mirror of
https://github.com/wled/WLED.git
synced 2025-04-23 22:37:18 +00:00
Added integer based sin()/cos()
functions, changed all trig functions to wled_math
- `sin16_t() / cos16_t()` are faster and more accurate than fastled versions - `sin_approx() / cos_approx()` are float wrappers for `sin16_t() / cos16_t()` and are accurate enough to replace `sinf()/cosf()` - `atan2()` is used only in octopus to calculate center offset, new approximated version saves flash - `tan(), atan(), asin(), acos(), floor(), fmod()` are used only for sunrise/sunset calculation, using wled_math version saves flash - `beatsinx()` replacements are to make use of new `sin16_t()/sin8_t()` functions to reduce flash size - Extensively tested surnise/sunset calculation: deviation is 1min. max - Tested some of the relevant FX and found no visual difference: Julia, 2D Drift, Drift Rose, Ghost rider, Rotozoomer, Palette, Arc 1D expansion - total flash savings: 7.4k
This commit is contained in:
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7b855c851d
@ -102,9 +102,9 @@ private:
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void secondsEffectSineFade(int16_t secondLed, Toki::Time const& time) {
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uint32_t ms = time.ms % 1000;
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uint8_t b0 = (cos8(ms * 64 / 1000) - 128) * 2;
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uint8_t b0 = (cos8_t(ms * 64 / 1000) - 128) * 2;
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setPixelColor(secondLed, gamma32(scale32(secondColor, b0)));
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uint8_t b1 = (sin8(ms * 64 / 1000) - 128) * 2;
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uint8_t b1 = (sin8_t(ms * 64 / 1000) - 128) * 2;
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setPixelColor(inc(secondLed, 1, secondsSegment), gamma32(scale32(secondColor, b1)));
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}
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258
wled00/FX.cpp
258
wled00/FX.cpp
@ -39,7 +39,7 @@
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// effect utility functions
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uint8_t sin_gap(uint16_t in) {
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if (in & 0x100) return 0;
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return sin8(in + 192); // correct phase shift of sine so that it starts and stops at 0
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return sin8_t(in + 192); // correct phase shift of sine so that it starts and stops at 0
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}
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uint16_t triwave16(uint16_t in) {
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@ -349,7 +349,7 @@ uint16_t mode_breath(void) {
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counter = (counter >> 2) + (counter >> 4); //0-16384 + 0-2048
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if (counter < 16384) {
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if (counter > 8192) counter = 8192 - (counter - 8192);
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var = sin16(counter) / 103; //close to parabolic in range 0-8192, max val. 23170
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var = sin16_t(counter) / 103; //close to parabolic in range 0-8192, max val. 23170
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}
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unsigned lum = 30 + var;
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@ -531,7 +531,7 @@ static uint16_t running_base(bool saw, bool dual=false) {
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}
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a = 255 - a;
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}
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uint8_t s = dual ? sin_gap(a) : sin8(a);
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uint8_t s = dual ? sin_gap(a) : sin8_t(a);
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uint32_t ca = color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), s);
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if (dual) {
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unsigned b = (SEGLEN-1-i)*x_scale - counter;
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@ -1893,16 +1893,16 @@ uint16_t mode_pride_2015(void) {
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unsigned sPseudotime = SEGENV.step;
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unsigned sHue16 = SEGENV.aux0;
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uint8_t sat8 = beatsin88( 87, 220, 250);
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uint8_t brightdepth = beatsin88( 341, 96, 224);
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unsigned brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
