Merge branch 'main' into v0142-beta2

This commit is contained in:
Blaz Kristan 2024-03-11 23:00:17 +01:00
commit 0398ec40b7
4 changed files with 36 additions and 12 deletions

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@ -2,6 +2,10 @@
Here are a few suggestions to make it easier for you to contribute!
### Target branch for pull requests
Please make all PRs against the `0_15` branch.
### Code style
When in doubt, it is easiest to replicate the code style you find in the files you want to edit :)
@ -73,6 +77,6 @@ Good:
<!-- This is an HTML comment -->
```
There is no set character limit for a comment within a line,
though as a rule of thumb you should wrap your comment if it exceeds the width of your editor window.
There is no hard character limit for a comment within a line,
though as a rule of thumb consider wrapping after 120 characters.
Inline comments are OK if they describe that line only and are not exceedingly wide.

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@ -11,7 +11,7 @@
# CI binaries
; default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth # ESP32 variant builds are temporarily excluded from CI due to toolchain issues on the GitHub Actions Linux environment
default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, esp32dev_audioreactive, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB, esp32s3dev_8MB_PSRAM_opi
default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, nodemcuv2_160, esp8266_2m_160, esp01_1m_full_160, esp32dev, esp32_eth, esp32dev_audioreactive, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB, esp32s3dev_8MB_PSRAM_opi
# Release binaries
; default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, lolin_s2_mini, esp32c3dev, esp32s3dev_8MB
@ -181,8 +181,7 @@ lib_deps =
fastled/FastLED @ 3.6.0
IRremoteESP8266 @ 2.8.2
makuna/NeoPixelBus @ 2.7.5
; https://github.com/Aircoookie/ESPAsyncWebServer.git @ ~2.0.7
https://github.com/willmmiles/ESPAsyncWebServer.git @ 2.1.0
https://github.com/Aircoookie/ESPAsyncWebServer.git @ ^2.1.0
#For use of the TTGO T-Display ESP32 Module with integrated TFT display uncomment the following line
#TFT_eSPI
#For compatible OLED display uncomment following
@ -246,7 +245,7 @@ lib_deps =
${env.lib_deps}
# additional build flags for audioreactive
AR_build_flags = -D USERMOD_AUDIOREACTIVE -D UM_AUDIOREACTIVE_USE_NEW_FFT
AR_lib_deps = https://github.com/kosme/arduinoFFT#develop @ ^1.9.2
AR_lib_deps = https://github.com/kosme/arduinoFFT#419d7b0
[esp32_idf_V4]
;; experimental build environment for ESP32 using ESP-IDF 4.4.x / arduino-esp32 v2.0.5
@ -333,33 +332,42 @@ board = nodemcuv2
platform = ${common.platform_wled_default}
platform_packages = ${common.platform_packages}
board_build.ldscript = ${common.ldscript_4m1m}
board_build.f_cpu = 160000000L
build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP8266 #-DWLED_DISABLE_2D
lib_deps = ${esp8266.lib_deps}
monitor_filters = esp8266_exception_decoder
[env:nodemcuv2_160]
extends = env:nodemcuv2
board_build.f_cpu = 160000000L
[env:esp8266_2m]
board = esp_wroom_02
platform = ${common.platform_wled_default}
platform_packages = ${common.platform_packages}
board_build.ldscript = ${common.ldscript_2m512k}
board_build.f_cpu = 160000000L
build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP02
lib_deps = ${esp8266.lib_deps}
[env:esp8266_2m_160]
extends = env:esp8266_2m
board_build.f_cpu = 160000000L
[env:esp01_1m_full]
board = esp01_1m
platform = ${common.platform_wled_default}
platform_packages = ${common.platform_packages}
board_build.ldscript = ${common.ldscript_1m128k}
board_build.f_cpu = 160000000L
build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp8266} -D WLED_RELEASE_NAME=ESP01 -D WLED_DISABLE_OTA
; -D WLED_USE_UNREAL_MATH ;; may cause wrong sunset/sunrise times, but saves 7064 bytes FLASH and 975 bytes RAM
lib_deps = ${esp8266.lib_deps}
[env:esp01_1m_full_160]
extends = env:esp01_1m_full
board_build.f_cpu = 160000000L
[env:esp07]
board = esp07
platform = ${common.platform_wled_default}

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@ -1022,14 +1022,26 @@ void serializeModeNames(JsonArray arr)
// Global buffer locking response helper class (to make sure lock is released when AsyncJsonResponse is destroyed)
class LockedJsonResponse: public AsyncJsonResponse {
bool _holding_lock;
public:
// WARNING: constructor assumes requestJSONBufferLock() was successfully acquired externally/prior to constructing the instance
// Not a good practice with C++. Unfortunately AsyncJsonResponse only has 2 constructors - for dynamic buffer or existing buffer,
// with existing buffer it clears its content during construction
// if the lock was not acquired (using JSONBufferGuard class) previous implementation still cleared existing buffer
inline LockedJsonResponse(JsonDocument *doc, bool isArray) : AsyncJsonResponse(doc, isArray) {};
inline LockedJsonResponse(JsonDocument* doc, bool isArray) : AsyncJsonResponse(doc, isArray), _holding_lock(true) {};
virtual size_t _fillBuffer(uint8_t *buf, size_t maxLen) {
size_t result = AsyncJsonResponse::_fillBuffer(buf, maxLen);
// Release lock as soon as we're done filling content
if (((result + _sentLength) >= (_contentLength)) && _holding_lock) {
releaseJSONBufferLock();
_holding_lock = false;
}
return result;
}
// destructor will remove JSON buffer lock when response is destroyed in AsyncWebServer
virtual ~LockedJsonResponse() { releaseJSONBufferLock(); };
virtual ~LockedJsonResponse() { if (_holding_lock) releaseJSONBufferLock(); };
};
void serveJson(AsyncWebServerRequest* request)

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@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2403020
#define VERSION 2403110
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG