pinwheel bugfixing

* setPixelColor: ensure that 0/0 is used
* getPixelColor: accuracy improvements

unfortunately, "scrolling" audioreactive effects are still not working properly - they end after 1/4 of the circle. Could be due to limited resolution of getPixelColor.
This commit is contained in:
Frank 2024-05-13 19:27:41 +02:00
parent 2e1e917952
commit 1d7789f544

View File

@ -737,7 +737,6 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
for (int y = 0; y < i; y++) setPixelColorXY(i, y, col);
break;
case M12_sPinwheel: {
static int prevRay = INT_MIN; // previous ray number
// i = angle --> 0 - 296 (Big), 0 - 192 (Medium), 0 - 72 (Small)
float centerX = roundf((vW-1) / 2.0f);
float centerY = roundf((vH-1) / 2.0f);
@ -761,6 +760,7 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
int32_t maxY = vH * Fixed_Scale; // Y edge in fixedpoint
// Odd rays start further from center if prevRay started at center.
static int prevRay = INT_MIN; // previous ray number
if ((i % 2 == 1) && (i - 1 == prevRay || i + 1 == prevRay)) {
int jump = min(vW/3, vH/3);
posx += inc_x * jump;
@ -769,7 +769,7 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
prevRay = i;
// draw ray until we hit any edge
while ((posx > 0) && (posy > 0) && (posx < maxX) && (posy < maxY)) {
while ((posx >= 0) && (posy >= 0) && (posx < maxX) && (posy < maxY)) {
// scale down to integer (compiler will replace division with appropriate bitshift)
int x = posx / Fixed_Scale;
int y = posy / Fixed_Scale;
@ -900,12 +900,17 @@ uint32_t IRAM_ATTR Segment::getPixelColor(int i)
break;
case M12_sPinwheel:
// not 100% accurate, returns outer edge of circle
float distance = max(1.0f, min(vH-1, vW-1) / 2.0f);
int maxXY = max(vW, vH); // max dimension
int minXY = min(vW, vH); // circle diameter
float distance = max(1.0f, 0.5f * minXY) -0.5f;
float centerX = (vW - 1) / 2.0f;
float centerY = (vH - 1) / 2.0f;
float angleRad = (max(vW, vH) > Pinwheel_Size_Small ? (max(vW, vH) > Pinwheel_Size_Medium ? float(i) * Int_to_Rad_Big : float(i) * Int_to_Rad_Med) : float(i) * Int_to_Rad_Small); // angle in radians
float angleRad = (maxXY > Pinwheel_Size_Small) ? ((maxXY > Pinwheel_Size_Medium) ? float(i) * Int_to_Rad_Big : float(i) * Int_to_Rad_Med) : float(i) * Int_to_Rad_Small; // angle in radians
int x = roundf(centerX + distance * cos_t(angleRad));
int y = roundf(centerY + distance * sin_t(angleRad));
// move "slightly off" coordinates back into segment
x = max(0, min(x, int(vW) - 1));
y = max(0, min(y, int(vH) - 1));
return getPixelColorXY(x, y);
break;
}