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unsigned msmultiplier = beatsin88(147, 23, 60);
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uint8_t sat8 = beatsin88_t( 87, 220, 250);
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uint8_t brightdepth = beatsin88_t( 341, 96, 224);
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unsigned brightnessthetainc16 = beatsin88_t( 203, (25 * 256), (40 * 256));
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unsigned msmultiplier = beatsin88_t(147, 23, 60);
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unsigned hue16 = sHue16;//gHue * 256;
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unsigned hueinc16 = beatsin88(113, 1, 3000);
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unsigned hueinc16 = beatsin88_t(113, 1, 3000);
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sPseudotime += duration * msmultiplier;
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sHue16 += duration * beatsin88( 400, 5,9);
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sHue16 += duration * beatsin88_t( 400, 5,9);
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unsigned brightnesstheta16 = sPseudotime;
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for (unsigned i = 0 ; i < SEGLEN; i++) {
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@ -1910,7 +1910,7 @@ uint16_t mode_pride_2015(void) {
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uint8_t hue8 = hue16 >> 8;
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brightnesstheta16 += brightnessthetainc16;
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unsigned b16 = sin16( brightnesstheta16 ) + 32768;
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unsigned b16 = sin16_t( brightnesstheta16 ) + 32768;
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unsigned bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
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uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
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@ -1935,7 +1935,7 @@ uint16_t mode_juggle(void) {
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CRGB fastled_col;
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byte dothue = 0;
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for (int i = 0; i < 8; i++) {
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int index = 0 + beatsin88((16 + SEGMENT.speed)*(i + 7), 0, SEGLEN -1);
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int index = 0 + beatsin88_t((16 + SEGMENT.speed)*(i + 7), 0, SEGLEN -1);
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fastled_col = CRGB(SEGMENT.getPixelColor(index));
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fastled_col |= (SEGMENT.palette==0)?CHSV(dothue, 220, 255):ColorFromPalette(SEGPALETTE, dothue, 255);
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SEGMENT.setPixelColor(index, fastled_col);
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@ -1956,8 +1956,8 @@ uint16_t mode_palette() {
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constexpr mathType maxAngle = 0x8000;
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constexpr mathType staticRotationScale = 256;
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constexpr mathType animatedRotationScale = 1;
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constexpr int16_t (*sinFunction)(uint16_t) = &sin16;
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constexpr int16_t (*cosFunction)(uint16_t) = &cos16;
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constexpr int16_t (*sinFunction)(uint16_t) = &sin16_t;
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constexpr int16_t (*cosFunction)(uint16_t) = &cos16_t;
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#else
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using mathType = float;
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using wideMathType = float;
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@ -2141,15 +2141,15 @@ uint16_t mode_colorwaves() {
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unsigned sPseudotime = SEGENV.step;
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unsigned sHue16 = SEGENV.aux0;
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unsigned brightdepth = beatsin88(341, 96, 224);
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unsigned brightnessthetainc16 = beatsin88( 203, (25 * 256), (40 * 256));
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unsigned msmultiplier = beatsin88(147, 23, 60);
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unsigned brightdepth = beatsin88_t(341, 96, 224);
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unsigned brightnessthetainc16 = beatsin88_t( 203, (25 * 256), (40 * 256));
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unsigned msmultiplier = beatsin88_t(147, 23, 60);
