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fix timer overflow bug in handleRandomPalette()
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@ -438,18 +438,20 @@ void Segment::setCurrentPalette() {
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// relies on WS2812FX::service() to call it for each frame
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void Segment::handleRandomPalette() {
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uint16_t time_ms = millis();
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uint16_t time_s = millis()/1000U;
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// is it time to generate a new palette?
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if ((uint16_t)((uint16_t)(millis() / 1000U) - _lastPaletteChange) > randomPaletteChangeTime){
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_newRandomPalette = useHarmonicRandomPalette ? generateHarmonicRandomPalette(_randomPalette) : generateRandomPalette();
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_lastPaletteChange = (uint16_t)(millis() / 1000U);
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_lastPaletteBlend = (uint16_t)((uint16_t)millis() - 512); // starts blending immediately
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if ((uint16_t)(time_s - _lastPaletteChange) > randomPaletteChangeTime) {
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_newRandomPalette = useHarmonicRandomPalette ? generateHarmonicRandomPalette(_randomPalette) : generateRandomPalette();
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_lastPaletteChange = time_s;
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_lastPaletteBlend = time_ms - 512; // starts blending immediately
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}
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// if palette transitions is enabled, blend it according to Transition Time (if longer than minimum given by service calls)
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if (strip.paletteFade) {
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// assumes that 128 updates are sufficient to blend a palette, so shift by 7 (can be more, can be less)
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// in reality there need to be 255 blends to fully blend two entirely different palettes
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if ((uint16_t)((uint16_t)millis() - _lastPaletteBlend) < strip.getTransition() >> 7) return; // not yet time to fade, delay the update
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if ((uint16_t)(time_ms - _lastPaletteBlend) < strip.getTransition() >> 7) return; // not yet time to fade, delay the update
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_lastPaletteBlend = (uint16_t)millis();
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}
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nblendPaletteTowardPalette(_randomPalette, _newRandomPalette, 48);
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