bugfix, ESP32 compiler requires the color order to be identical

This commit is contained in:
Damian Schneider 2024-09-28 15:38:41 +02:00
parent 7c0fe1285a
commit 202901b09f

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@ -74,13 +74,13 @@ typedef struct WiFiConfig {
struct CRGBW {
union {
uint32_t color32; // Access as a 32-bit value (0xWWRRGGBB)
uint8_t raw[4]; // Access as an array in the order B, G, R, W
struct {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t w;
};
uint8_t raw[4]; // Access as an array in the order B, G, R, W
};
// Default constructor
@ -90,10 +90,10 @@ struct CRGBW {
constexpr CRGBW(uint32_t color) __attribute__((always_inline)) : color32(color) {}
// Constructor with r, g, b, w values
constexpr CRGBW(uint8_t red, uint8_t green, uint8_t blue, uint8_t white = 0) __attribute__((always_inline)) : r(red), g(green), b(blue), w(white) {}
constexpr CRGBW(uint8_t red, uint8_t green, uint8_t blue, uint8_t white = 0) __attribute__((always_inline)) : b(blue), g(green), r(red), w(white) {}
// Constructor from CRGB
constexpr CRGBW(CRGB rgb) __attribute__((always_inline)) : r(rgb.r), g(rgb.g), b(rgb.b), w(0) {}
constexpr CRGBW(CRGB rgb) __attribute__((always_inline)) : b(rgb.b), g(rgb.g), r(rgb.r), w(0) {}
// Access as an array
inline const uint8_t& operator[] (uint8_t x) const __attribute__((always_inline)) { return raw[x]; }
@ -102,7 +102,7 @@ struct CRGBW {
inline CRGBW& operator=(uint32_t color) __attribute__((always_inline)) { color32 = color; return *this; }
// Assignment from r, g, b, w
inline CRGBW& operator=(const CRGB& rgb) __attribute__((always_inline)) { r = rgb.r; g = rgb.g; b = rgb.b; w = 0; return *this; }
inline CRGBW& operator=(const CRGB& rgb) __attribute__((always_inline)) { b = rgb.b; g = rgb.g; r = rgb.r; w = 0; return *this; }
// Conversion operator to uint32_t
inline operator uint32_t() const __attribute__((always_inline)) {