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https://github.com/wled/WLED.git
synced 2025-07-19 08:46:34 +00:00
fixed static or global variables
use of strip.now instead of millis() use float instead of double respond to changes in segment size make effect usable with multible segments
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parent
78089107b7
commit
5f0c6fce74
@ -112,6 +112,17 @@ public:
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{
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return pixels[y] == (uint32_t)((1 << width) - 1);
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}
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void reset()
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{
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if (width > 32)
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{
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throw std::invalid_argument("maximal width is 32");
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}
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pixels.clear();
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pixels.resize(height);
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}
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};
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#endif /* __GRIDBW_H__ */
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@ -127,6 +127,14 @@ public:
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}
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}
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}
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void reset()
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{
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gridBW.reset();
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pixels.clear();
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pixels.resize(width* height);
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clear();
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}
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};
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#endif /* __GRIDCOLOR_H__ */
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@ -22,10 +22,10 @@ class TetrisAI
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{
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private:
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public:
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double aHeight;
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double fullLines;
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double holes;
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double bumpiness;
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float aHeight;
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float fullLines;
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float holes;
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float bumpiness;
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bool findWorstMove = false;
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uint8_t countOnes(uint32_t vector)
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@ -110,7 +110,7 @@ public:
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TetrisAI(): TetrisAI(-0.510066, 0.760666, -0.35663, -0.184483)
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{}
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TetrisAI(double aHeight, double fullLines, double holes, double bumpiness):
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TetrisAI(float aHeight, float fullLines, float holes, float bumpiness):
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aHeight(aHeight),
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fullLines(fullLines),
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holes(holes),
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@ -54,6 +54,7 @@ public:
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uint8_t width;
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uint8_t height;
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uint8_t nLookAhead;
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uint8_t nPieces;
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TetrisBag bag;
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GridColor grid;
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TetrisAI ai;
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@ -65,6 +66,7 @@ public:
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width(width),
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height(height),
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nLookAhead(nLookAhead),
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nPieces(nPieces),
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bag(nPieces, 1, nLookAhead),
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grid(width, height + 4),
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ai(),
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@ -142,8 +144,10 @@ public:
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void reset()
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{
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grid.clear();
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bag.init();
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grid.width = width;
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grid.height = height + 4;
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grid.reset();
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bag.reset();
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}
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};
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@ -25,6 +25,7 @@ private:
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public:
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uint8_t nPieces;
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uint8_t nBagLength;
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uint8_t queueLength;
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uint8_t bagIdx;
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std::vector<uint8_t> bag;
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std::vector<Piece> piecesQueue;
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@ -32,6 +33,7 @@ public:
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TetrisBag(uint8_t nPieces, uint8_t nBagLength, uint8_t queueLength):
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nPieces(nPieces),
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nBagLength(nBagLength),
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queueLength(queueLength),
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bag(nPieces * nBagLength),
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piecesQueue(queueLength)
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{
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@ -95,6 +97,15 @@ public:
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std::rotate(piecesQueue.begin(), piecesQueue.begin() + 1, piecesQueue.end());
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piecesQueue[piecesQueue.size() - 1] = Piece(idx % nPieces);
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}
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void reset()
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{
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bag.clear();
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bag.resize(nPieces * nBagLength);
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piecesQueue.clear();
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piecesQueue.resize(queueLength);
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init();
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}
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};
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#endif /* __TETRISBAG_H__ */
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@ -9,6 +9,8 @@
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typedef struct TetrisAI_data
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{
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unsigned long lastTime = 0;
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TetrisAIGame tetris;
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uint8_t intelligence;
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uint8_t rotate;
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bool showNext;
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@ -16,6 +18,8 @@ typedef struct TetrisAI_data
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uint8_t colorOffset;
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uint8_t colorInc;
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uint8_t mistaceCountdown;
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uint16_t segcols;
