mirror of
https://github.com/wled/WLED.git
synced 2025-04-23 22:37:18 +00:00
Indentations and a few optimisations
Restore addPixelColor() behaviour.
This commit is contained in:
parent
0a5400263b
commit
33cf82a982
22
wled00/FX.h
22
wled00/FX.h
@ -56,6 +56,9 @@
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#define RGBW32(r,g,b,w) (uint32_t((byte(w) << 24) | (byte(r) << 16) | (byte(g) << 8) | (byte(b))))
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#endif
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extern bool realtimeRespectLedMaps; // used in getMappedPixelIndex()
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extern byte realtimeMode; // used in getMappedPixelIndex()
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/* Not used in all effects yet */
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#define WLED_FPS 42
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#define FRAMETIME_FIXED (1000/WLED_FPS)
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@ -596,9 +599,9 @@ typedef struct Segment {
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void fadeToBlackBy(uint8_t fadeBy);
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inline void blendPixelColor(int n, uint32_t color, uint8_t blend) { setPixelColor(n, color_blend(getPixelColor(n), color, blend)); }
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inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColor(int n, uint32_t color, bool saturate = false) { setPixelColor(n, color_add(getPixelColor(n), color, saturate)); }
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inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool saturate = false) { addPixelColor(n, RGBW32(r,g,b,w), saturate); }
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inline void addPixelColor(int n, CRGB c, bool saturate = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), saturate); }
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inline void addPixelColor(int n, uint32_t color, bool preserveCR = true) { setPixelColor(n, color_add(getPixelColor(n), color, preserveCR)); }
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inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool preserveCR = true) { addPixelColor(n, RGBW32(r,g,b,w), preserveCR); }
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inline void addPixelColor(int n, CRGB c, bool preserveCR = true) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), preserveCR); }
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inline void fadePixelColor(uint16_t n, uint8_t fade) { setPixelColor(n, color_fade(getPixelColor(n), fade, true)); }
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[[gnu::hot]] uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255) const;
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[[gnu::hot]] uint32_t color_wheel(uint8_t pos) const;
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@ -633,9 +636,9 @@ typedef struct Segment {
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// 2D support functions
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inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColorXY(int x, int y, uint32_t color, bool saturate = false) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, saturate)); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool saturate = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), saturate); }
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inline void addPixelColorXY(int x, int y, CRGB c, bool saturate = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), saturate); }
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inline void addPixelColorXY(int x, int y, uint32_t color, bool preserveCR = true) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, preserveCR)); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool preserveCR = true) { addPixelColorXY(x, y, RGBW32(r,g,b,w), preserveCR); }
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inline void addPixelColorXY(int x, int y, CRGB c, bool preserveCR = true) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), preserveCR); }
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inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); }
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void box_blur(unsigned r = 1U, bool smear = false); // 2D box blur
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void blur2D(uint8_t blur_amount, bool smear = false);
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@ -837,13 +840,16 @@ class WS2812FX { // 96 bytes
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uint16_t
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getLengthPhysical() const,
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getLengthTotal() const, // will include virtual/nonexistent pixels in matrix
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getFps() const,
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getMappedPixelIndex(uint16_t index) const;
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getFps() const;
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inline uint16_t getFrameTime() const { return _frametime; } // returns amount of time a frame should take (in ms)
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inline uint16_t getMinShowDelay() const { return MIN_SHOW_DELAY; } // returns minimum amount of time strip.service() can be delayed (constant)
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inline uint16_t getLength() const { return _length; } // returns actual amount of LEDs on a strip (2D matrix may have less LEDs than W*H)
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inline uint16_t getTransition() const { return _transitionDur; } // returns currently set transition time (in ms)
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inline uint16_t getMappedPixelIndex(uint16_t index) const { // convert logical address to physical
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if (index < customMappingSize && (realtimeMode == REALTIME_MODE_INACTIVE || realtimeRespectLedMaps)) index = customMappingTable[index];
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return index;
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};
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uint32_t
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now,
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@ -191,7 +191,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col)
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if (yY >= H) break;
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int xX = x;
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for (int g = 0; g < grouping; g++) { // groupping horizontally
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if (xX >= W) continue; // we have reached one dimension's end
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if (xX >= W) break; // we have reached X dimension's end
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#ifndef WLED_DISABLE_MODE_BLEND
