Red dot bouncing back and forth
#
# #strip length 60
#
# # Dark background
# color scanner_bg = 0x110000
# animation background = solid(color=scanner_bg)
#
# # Main scanner pulse that bounces
# animation scanner = beacon_animation(
# color=0xFF0000, # Bright red
# pos=2, # initial position
# beacon_size=3, # pulse width
# slew_size=2 # fade region
# )
# scanner.priority = 10
#
# # Bouncing position from left to right and back
# scanner.pos = triangle(min_value=2, max_value=57, duration=2s)
#
# # Add trailing glow effect
# animation scanner_trail = beacon_animation(
# color=0x660000, # Dim red trail
# pos=2, # initial position
# beacon_size=6, # wider trail
# slew_size=4 # more fade
# )
# scanner_trail.priority = 5
# set pos_test = triangle(min_value=2, max_value=57, duration=2s)
# scanner_trail.pos = pos_test
# scanner_trail.opacity = 128 # Half brightness
#
# # Start all animations
# run background
# run scanner_trail
# run scanner
import animation
# Scanner (Larson) - Knight Rider style scanner
# Red dot bouncing back and forth
#strip length 60
# Dark background
# Auto-generated strip initialization (using Tasmota configuration)
var engine = animation.init_strip()
var scanner_bg_ = 0xFF110000
var background_ = animation.solid(engine)
background_.color = animation.global('scanner_bg_', 'scanner_bg')
# Main scanner pulse that bounces
var scanner_ = animation.beacon_animation(engine)
scanner_.color = 0xFFFF0000
scanner_.pos = 2
scanner_.beacon_size = 3
scanner_.slew_size = 2 # fade region
animation.global('scanner_').priority = 10
# Bouncing position from left to right and back
var temp_triangle_73 = animation.triangle(engine)
temp_triangle_73.min_value = 2
temp_triangle_73.max_value = 57
temp_triangle_73.duration = 2000
animation.global('scanner_').pos = temp_triangle_73
# Add trailing glow effect
var scanner_trail_ = animation.beacon_animation(engine)
scanner_trail_.color = 0xFF660000
scanner_trail_.pos = 2
scanner_trail_.beacon_size = 6
scanner_trail_.slew_size = 4 # more fade
animation.global('scanner_trail_').priority = 5
var temp_triangle_131 = animation.triangle(engine)
temp_triangle_131.min_value = 2
temp_triangle_131.max_value = 57
temp_triangle_131.duration = 2000
var pos_test_ = temp_triangle_131
animation.global('scanner_trail_').pos = animation.global('pos_test_', 'pos_test')
animation.global('scanner_trail_').opacity = 128 # Half brightness
# Start all animations
# Start all animations/sequences
if global.contains('sequence_background')
var seq_manager = global.sequence_background()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('background_'))
end
if global.contains('sequence_scanner_trail')
var seq_manager = global.sequence_scanner_trail()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('scanner_trail_'))
end
if global.contains('sequence_scanner')
var seq_manager = global.sequence_scanner()
engine.add_sequence_manager(seq_manager)
else
engine.add_animation(animation.global('scanner_'))
end
engine.start()