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Update audio_reactive.h
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@ -73,7 +73,11 @@ static uint8_t audioSyncEnabled = 0; // bit field: bit 0 - send, bit 1
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static bool udpSyncConnected = false; // UDP connection status -> true if connected to multicast group
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static bool udpSyncConnected = false; // UDP connection status -> true if connected to multicast group
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// user settable parameters for limitSoundDynamics()
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// user settable parameters for limitSoundDynamics()
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static bool limiterOn = true; // bool: enable / disable dynamics limiter
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#ifdef UM_AUDIOREACTIVE_RISE_FALL_LIMITER_OFF
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static bool limiterOn = false; // bool: enable / disable dynamics limiter
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#else
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static bool limiterOn = true;
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#endif
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static uint16_t attackTime = 80; // int: attack time in milliseconds. Default 0.08sec
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static uint16_t attackTime = 80; // int: attack time in milliseconds. Default 0.08sec
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static uint16_t decayTime = 1400; // int: decay time in milliseconds. Default 1.40sec
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static uint16_t decayTime = 1400; // int: decay time in milliseconds. Default 1.40sec
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// user settable options for FFTResult scaling
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// user settable options for FFTResult scaling
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@ -612,7 +616,12 @@ class AudioReactive : public Usermod {
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};
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};
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// set your config variables to their boot default value (this can also be done in readFromConfig() or a constructor if you prefer)
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// set your config variables to their boot default value (this can also be done in readFromConfig() or a constructor if you prefer)
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#ifdef UM_AUDIOREACTIVE_ENABLE
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bool enabled = true;
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#else
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bool enabled = false;
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bool enabled = false;
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#endif
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bool initDone = false;
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bool initDone = false;
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// variables for UDP sound sync
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// variables for UDP sound sync
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