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// if blending modes, blend with underlying pixel
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if (_modeBlend) col = color_blend(strip.getPixelColorXY(start + xX, startY + yY), col, 0xFFFFU - progress(), true);
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@ -292,11 +292,10 @@ void Segment::blurRow(uint32_t row, fract8 blur_amount, bool smear){
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uint32_t part = color_fade(cur, seep);
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curnew = color_fade(cur, keep);
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if (x > 0) {
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if (carryover)
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curnew = color_add(curnew, carryover);
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if (carryover) curnew = color_add(curnew, carryover);
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uint32_t prev = color_add(lastnew, part);
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if (last != prev) // optimization: only set pixel if color has changed
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setPixelColorXY(x - 1, row, prev);
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// optimization: only set pixel if color has changed
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if (last != prev) setPixelColorXY(x - 1, row, prev);
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} else // first pixel
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setPixelColorXY(x, row, curnew);
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lastnew = curnew;
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@ -325,11 +324,10 @@ void Segment::blurCol(uint32_t col, fract8 blur_amount, bool smear) {
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uint32_t part = color_fade(cur, seep);
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curnew = color_fade(cur, keep);
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if (y > 0) {
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if (carryover)
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curnew = color_add(curnew, carryover);
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if (carryover) curnew = color_add(curnew, carryover);
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uint32_t prev = color_add(lastnew, part);
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if (last != prev) // optimization: only set pixel if color has changed
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setPixelColorXY(col, y - 1, prev);
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// optimization: only set pixel if color has changed
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if (last != prev) setPixelColorXY(col, y - 1, prev);
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} else // first pixel
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setPixelColorXY(col, y, curnew);
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lastnew = curnew;
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@ -628,13 +628,7 @@ uint16_t IRAM_ATTR Segment::virtualHeight() const {
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uint16_t IRAM_ATTR_YN Segment::nrOfVStrips() const {
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unsigned vLen = 1;
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#ifndef WLED_DISABLE_2D
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if (is2D()) {
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switch (map1D2D) {
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case M12_pBar:
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vLen = virtualWidth();
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break;
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}
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}
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if (is2D() && map1D2D == M12_pBar) vLen = virtualWidth();
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#endif
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return vLen;
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}
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@ -710,17 +704,21 @@ uint16_t IRAM_ATTR Segment::virtualLength() const {
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void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col)
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{
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if (!isActive()) return; // not active
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if (!isActive() || i < 0) return; // not active or invalid index
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#ifndef WLED_DISABLE_2D
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int vStrip = 0;
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#endif
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if (i >= virtualLength() || i<0) // pixel would fall out of segment, check if this is a virtual strip NOTE: this is almost always false if not virtual strip, saves the calculation on 'standard' call
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{
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// if the 1D effect is using virtual strips "i" will have virtual strip id stored in upper 16 bits
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// in such case "i" will be > virtualLength()
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if (i >= virtualLength()) {
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// check if this is a virtual strip
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#ifndef WLED_DISABLE_2D
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vStrip = i>>16; // hack to allow running on virtual strips (2D segment columns/rows)
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i &= 0xFFFF; //truncate vstrip index
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if (i >= virtualLength()) return; // if pixel would still fall out of segment just exit
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#else
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return;
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#endif
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i &= 0xFFFF; //truncate vstrip index
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if (i >= virtualLength() || i<0) return; // if pixel would still fall out of segment just exit
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}
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#ifndef WLED_DISABLE_2D
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@ -734,12 +732,12 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col)
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break;
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case M12_pBar:
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// expand 1D effect vertically or have it play on virtual strips
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if (vStrip>0) setPixelColorXY(vStrip - 1, vH - i - 1, col);