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unsigned hue16 = sHue16;//gHue * 256;
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unsigned hueinc16 = beatsin88(113, 60, 300)*SEGMENT.intensity*10/255; // Use the Intensity Slider for the hues
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unsigned hueinc16 = beatsin88_t(113, 60, 300)*SEGMENT.intensity*10/255; // Use the Intensity Slider for the hues
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sPseudotime += duration * msmultiplier;
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sHue16 += duration * beatsin88(400, 5, 9);
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sHue16 += duration * beatsin88_t(400, 5, 9);
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unsigned brightnesstheta16 = sPseudotime;
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for (int i = 0 ; i < SEGLEN; i++) {
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@ -2163,7 +2163,7 @@ uint16_t mode_colorwaves() {
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}
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brightnesstheta16 += brightnessthetainc16;
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unsigned b16 = sin16(brightnesstheta16) + 32768;
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unsigned b16 = sin16_t(brightnesstheta16) + 32768;
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unsigned bri16 = (uint32_t)((uint32_t)b16 * (uint32_t)b16) / 65536;
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uint8_t bri8 = (uint32_t)(((uint32_t)bri16) * brightdepth) / 65536;
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@ -2182,7 +2182,7 @@ static const char _data_FX_MODE_COLORWAVES[] PROGMEM = "Colorwaves@!,Hue;!;!";
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// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
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uint16_t mode_bpm() {
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uint32_t stp = (strip.now / 20) & 0xFF;
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uint8_t beat = beatsin8(SEGMENT.speed, 64, 255);
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uint8_t beat = beatsin8_t(SEGMENT.speed, 64, 255);
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for (int i = 0; i < SEGLEN; i++) {
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(stp + (i * 2), false, PALETTE_SOLID_WRAP, 0, beat - stp + (i * 10)));
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}
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@ -2198,7 +2198,7 @@ uint16_t mode_fillnoise8() {
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unsigned index = inoise8(i * SEGLEN, SEGENV.step + i * SEGLEN);
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
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}
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SEGENV.step += beatsin8(SEGMENT.speed, 1, 6); //10,1,4
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SEGENV.step += beatsin8_t(SEGMENT.speed, 1, 6); //10,1,4
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return FRAMETIME;
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}
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@ -2210,13 +2210,13 @@ uint16_t mode_noise16_1() {
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SEGENV.step += (1 + SEGMENT.speed/16);
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for (int i = 0; i < SEGLEN; i++) {
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unsigned shift_x = beatsin8(11); // the x position of the noise field swings @ 17 bpm
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unsigned shift_x = beatsin8_t(11); // the x position of the noise field swings @ 17 bpm
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unsigned shift_y = SEGENV.step/42; // the y position becomes slowly incremented
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unsigned real_x = (i + shift_x) * scale; // the x position of the noise field swings @ 17 bpm
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unsigned real_y = (i + shift_y) * scale; // the y position becomes slowly incremented
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uint32_t real_z = SEGENV.step; // the z position becomes quickly incremented
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unsigned noise = inoise16(real_x, real_y, real_z) >> 8; // get the noise data and scale it down
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unsigned index = sin8(noise * 3); // map LED color based on noise data
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unsigned index = sin8_t(noise * 3); // map LED color based on noise data
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
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}
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@ -2234,7 +2234,7 @@ uint16_t mode_noise16_2() {
