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fixed typos
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@ -103,7 +103,7 @@ CRGBPalette16 generateRandomPalette(CRGBPalette16 &basepalette)
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palettecolors[keepcolorposition].hue += random8(20)-10; // +/- 10 randomness
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palettecolors[keepcolorposition].hue += random8(20)-10; // +/- 10 randomness
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//generate 4 saturation and brightness value numbers
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//generate 4 saturation and brightness value numbers
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//only one saturation is allowed to be below 200 creating mostly vibrant colors
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//only one saturation is allowed to be below 200 creating mostly vibrant colors
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//only one brigthness value number is allowed to below 200, creating mostly bright palettes
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//only one brightness value number is allowed below 200, creating mostly bright palettes
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for (int i = 0; i<3; i++) { //generate three high values
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for (int i = 0; i<3; i++) { //generate three high values
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palettecolors[i].saturation = random8(180,255);
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palettecolors[i].saturation = random8(180,255);
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@ -132,7 +132,7 @@ CRGBPalette16 generateRandomPalette(CRGBPalette16 &basepalette)
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//now generate three new hues based off of the hue of the chosen current color
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//now generate three new hues based off of the hue of the chosen current color
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uint8_t basehue = palettecolors[keepcolorposition].hue;
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uint8_t basehue = palettecolors[keepcolorposition].hue;
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uint8_t harmonics[3]; //hues that are harmonic but still a littl random
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uint8_t harmonics[3]; //hues that are harmonic but still a little random
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uint8_t type = random8(5); //choose a harmony type
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uint8_t type = random8(5); //choose a harmony type
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switch (type) {
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switch (type) {
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