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else for (int x = 0; x < vW; x++) setPixelColorXY(x, vH - i - 1, col);
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if (vStrip > 0) setPixelColorXY(vStrip - 1, vH - i - 1, col);
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else for (int x = 0; x < vW; x++) setPixelColorXY(x, vH - i - 1, col);
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break;
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case M12_pArc:
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// expand in circular fashion from center
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if (i==0)
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if (i == 0)
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setPixelColorXY(0, 0, col);
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else {
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float r = i;
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@ -910,9 +908,6 @@ void Segment::setPixelColor(float i, uint32_t col, bool aa)
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uint32_t IRAM_ATTR_YN Segment::getPixelColor(int i) const
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{
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if (!isActive()) return 0; // not active
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#ifndef WLED_DISABLE_2D
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int vStrip = i>>16;
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#endif
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#ifndef WLED_DISABLE_2D
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if (is2D()) {
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@ -922,10 +917,11 @@ uint32_t IRAM_ATTR_YN Segment::getPixelColor(int i) const
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case M12_Pixels:
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return getPixelColorXY(i % vW, i / vW);
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break;
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case M12_pBar:
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if (vStrip>0) { i &= 0xFFFF; return getPixelColorXY(vStrip - 1, vH - i -1); }
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else return getPixelColorXY(0, vH - i -1);
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break;
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case M12_pBar: {
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int vStrip = i>>16; // virtual strips are only relevant in Bar expansion mode
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if (vStrip > 0) return getPixelColorXY(vStrip - 1, vH - (i & 0xFFFF) -1);
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else return getPixelColorXY(0, vH - i -1);
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break; }
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case M12_pArc:
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if (i >= vW && i >= vH) {
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unsigned vI = sqrt16(i*i/2);
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@ -1884,14 +1880,6 @@ bool WS2812FX::deserializeMap(uint8_t n) {
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return (customMappingSize > 0);
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}
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__attribute__ ((always_inline)) inline uint16_t WS2812FX::getMappedPixelIndex(uint16_t index) const {
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// convert logical address to physical
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if (index < customMappingSize
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&& (realtimeMode == REALTIME_MODE_INACTIVE || realtimeRespectLedMaps)) index = customMappingTable[index];
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return index;
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}
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WS2812FX* WS2812FX::instance = nullptr;
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@ -437,9 +437,9 @@ bool deserializeConfig(JsonObject doc, bool fromFS) {
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if (light_gc_col > 1.0f) gammaCorrectCol = true;
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else gammaCorrectCol = false;
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if (gammaCorrectVal <= 1.0f || gammaCorrectVal > 3) {
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gammaCorrectVal = 1.0f; // no gamma correction
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gammaCorrectBri = false;
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gammaCorrectCol = false;
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gammaCorrectVal = 1.0f; // no gamma correction
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gammaCorrectBri = false;
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gammaCorrectCol = false;
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}
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NeoGammaWLEDMethod::calcGammaTable(gammaCorrectVal); // fill look-up table
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@ -34,9 +34,9 @@ uint32_t color_blend(uint32_t color1, uint32_t color2, uint16_t blend, bool b16)
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/*
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* color add function that preserves ratio
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* original idea: https://github.com/Aircoookie/WLED/pull/2465 by https://github.com/Proto-molecule
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* heavily optimized for speed by @dedehai
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* speed optimisations by @dedehai
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*/
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uint32_t color_add(uint32_t c1, uint32_t c2, bool desat)
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uint32_t color_add(uint32_t c1, uint32_t c2, bool preserveCR)
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{
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if (c1 == BLACK) return c2;
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if (c2 == BLACK) return c1;
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@ -47,21 +47,21 @@ uint32_t color_add(uint32_t c1, uint32_t c2, bool desat)
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uint32_t w = wg >> 16;
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uint32_t g = wg & 0xFFFF;
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if(desat) { // desaturate
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unsigned max = r; // check for overflow note
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max = g > max ? g : max;
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max = b > max ? b : max;
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max = w > max ? w : max;
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if (preserveCR) { // preserve color ratios