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uint16_t segrows;
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} tetrisai_data;
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void drawGrid(TetrisAIGame* tetris, TetrisAI_data* tetrisai_data)
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@ -94,8 +98,6 @@ void drawGrid(TetrisAIGame* tetris, TetrisAI_data* tetrisai_data)
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////////////////////////////
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uint16_t mode_2DTetrisAI()
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{
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static unsigned long lastTime = 0;
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if (!strip.isMatrix || !SEGENV.allocateData(sizeof(tetrisai_data)))
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{
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// not a 2D set-up
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@ -116,16 +118,17 @@ uint16_t mode_2DTetrisAI()
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//range 0 - 16
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tetrisai_data->colorInc = SEGMENT.custom2 >> 4;
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static TetrisAIGame tetris(cols < 32 ? cols : 32, rows, 1, piecesData, numPieces);
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if (tetris.nLookAhead != nLookAhead
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if (tetrisai_data->tetris.nLookAhead != nLookAhead
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|| tetrisai_data->segcols != cols
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|| tetrisai_data->segrows != rows
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|| tetrisai_data->showNext != SEGMENT.check1
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|| tetrisai_data->showBorder != SEGMENT.check2
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)
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{
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tetrisai_data->segcols = cols;
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tetrisai_data->segrows = rows;
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tetrisai_data->showNext = SEGMENT.check1;
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tetrisai_data->showBorder = SEGMENT.check2;
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tetris.nLookAhead = nLookAhead;
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//not more than 32 as this is the limit of this implementation
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uint8_t gridWidth = cols < 32 ? cols : 32;
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@ -144,57 +147,59 @@ uint16_t mode_2DTetrisAI()
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}
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}
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tetris = TetrisAIGame(gridWidth, gridHeight, nLookAhead, piecesData, numPieces);
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tetrisai_data->tetris = TetrisAIGame(gridWidth, gridHeight, nLookAhead, piecesData, numPieces);
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tetrisai_data->tetris.state = TetrisAIGame::States::INIT;
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SEGMENT.fill(SEGCOLOR(1));
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}
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if (tetrisai_data->intelligence != SEGMENT.custom1)
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{
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tetrisai_data->intelligence = SEGMENT.custom1;
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double dui = 0.2 - (0.2 * (tetrisai_data->intelligence / 255.0));
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float dui = 0.2 - (0.2 * (tetrisai_data->intelligence / 255.0));
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tetris.ai.aHeight = -0.510066 + dui;
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tetris.ai.fullLines = 0.760666 - dui;
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tetris.ai.holes = -0.35663 + dui;
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tetris.ai.bumpiness = -0.184483 + dui;
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tetrisai_data->tetris.ai.aHeight = -0.510066f + dui;
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tetrisai_data->tetris.ai.fullLines = 0.760666f - dui;
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tetrisai_data->tetris.ai.holes = -0.35663f + dui;
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tetrisai_data->tetris.ai.bumpiness = -0.184483f + dui;
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}
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if (tetris.state == TetrisAIGame::ANIMATE_MOVE)
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if (tetrisai_data->tetris.state == TetrisAIGame::ANIMATE_MOVE)
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{
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if (millis() - lastTime > msDelayMove)
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if (strip.now - tetrisai_data->lastTime > msDelayMove)
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{
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drawGrid(&tetris, tetrisai_data);
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lastTime = millis();
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tetris.poll();
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drawGrid(&tetrisai_data->tetris, tetrisai_data);
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tetrisai_data->lastTime = strip.now;
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tetrisai_data->tetris.poll();
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}
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}
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else if (tetris.state == TetrisAIGame::ANIMATE_GAME_OVER)
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else if (tetrisai_data->tetris.state == TetrisAIGame::ANIMATE_GAME_OVER)
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{
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if (millis() - lastTime > msDelayGameOver)
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if (strip.now - tetrisai_data->lastTime > msDelayGameOver)
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{
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drawGrid(&tetris, tetrisai_data);
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lastTime = millis();
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tetris.poll();
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drawGrid(&tetrisai_data->tetris, tetrisai_data);
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tetrisai_data->lastTime = strip.now;
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tetrisai_data->tetris.poll();
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}
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}
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else if (tetris.state == TetrisAIGame::FIND_BEST_MOVE)
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else if (tetrisai_data->tetris.state == TetrisAIGame::FIND_BEST_MOVE)
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{
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if (SEGMENT.check3)
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{
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if(tetrisai_data->mistaceCountdown == 0)
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{
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tetris.ai.findWorstMove = true;
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tetris.poll();
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tetris.ai.findWorstMove = false;
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tetrisai_data->tetris.ai.findWorstMove = true;
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tetrisai_data->tetris.poll();
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tetrisai_data->tetris.ai.findWorstMove = false;
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tetrisai_data->mistaceCountdown = SEGMENT.custom3;
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}
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tetrisai_data->mistaceCountdown--;
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}
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tetris.poll();
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tetrisai_data->tetris.poll();
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}
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else
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{
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tetris.poll();
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tetrisai_data->tetris.poll();
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}
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return FRAMETIME;
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