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unsigned shift_x = SEGENV.step >> 6; // x as a function of time
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uint32_t real_x = (i + shift_x) * scale; // calculate the coordinates within the noise field
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unsigned noise = inoise16(real_x, 0, 4223) >> 8; // get the noise data and scale it down
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unsigned index = sin8(noise * 3); // map led color based on noise data
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unsigned index = sin8_t(noise * 3); // map led color based on noise data
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0, noise));
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}
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@ -2255,7 +2255,7 @@ uint16_t mode_noise16_3() {
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uint32_t real_y = (i + shift_y) * scale; // based on the precalculated positions
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uint32_t real_z = SEGENV.step*8;
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unsigned noise = inoise16(real_x, real_y, real_z) >> 8; // get the noise data and scale it down
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unsigned index = sin8(noise * 3); // map led color based on noise data
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unsigned index = sin8_t(noise * 3); // map led color based on noise data
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0, noise));
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}
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@ -2335,13 +2335,13 @@ static const char _data_FX_MODE_COLORTWINKLE[] PROGMEM = "Colortwinkles@Fade spe
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//Calm effect, like a lake at night
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uint16_t mode_lake() {
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unsigned sp = SEGMENT.speed/10;
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int wave1 = beatsin8(sp +2, -64,64);
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int wave2 = beatsin8(sp +1, -64,64);
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int wave3 = beatsin8(sp +2, 0,80);
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int wave1 = beatsin8_t(sp +2, -64,64);
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int wave2 = beatsin8_t(sp +1, -64,64);
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int wave3 = beatsin8_t(sp +2, 0,80);
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for (int i = 0; i < SEGLEN; i++)
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{
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int index = cos8((i*15)+ wave1)/2 + cubicwave8((i*23)+ wave2)/2;
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int index = cos8_t((i*15)+ wave1)/2 + cubicwave8((i*23)+ wave2)/2;
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uint8_t lum = (index > wave3) ? index - wave3 : 0;
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, false, 0, lum));
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}
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@ -2514,7 +2514,7 @@ static uint16_t ripple_base() {
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propI /= 2;
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unsigned cx = rippleorigin >> 8;
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unsigned cy = rippleorigin & 0xFF;
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unsigned mag = scale8(sin8((propF>>2)), amp);
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unsigned mag = scale8(sin8_t((propF>>2)), amp);
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if (propI > 0) SEGMENT.drawCircle(cx, cy, propI, color_blend(SEGMENT.getPixelColorXY(cx + propI, cy), col, mag), true);
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} else
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#endif
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@ -2581,7 +2581,7 @@ static CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat)
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unsigned ticks = ms / SEGENV.aux0;
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unsigned fastcycle8 = ticks;
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unsigned slowcycle16 = (ticks >> 8) + salt;
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slowcycle16 += sin8(slowcycle16);
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slowcycle16 += sin8_t(slowcycle16);
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slowcycle16 = (slowcycle16 * 2053) + 1384;
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unsigned slowcycle8 = (slowcycle16 & 0xFF) + (slowcycle16 >> 8);
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@ -3152,7 +3152,7 @@ static const char _data_FX_MODE_ROLLINGBALLS[] PROGMEM = "Rolling Balls@!,# of b