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unsigned max = std::max(r,g); // check for overflow note
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max = std::max(max,b);
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max = std::max(max,w);
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//unsigned max = r; // check for overflow note
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//max = g > max ? g : max;
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//max = b > max ? b : max;
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//max = w > max ? w : max;
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if (max > 255) {
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uint32_t scale = (uint32_t(255)<<8) / max; // division of two 8bit (shifted) values does not work -> use bit shifts and multiplaction instead
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rb = ((rb * scale) >> 8) & 0x00FF00FF; //
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wg = (wg * scale) & 0xFF00FF00;
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}
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else wg = wg << 8; //shift white and green back to correct position
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} else wg = wg << 8; //shift white and green back to correct position
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return rb | wg;
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}
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else {
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} else {
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r = r > 255 ? 255 : r;
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g = g > 255 ? 255 : g;
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b = b > 255 ? 255 : b;
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@ -106,20 +106,20 @@ CRGB ColorFromPaletteWLED(const CRGBPalette16& pal, unsigned index, uint8_t brig
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unsigned red1 = entry->r;
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unsigned green1 = entry->g;
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unsigned blue1 = entry->b;
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if(blendType != NOBLEND) {
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if(hi4 == 15) entry = &(pal[0]);
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else ++entry;
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unsigned f2 = ((index & 0x0F) << 4) + 1; // +1 so we scale by 256 as a max value, then result can just be shifted by 8
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unsigned f1 = (257 - f2); // f2 is 1 minimum, so this is 256 max
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red1 = (red1 * f1 + (unsigned)entry->r * f2) >> 8;
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green1 = (green1 * f1 + (unsigned)entry->g * f2) >> 8;
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blue1 = (blue1 * f1 + (unsigned)entry->b * f2) >> 8;
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if (blendType != NOBLEND) {
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if (hi4 == 15) entry = &(pal[0]);
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else ++entry;
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unsigned f2 = ((index & 0x0F) << 4) + 1; // +1 so we scale by 256 as a max value, then result can just be shifted by 8
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unsigned f1 = (257 - f2); // f2 is 1 minimum, so this is 256 max
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red1 = (red1 * f1 + (unsigned)entry->r * f2) >> 8;
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green1 = (green1 * f1 + (unsigned)entry->g * f2) >> 8;
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blue1 = (blue1 * f1 + (unsigned)entry->b * f2) >> 8;
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}
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if( brightness < 255) { // note: zero checking could be done to return black but that is hardly ever used so it is omitted
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uint32_t scale = brightness + 1; // adjust for rounding (bitshift)
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red1 = (red1 * scale) >> 8;
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green1 = (green1 * scale) >> 8;
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blue1 = (blue1 * scale) >> 8;
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if (brightness < 255) { // note: zero checking could be done to return black but that is hardly ever used so it is omitted
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uint32_t scale = brightness + 1; // adjust for rounding (bitshift)
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red1 = (red1 * scale) >> 8;
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green1 = (green1 * scale) >> 8;
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blue1 = (blue1 * scale) >> 8;
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}
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return CRGB((uint8_t)red1, (uint8_t)green1, (uint8_t)blue1);
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}
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@ -485,7 +485,7 @@ uint16_t approximateKelvinFromRGB(uint32_t rgb) {
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}
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}
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//gamma 2.8 lookup table used for color correction
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// gamma lookup table used for color correction (filled on 1st use (cfg.cpp & set.cpp))
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uint8_t NeoGammaWLEDMethod::gammaT[256];
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// re-calculates & fills gamma table
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@ -80,7 +80,7 @@ class NeoGammaWLEDMethod {
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#define gamma32(c) NeoGammaWLEDMethod::Correct32(c)
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#define gamma8(c) NeoGammaWLEDMethod::rawGamma8(c)
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[[gnu::hot]] uint32_t color_blend(uint32_t, uint32_t, uint16_t, bool b16=false);
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[[gnu::hot]] uint32_t color_add(uint32_t, uint32_t, bool desat = false);
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[[gnu::hot]] uint32_t color_add(uint32_t, uint32_t, bool preserveCR = false);
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[[gnu::hot]] uint32_t color_fade(uint32_t c1, uint8_t amount, bool video=false);
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[[gnu::hot]] CRGB ColorFromPaletteWLED(const CRGBPalette16 &pal, unsigned index, uint8_t brightness = (uint8_t)255U, TBlendType blendType = LINEARBLEND);
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CRGBPalette16 generateHarmonicRandomPalette(CRGBPalette16 &basepalette);
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