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@ -606,7 +606,7 @@ WLED_GLOBAL bool wasConnected _INIT(false);
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// color
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WLED_GLOBAL byte lastRandomIndex _INIT(0); // used to save last random color so the new one is not the same
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WLED_GLOBAL std::vector<CRGBPalette16> customPalettes; // custom palettes
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WLED_GLOBAL uint8_t paletteBlend _INIT(0); // determines bending and wrapping of palette: 0: blend, wrap if moving (SEGMENT.speed>0); 1: blend, always wrap; 2: blend, never wrap; 3: don't blend or wrap
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WLED_GLOBAL uint8_t paletteBlend _INIT(0); // determines blending and wrapping of palette: 0: blend, wrap if moving (SEGMENT.speed>0); 1: blend, always wrap; 2: blend, never wrap; 3: don't blend or wrap
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// transitions
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WLED_GLOBAL uint8_t blendingStyle _INIT(0); // effect blending/transitionig style
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