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static uint16_t sinelon_base(bool dual, bool rainbow=false) {
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if (SEGLEN == 1) return mode_static();
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SEGMENT.fade_out(SEGMENT.intensity);
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unsigned pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
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unsigned pos = beatsin16_t(SEGMENT.speed/10,0,SEGLEN-1);
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if (SEGENV.call == 0) SEGENV.aux0 = pos;
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uint32_t color1 = SEGMENT.color_from_palette(pos, true, false, 0);
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uint32_t color2 = SEGCOLOR(2);
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@ -3868,13 +3868,13 @@ uint16_t mode_plasma(void) {
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if (SEGENV.call == 0) {
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SEGENV.aux0 = random8(0,2); // add a bit of randomness
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}
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unsigned thisPhase = beatsin8(6+SEGENV.aux0,-64,64);
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unsigned thatPhase = beatsin8(7+SEGENV.aux0,-64,64);
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unsigned thisPhase = beatsin8_t(6+SEGENV.aux0,-64,64);
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unsigned thatPhase = beatsin8_t(7+SEGENV.aux0,-64,64);
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for (unsigned i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
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unsigned colorIndex = cubicwave8((i*(2+ 3*(SEGMENT.speed >> 5))+thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
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+ cos8((i*(1+ 2*(SEGMENT.speed >> 5))+thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
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unsigned thisBright = qsub8(colorIndex, beatsin8(7,0, (128 - (SEGMENT.intensity>>1))));
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+ cos8_t((i*(1+ 2*(SEGMENT.speed >> 5))+thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
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unsigned thisBright = qsub8(colorIndex, beatsin8_t(7,0, (128 - (SEGMENT.intensity>>1))));
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SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0, thisBright));
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}
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@ -4001,10 +4001,10 @@ static CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, u
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unsigned wavescale_half = (wavescale >> 1) + 20;
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waveangle += ((120 + SEGMENT.intensity) * i); //original 250 * i
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unsigned s16 = sin16(waveangle) + 32768;
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unsigned s16 = sin16_t(waveangle) + 32768;
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unsigned cs = scale16(s16, wavescale_half) + wavescale_half;
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ci += (cs * i);
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unsigned sindex16 = sin16(ci) + 32768;
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unsigned sindex16 = sin16_t(ci) + 32768;
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unsigned sindex8 = scale16(sindex16, 240);
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return ColorFromPalette(p, sindex8, bri, LINEARBLEND);
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}
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@ -4036,34 +4036,34 @@ uint16_t mode_pacifica()
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uint64_t deltat = (strip.now >> 2) + ((strip.now * SEGMENT.speed) >> 7);
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strip.now = deltat;
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unsigned speedfactor1 = beatsin16(3, 179, 269);
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unsigned speedfactor2 = beatsin16(4, 179, 269);
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unsigned speedfactor1 = beatsin16_t(3, 179, 269);
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unsigned speedfactor2 = beatsin16_t(4, 179, 269);
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uint32_t deltams1 = (deltams * speedfactor1) / 256;
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uint32_t deltams2 = (deltams * speedfactor2) / 256;
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uint32_t deltams21 = (deltams1 + deltams2) / 2;
