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platformio: Fix audioreactive usermod for ESP8266
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@ -363,7 +363,7 @@ build_flags = ${common.build_flags} ${esp8266.build_flags_compat} -D WLED_RELEAS
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extends = env:nodemcuv2
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board_build.f_cpu = 160000000L
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build_flags = ${common.build_flags} ${esp8266.build_flags} -D WLED_RELEASE_NAME=\"ESP8266_160\" #-DWLED_DISABLE_2D
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-D USERMOD_AUDIOREACTIVE
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custom_usermods = audioreactive
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[env:esp8266_2m]
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board = esp_wroom_02
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@ -385,7 +385,7 @@ build_flags = ${common.build_flags} ${esp8266.build_flags_compat} -D WLED_RELEAS
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extends = env:esp8266_2m
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board_build.f_cpu = 160000000L
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build_flags = ${common.build_flags} ${esp8266.build_flags} -D WLED_RELEASE_NAME=\"ESP02_160\"
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-D USERMOD_AUDIOREACTIVE
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custom_usermods = audioreactive
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[env:esp01_1m_full]
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board = esp01_1m
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@ -408,8 +408,8 @@ build_flags = ${common.build_flags} ${esp8266.build_flags_compat} -D WLED_RELEAS
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extends = env:esp01_1m_full
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board_build.f_cpu = 160000000L
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build_flags = ${common.build_flags} ${esp8266.build_flags} -D WLED_RELEASE_NAME=\"ESP01_160\" -D WLED_DISABLE_OTA
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-D USERMOD_AUDIOREACTIVE
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; -D WLED_USE_REAL_MATH ;; may fix wrong sunset/sunrise times, at the cost of 7064 bytes FLASH and 975 bytes RAM
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custom_usermods = audioreactive
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[env:esp32dev]
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board = esp32dev
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