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Plasma effect (#600)
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@ -1720,7 +1720,8 @@ uint16_t WS2812FX::mode_colorwaves()
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uint8_t msmultiplier = beatsin88(147, 23, 60);
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uint8_t msmultiplier = beatsin88(147, 23, 60);
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uint16_t hue16 = sHue16;//gHue * 256;
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uint16_t hue16 = sHue16;//gHue * 256;
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uint16_t hueinc16 = beatsin88(113, 300, 1500);
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// uint16_t hueinc16 = beatsin88(113, 300, 1500);
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uint16_t hueinc16 = beatsin88(113, 60, 300)*SEGMENT.intensity*10/255; // Use the Intensity Slider for the hues
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sPseudotime += duration * msmultiplier;
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sPseudotime += duration * msmultiplier;
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sHue16 += duration * beatsin88(400, 5, 9);
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sHue16 += duration * beatsin88(400, 5, 9);
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@ -2890,7 +2891,7 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
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uint16_t WS2812FX::mode_drip(void)
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uint16_t WS2812FX::mode_drip(void)
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{
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{
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//allocate segment data
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//allocate segment data
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uint16_t numDrops = 2;
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uint16_t numDrops = 4;
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uint16_t dataSize = sizeof(spark) * numDrops;
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uint16_t dataSize = sizeof(spark) * numDrops;
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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@ -2898,6 +2899,8 @@ uint16_t WS2812FX::mode_drip(void)
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Spark* drops = reinterpret_cast<Spark*>(SEGENV.data);
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Spark* drops = reinterpret_cast<Spark*>(SEGENV.data);
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numDrops = 1 + (SEGMENT.intensity >> 6);
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float gravity = -0.001 - (SEGMENT.speed/50000.0);
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float gravity = -0.001 - (SEGMENT.speed/50000.0);
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gravity *= SEGLEN;
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gravity *= SEGLEN;
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int sourcedrop = 12;
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int sourcedrop = 12;
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@ -2915,7 +2918,7 @@ uint16_t WS2812FX::mode_drip(void)
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if (drops[j].col>255) drops[j].col=255;
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if (drops[j].col>255) drops[j].col=255;
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setPixelColor(int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
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setPixelColor(int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
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drops[j].col += map(SEGMENT.intensity, 0, 255, 1, 6); // swelling
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drops[j].col += map(SEGMENT.speed, 0, 255, 1, 6); // swelling
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if (random8() < drops[j].col/10) { // random drop
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if (random8() < drops[j].col/10) { // random drop
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drops[j].colIndex=2; //fall
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drops[j].colIndex=2; //fall
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@ -2954,3 +2957,22 @@ uint16_t WS2812FX::mode_drip(void)
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}
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}
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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/*
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/ Plasma Effect
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/ adapted from https://github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino
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*/
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uint16_t WS2812FX::mode_plasma(void) {
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uint8_t thisPhase = beatsin8(6,-64,64); // Setting phase change for a couple of waves.
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uint8_t thatPhase = beatsin8(7,-64,64);
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for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
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uint8_t colorIndex = cubicwave8((i*(1+ 3*(SEGMENT.speed >> 5)))+(thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
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+ cos8((i*(1+ 2*(SEGMENT.speed >> 5)))+(thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
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uint8_t thisBright = qsub8(colorIndex, beatsin8(6,0,128));
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setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(colorIndex, false, false, 0), thisBright));
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}
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return FRAMETIME;
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}
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@ -91,7 +91,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define MODE_COUNT 97
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#define MODE_COUNT 98
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#define FX_MODE_STATIC 0
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BLINK 1
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@ -190,6 +190,7 @@
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#define FX_MODE_SINELON_RAINBOW 94
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#define FX_MODE_SINELON_RAINBOW 94
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#define FX_MODE_POPCORN 95
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#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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class WS2812FX {
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class WS2812FX {
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@ -376,6 +377,7 @@ class WS2812FX {
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_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
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_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
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_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
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_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
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_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
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_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
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_mode[FX_MODE_PLASMA] = &WS2812FX::mode_plasma;
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_brightness = DEFAULT_BRIGHTNESS;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -557,7 +559,8 @@ class WS2812FX {
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mode_sinelon_dual(void),
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mode_sinelon_dual(void),
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mode_sinelon_rainbow(void),
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mode_sinelon_rainbow(void),
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mode_popcorn(void),
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mode_popcorn(void),
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mode_drip(void);
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mode_drip(void),
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mode_plasma(void);
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private:
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private:
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@ -637,7 +640,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip"
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma"
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])=====";
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])=====";
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