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sCIStart1 += (deltams1 * beatsin88(1011,10,13));
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sCIStart2 -= (deltams21 * beatsin88(777,8,11));
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sCIStart3 -= (deltams1 * beatsin88(501,5,7));
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sCIStart4 -= (deltams2 * beatsin88(257,4,6));
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sCIStart1 += (deltams1 * beatsin88_t(1011,10,13));
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sCIStart2 -= (deltams21 * beatsin88_t(777,8,11));
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sCIStart3 -= (deltams1 * beatsin88_t(501,5,7));
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sCIStart4 -= (deltams2 * beatsin88_t(257,4,6));
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SEGENV.aux0 = sCIStart1; SEGENV.aux1 = sCIStart2;
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SEGENV.step = sCIStart4; SEGENV.step = (SEGENV.step << 16) + sCIStart3;
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// Clear out the LED array to a dim background blue-green
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//SEGMENT.fill(132618);
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unsigned basethreshold = beatsin8( 9, 55, 65);
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unsigned basethreshold = beatsin8_t( 9, 55, 65);
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unsigned wave = beat8( 7 );
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for (int i = 0; i < SEGLEN; i++) {
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CRGB c = CRGB(2, 6, 10);
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// Render each of four layers, with different scales and speeds, that vary over time
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c += pacifica_one_layer(i, pacifica_palette_1, sCIStart1, beatsin16(3, 11 * 256, 14 * 256), beatsin8(10, 70, 130), 0-beat16(301));
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c += pacifica_one_layer(i, pacifica_palette_2, sCIStart2, beatsin16(4, 6 * 256, 9 * 256), beatsin8(17, 40, 80), beat16(401));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart3, 6 * 256 , beatsin8(9, 10,38) , 0-beat16(503));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart4, 5 * 256 , beatsin8(8, 10,28) , beat16(601));
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c += pacifica_one_layer(i, pacifica_palette_1, sCIStart1, beatsin16_t(3, 11 * 256, 14 * 256), beatsin8_t(10, 70, 130), 0-beat16(301));
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c += pacifica_one_layer(i, pacifica_palette_2, sCIStart2, beatsin16_t(4, 6 * 256, 9 * 256), beatsin8_t(17, 40, 80), beat16(401));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart3, 6 * 256 , beatsin8_t(9, 10,38) , 0-beat16(503));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart4, 5 * 256 , beatsin8_t(8, 10,28) , beat16(601));
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// Add extra 'white' to areas where the four layers of light have lined up brightly
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unsigned threshold = scale8( sin8( wave), 20) + basethreshold;
|
||||
unsigned threshold = scale8( sin8_t( wave), 20) + basethreshold;
|
||||
wave += 7;
|
||||
unsigned l = c.getAverageLight();
|
||||
if (l > threshold) {
|
||||
@ -4187,7 +4187,7 @@ uint16_t mode_twinkleup(void) { // A very short twinkle routine
|
||||
|
||||
for (int i = 0; i < SEGLEN; i++) {
|
||||
unsigned ranstart = random8(); // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
|
||||
unsigned pixBri = sin8(ranstart + 16 * strip.now/(256-SEGMENT.speed));
|
||||
unsigned pixBri = sin8_t(ranstart + 16 * strip.now/(256-SEGMENT.speed));
|
||||
if (random8() > SEGMENT.intensity) pixBri = 0;
|
||||
SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(random8()+strip.now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
|
||||
}
|
||||
@ -4230,7 +4230,7 @@ uint16_t mode_noisepal(void) { // Slow noise
|
||||
SEGMENT.setPixelColor(i, color.red, color.green, color.blue);
|
||||
}
|
||||
|
||||
SEGENV.aux0 += beatsin8(10,1,4); // Moving along the distance. Vary it a bit with a sine wave.
|
||||
SEGENV.aux0 += beatsin8_t(10,1,4); // Moving along the distance. Vary it a bit with a sine wave.
|
||||
|
||||
return FRAMETIME;
|
||||
}
|
||||
@ -4312,7 +4312,7 @@ uint16_t mode_chunchun(void)
|
||||
for (unsigned i = 0; i < numBirds; i++)
|
||||
{
|
||||
counter -= span;
|
||||
unsigned megumin = sin16(counter) + 0x8000;
|
||||
unsigned megumin = sin16_t(counter) + 0x8000;
|
||||
unsigned bird = uint32_t(megumin * SEGLEN) >> 16;
|
||||
uint32_t c = SEGMENT.color_from_palette((i * 255)/ numBirds, false, false, 0); // no palette wrapping
|
||||
bird = constrain(bird, 0U, SEGLEN-1U);
|
||||
@ -4481,7 +4481,7 @@ uint16_t mode_washing_machine(void) {
|
||||
SEGENV.step += (speed * 2048) / (512 - SEGMENT.speed);
|
||||
