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More tests for cdata
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@ -10,7 +10,7 @@ const execPromise = util.promisify(child_process.exec);
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process.env.NODE_ENV = 'test'; // Set the environment to testing
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const cdata = require('./cdata.js');
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describe('Caching', () => {
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describe('Functions', () => {
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const testFolderPath = path.join(__dirname, 'testFolder');
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const oldFilePath = path.join(testFolderPath, 'oldFile.txt');
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const newFilePath = path.join(testFolderPath, 'newFile.txt');
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@ -76,10 +76,22 @@ describe('Caching', () => {
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});
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describe('General functionality', () => {
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const folderPath = 'wled00';
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const dataPath = path.join(folderPath, 'data');
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before(() => {
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process.env.NODE_ENV = 'production';
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fs.cpSync("wled00/data", "wled00Backup", {recursive: true});
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});
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after(() => {
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// Restore backup
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fs.rmSync("wled00/data", { recursive: true });
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fs.renameSync("wled00Backup", "wled00/data");
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});
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describe('Script', () => {
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it('should create html_*.h files if they are missing', async () => {
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// delete all html_*.h files
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const folderPath = 'wled00';
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let files = await fs.promises.readdir(folderPath);
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await Promise.all(files.map(file => {
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if (file.startsWith('html_') && path.extname(file) === '.h') {
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@ -88,7 +100,6 @@ describe('General functionality', () => {
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}));
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// run script cdata.js and wait for it to finish
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process.env.NODE_ENV = 'production';
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await execPromise('node tools/cdata.js');
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// check if html_*.h files were created
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@ -96,5 +107,68 @@ describe('General functionality', () => {
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const htmlFiles = files.filter(file => file.startsWith('html_') && path.extname(file) === '.h');
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assert(htmlFiles.length > 0, 'html_*.h files were not created');
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});
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it('should rebuild if 1 or more html_*.h files are missing', async () => {
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// run script cdata.js and wait for it to finish
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await execPromise('node tools/cdata.js');
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// delete a random html_*.h file
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let files = await fs.promises.readdir(folderPath);
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let htmlFiles = files.filter(file => file.startsWith('html_') && path.extname(file) === '.h');
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if (htmlFiles.length > 0) {
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const randomFile = htmlFiles[Math.floor(Math.random() * htmlFiles.length)];
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await fs.promises.unlink(path.join(folderPath, randomFile));
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}
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// run script cdata.js and wait for it to finish
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await execPromise('node tools/cdata.js');
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// check if html_*.h files were created
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files = await fs.promises.readdir(folderPath);
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htmlFiles = files.filter(file => file.startsWith('html_') && path.extname(file) === '.h');
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assert(htmlFiles.length > 0, 'html_*.h files were not created');
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});
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it('should not rebuild if the files are already built', async () => {
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// delete all html_*.h files
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let files = await fs.promises.readdir(folderPath);
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await Promise.all(files.map(file => {
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if (file.startsWith('html_') && path.extname(file) === '.h') {
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return fs.promises.unlink(path.join(folderPath, file));
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}
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}));
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// run script cdata.js and wait for it to finish
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let startTime = Date.now();
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await execPromise('node tools/cdata.js');
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const firstRunTime = Date.now() - startTime;
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// run script cdata.js and wait for it to finish
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startTime = Date.now();
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await execPromise('node tools/cdata.js');
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const secondRunTime = Date.now() - startTime;
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// check if second run was faster than the first (must be at least 2x faster)
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assert(secondRunTime < firstRunTime / 2, 'html_*.h files were rebuilt');
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});
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it('should rebuild if a file changes', async () => {
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// run script cdata.js and wait for it to finish
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await execPromise('node tools/cdata.js');
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// modify index.htm
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fs.appendFileSync(path.join(dataPath, 'index.htm'), ' ');
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// run script cdata.js and wait for it to finish
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await execPromise('node tools/cdata.js');
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// check if html_ui.h was modified
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const stats = fs.statSync(path.join(folderPath, 'html_ui.h'));
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const modifiedTime = stats.mtimeMs;
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const currentTime = Date.now();
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assert(currentTime - modifiedTime < 100, 'html_ui.h was not modified');
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});
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});
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});
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