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87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
# Generated Berry code from Animation DSL
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# Source: comet_chase.anim
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#
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# This file was automatically generated by compile_all_examples.sh
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# Do not edit manually - changes will be overwritten
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import animation
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# Comet Chase - Moving comet with trailing tail
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# Bright head with fading tail
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#strip length 60
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# Dark blue background
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# Auto-generated strip initialization (using Tasmota configuration)
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var engine = animation.init_strip()
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var space_blue_ = 0xFF000066 # Note: opaque 0xFF alpha channel is implicitly added
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var background_ = animation.solid(engine)
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background_.color = space_blue_
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# Main comet with bright white head
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var comet_main_ = animation.comet_animation(engine)
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comet_main_.color = 0xFFFFFFFF # White head
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comet_main_.tail_length = 10 # tail length
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comet_main_.speed = 2000 # speed
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comet_main_.priority = 7
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# Secondary comet in different color, opposite direction
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var comet_secondary_ = animation.comet_animation(engine)
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comet_secondary_.color = 0xFFFF4500 # Orange head
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comet_secondary_.tail_length = 8 # shorter tail
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comet_secondary_.speed = 3000 # slower speed
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comet_secondary_.direction = (-1) # other direction
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comet_secondary_.priority = 5
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# Add sparkle trail behind comets but on top of blue background
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var comet_sparkles_ = animation.twinkle_animation(engine)
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comet_sparkles_.color = 0xFFAAAAFF # Light blue sparkles
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comet_sparkles_.density = 8 # density (moderate sparkles)
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comet_sparkles_.twinkle_speed = 400 # twinkle speed (quick sparkle)
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comet_sparkles_.priority = 8
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# Start all animations
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engine.add(background_)
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engine.add(comet_main_)
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engine.add(comet_secondary_)
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engine.add(comet_sparkles_)
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engine.run()
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#- Original DSL source:
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# Comet Chase - Moving comet with trailing tail
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# Bright head with fading tail
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#strip length 60
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# Dark blue background
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color space_blue = 0x000066 # Note: opaque 0xFF alpha channel is implicitly added
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animation background = solid(color=space_blue)
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# Main comet with bright white head
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animation comet_main = comet_animation(
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color=0xFFFFFF # White head
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tail_length=10 # tail length
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speed=2s # speed
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priority = 7
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)
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# Secondary comet in different color, opposite direction
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animation comet_secondary = comet_animation(
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color=0xFF4500 # Orange head
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tail_length=8 # shorter tail
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speed=3s # slower speed
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direction=-1 # other direction
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priority = 5
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)
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# Add sparkle trail behind comets but on top of blue background
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animation comet_sparkles = twinkle_animation(
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color=0xAAAAFF # Light blue sparkles
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density=8 # density (moderate sparkles)
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twinkle_speed=400ms # twinkle speed (quick sparkle)
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priority = 8
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)
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# Start all animations
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run background
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run comet_main
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run comet_secondary
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run comet_sparkles
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-#
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