|
||||
for (int i = 0; i < SEGLEN; i++) {
|
||||
uint8_t col = sin8(((SEGMENT.intensity / 25 + 1) * 255 * i / SEGLEN) + (SEGENV.step >> 7));
|
||||
uint8_t col = sin8_t(((SEGMENT.intensity / 25 + 1) * 255 * i / SEGLEN) + (SEGENV.step >> 7));
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(col, false, PALETTE_SOLID_WRAP, 3));
|
||||
}
|
||||
|
||||
@ -4837,8 +4837,8 @@ static const char _data_FX_MODE_PERLINMOVE[] PROGMEM = "Perlin Move@!,# of pixel
|
||||
uint16_t mode_wavesins(void) {
|
||||
|
||||
for (int i = 0; i < SEGLEN; i++) {
|
||||
uint8_t bri = sin8(strip.now/4 + i * SEGMENT.intensity);
|
||||
uint8_t index = beatsin8(SEGMENT.speed, SEGMENT.custom1, SEGMENT.custom1+SEGMENT.custom2, 0, i * (SEGMENT.custom3<<3)); // custom3 is reduced resolution slider
|
||||
uint8_t bri = sin8_t(strip.now/4 + i * SEGMENT.intensity);
|
||||
uint8_t index = beatsin8_t(SEGMENT.speed, SEGMENT.custom1, SEGMENT.custom1+SEGMENT.custom2, 0, i * (SEGMENT.custom3<<3)); // custom3 is reduced resolution slider
|
||||
//SEGMENT.setPixelColor(i, ColorFromPalette(SEGPALETTE, index, bri, LINEARBLEND));
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0, bri));
|
||||
}
|
||||
@ -4860,9 +4860,9 @@ uint16_t mode_FlowStripe(void) {
|
||||
|
||||
for (int i = 0; i < SEGLEN; i++) {
|
||||
int c = (abs(i - hl) / hl) * 127;
|
||||
c = sin8(c);
|
||||
c = sin8(c / 2 + t);
|
||||
byte b = sin8(c + t/8);
|
||||
c = sin8_t(c);
|
||||
c = sin8_t(c / 2 + t);
|
||||
byte b = sin8_t(c + t/8);
|
||||
SEGMENT.setPixelColor(i, CHSV(b + hue, 255, 255));
|
||||
}
|
||||
|
||||
@ -4889,14 +4889,14 @@ uint16_t mode_2DBlackHole(void) { // By: Stepko https://editor.soulma
|
||||
unsigned long t = strip.now/128; // timebase
|
||||
// outer stars
|
||||
for (size_t i = 0; i < 8; i++) {
|
||||
x = beatsin8(SEGMENT.custom1>>3, 0, cols - 1, 0, ((i % 2) ? 128 : 0) + t * i);
|
||||
y = beatsin8(SEGMENT.intensity>>3, 0, rows - 1, 0, ((i % 2) ? 192 : 64) + t * i);
|
||||
x = beatsin8_t(SEGMENT.custom1>>3, 0, cols - 1, 0, ((i % 2) ? 128 : 0) + t * i);
|
||||
y = beatsin8_t(SEGMENT.intensity>>3, 0, rows - 1, 0, ((i % 2) ? 192 : 64) + t * i);
|
||||
SEGMENT.addPixelColorXY(x, y, SEGMENT.color_from_palette(i*32, false, PALETTE_SOLID_WRAP, SEGMENT.check1?0:255));
|
||||
}
|
||||
// inner stars
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
x = beatsin8(SEGMENT.custom2>>3, cols/4, cols - 1 - cols/4, 0, ((i % 2) ? 128 : 0) + t * i);
|
||||
y = beatsin8(SEGMENT.custom3 , rows/4, rows - 1 - rows/4, 0, ((i % 2) ? 192 : 64) + t * i);
|
||||
x = beatsin8_t(SEGMENT.custom2>>3, cols/4, cols - 1 - cols/4, 0, ((i % 2) ? 128 : 0) + t * i);
|
||||
y = beatsin8_t(SEGMENT.custom3 , rows/4, rows - 1 - rows/4, 0, ((i % 2) ? 192 : 64) + t * i);
|
||||
SEGMENT.addPixelColorXY(x, y, SEGMENT.color_from_palette(255-i*64, false, PALETTE_SOLID_WRAP, SEGMENT.check1?0:255));
|
||||
}
|
||||
// central white dot
|
||||
@ -4930,10 +4930,10 @@ uint16_t mode_2DColoredBursts() { // By: ldirko https://editor.so
|
||||
SEGENV.aux0++; // hue
|
||||
SEGMENT.fadeToBlackBy(40);
|
||||
for (size_t i = 0; i < numLines; i++) {
|
||||
byte x1 = beatsin8(2 + SEGMENT.speed/16, 0, (cols - 1));
|
||||
byte x2 = beatsin8(1 + SEGMENT.speed/16, 0, (rows - 1));
|
||||
byte y1 = beatsin8(5 + SEGMENT.speed/16, 0, (cols - 1), 0, i * 24);
|
||||
byte y2 = beatsin8(3 + SEGMENT.speed/16, 0, (rows - 1), 0, i * 48 + 64);
|
||||
byte x1 = beatsin8_t(2 + SEGMENT.speed/16, 0, (cols - 1));
|
||||
byte x2 = beatsin8_t(1 + SEGMENT.speed/16, 0, (rows - 1));
|
||||
byte y1 = beatsin8_t(5 + SEGMENT.speed/16, 0, (cols - 1), 0, i * 24);
|
||||
byte y2 = beatsin8_t(3 + SEGMENT.speed/16, 0, (rows - 1), 0, i * 48 + 64);
|
||||
CRGB color = ColorFromPalette(SEGPALETTE, i * 255 / numLines + (SEGENV.aux0&0xFF), 255, LINEARBLEND);
|
||||
|
||||
byte xsteps = abs8(x1 - y1) + 1;
|
||||
@ -4972,8 +4972,8 @@ uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pa
|
||||
|
||||
SEGMENT.fadeToBlackBy(64);
|
||||
for (int i = 0; i < cols; i++) {
|
||||
SEGMENT.setPixelColorXY(i, beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4 ), ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8(5, 55, 255, 0, i*10), LINEARBLEND));
|
||||
SEGMENT.setPixelColorXY(i, beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4+128), ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8(5, 55, 255, 0, i*10+128), LINEARBLEND));
|
||||
SEGMENT.setPixelColorXY(i, beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, i*4 ), ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8_t(5, 55, 255, 0, i*10), LINEARBLEND));
|
||||
SEGMENT.setPixelColorXY(i, beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, i*4+128), ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8_t(5, 55, 255, 0, i*10+128), LINEARBLEND));
|
||||
}
|
||||
SEGMENT.blur(SEGMENT.intensity>>3);
|
||||
|
||||
@ -5002,8 +5002,8 @@ uint16_t mode_2DDNASpiral() { // By: ldirko https://editor.soulma
|
||||
SEGMENT.fadeToBlackBy(135);
|
||||
|
||||
for (int i = 0; i < rows; i++) {
|
||||
int x = beatsin8(speeds, 0, cols - 1, 0, i * freq) + beatsin8(speeds - 7, 0, cols - 1, 0, i * freq + 128);
|
||||
int x1 = beatsin8(speeds, 0, cols - 1, 0, 128 + i * freq) + beatsin8(speeds - 7, 0, cols - 1, 0, 128 + 64 + i * freq);
|
||||
int x = beatsin8_t(speeds, 0, cols - 1, 0, i * freq) + beatsin8_t(speeds - 7, 0, cols - 1, 0, i * freq + 128);
|
||||
int x1 = beatsin8_t(speeds, 0, cols - 1, 0, 128 + i * freq) + beatsin8_t(speeds - 7, 0, cols - 1, 0, 128 + 64 + i * freq);
|
||||
unsigned hue = (i * 128 / rows) + ms;
|
||||
// skip every 4th row every now and then (fade it more)
|
||||
if ((i + ms / 8) & 3) {
|
||||
@ -5104,9 +5104,9 @@ uint16_t mode_2DFrizzles(void) { // By: Stepko https://editor.so
|
||||
|
||||
SEGMENT.fadeToBlackBy(16);
|
||||
for (size_t i = 8; i > 0; i--) {
|
||||
SEGMENT.addPixelColorXY(beatsin8(SEGMENT.speed/8 + i, 0, cols - 1),
|
||||
beatsin8(SEGMENT.intensity/8 - i, 0, rows - 1),
|
||||
ColorFromPalette(SEGPALETTE, beatsin8(12, 0, 255), 255, LINEARBLEND));
|
||||
SEGMENT.addPixelColorXY(beatsin8_t(SEGMENT.speed/8 + i, 0, cols - 1),
|
||||
beatsin8_t(SEGMENT.intensity/8 - i, 0, rows - 1),
|
||||
ColorFromPalette(SEGPALETTE, beatsin8_t(12, 0, 255), 255, LINEARBLEND));
|
||||
}
|
||||
SEGMENT.blur(SEGMENT.custom1>>3);
|
||||
|
||||
@ -5238,7 +5238,7 @@ uint16_t mode_2DHiphotic() { // By: ldirko https://edit
|
||||
|
||||
for (int x = 0; x < cols; x++) {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
SEGMENT.setPixelColorXY(x, y, SEGMENT.color_from_palette(sin8(cos8(x * SEGMENT.speed/16 + a / 3) + sin8(y * SEGMENT.intensity/16 + a / 4) + a), false, PALETTE_SOLID_WRAP, 0));
|
||||
SEGMENT.setPixelColorXY(x, y, SEGMENT.color_from_palette(sin8_t(cos8_t(x * SEGMENT.speed/16 + a / 3) + sin8_t(y * SEGMENT.intensity/16 + a / 4) + a), false, PALETTE_SOLID_WRAP, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@ -5378,10 +5378,10 @@ uint16_t mode_2DLissajous(void) { // By: Andrew Tuline
|
||||
|
||||
//for (int i=0; i < 4*(cols+rows); i ++) {
|
||||
for (int i=0; i < 256; i ++) {
|
||||
//float xlocn = float(sin8(now/4+i*(SEGMENT.speed>>5))) / 255.0f;
|
||||
//float ylocn = float(cos8(now/4+i*2)) / 255.0f;
|
||||
uint_fast8_t xlocn = sin8(phase/2 + (i*SEGMENT.speed)/32);
|
||||
uint_fast8_t ylocn = cos8(phase/2 + i*2);
|
||||
//float xlocn = float(sin8_t(now/4+i*(SEGMENT.speed>>5))) / 255.0f;
|
||||
//float ylocn = float(cos8_t(now/4+i*2)) / 255.0f;
|
||||
uint_fast8_t xlocn = sin8_t(phase/2 + (i*SEGMENT.speed)/32);
|
||||
uint_fast8_t ylocn = cos8_t(phase/2 + i*2);
|
||||
xlocn = (cols < 2) ? 1 : (map(2*xlocn, 0,511, 0,2*(cols-1)) +1) /2; // softhack007: "(2* ..... +1) /2" for proper rounding
|
||||
ylocn = (rows < 2) ? 1 : (map(2*ylocn, 0,511, 0,2*(rows-1)) +1) /2; // "rows > 1" is needed to avoid div/0 in map()
|
||||
SEGMENT.setPixelColorXY((uint8_t)xlocn, (uint8_t)ylocn, SEGMENT.color_from_palette(strip.now/100+i, false, PALETTE_SOLID_WRAP, 0));
|
||||
@ -5481,8 +5481,8 @@ uint16_t mode_2Dmetaballs(void) { // Metaballs by Stefan Petrick. Cannot have
|
||||
int y3 = map(inoise8(strip.now * speed, 25355, 22685), 0, 255, 0, rows-1);
|
||||
|
||||
// and one Lissajou function
|
||||
int x1 = beatsin8(23 * speed, 0, cols-1);
|
||||
int y1 = beatsin8(28 * speed, 0, rows-1);
|
||||
int x1 = beatsin8_t(23 * speed, 0, cols-1);
|
||||
int y1 = beatsin8_t(28 * speed, 0, rows-1);
|
||||
|
||||
for (int y = 0; y < rows; y++) {
|
||||
for (int x = 0; x < cols; x++) {
|
||||
@ -5647,7 +5647,7 @@ uint16_t mode_2DPulser(void) { // By: ldirko https://edi
|
||||
SEGMENT.fadeToBlackBy(8 - (SEGMENT.intensity>>5));
|
||||
uint32_t a = strip.now / (18 - SEGMENT.speed / 16);
|
||||
int x = (a / 14) % cols;
|
||||
int y = map((sin8(a * 5) + sin8(a * 4) + sin8(a * 2)), 0, 765, rows-1, 0);
|
||||
int y = map((sin8_t(a * 5) + sin8_t(a * 4) + sin8_t(a * 2)), 0, 765, rows-1, 0);
|
||||
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, map(y, 0, rows-1, 0, 255), 255, LINEARBLEND));
|
||||
|
||||
SEGMENT.blur(SEGMENT.intensity>>4);
|
||||
@ -5673,10 +5673,10 @@ uint16_t mode_2DSindots(void) { // By: ldirko http
|
||||
SEGMENT.fadeToBlackBy(SEGMENT.custom1>>3);
|
||||
|
||||
byte t1 = strip.now / (257 - SEGMENT.speed); // 20;
|
||||
byte t2 = sin8(t1) / 4 * 2;
|
||||
byte t2 = sin8_t(t1) / 4 * 2;
|
||||
for (int i = 0; i < 13; i++) {
|
||||
int x = sin8(t1 + i * SEGMENT.intensity/8)*(cols-1)/255; // max index now 255x15/255=15!
|
||||
int y = sin8(t2 + i * SEGMENT.intensity/8)*(rows-1)/255; // max index now 255x15/255=15!
|
||||
int x = sin8_t(t1 + i * SEGMENT.intensity/8)*(cols-1)/255; // max index now 255x15/255=15!
|
||||
int y = sin8_t(t2 + i * SEGMENT.intensity/8)*(rows-1)/255; // max index now 255x15/255=15!
|
||||
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, i * 255 / 13, 255, LINEARBLEND));
|
||||
}
|
||||
SEGMENT.blur(SEGMENT.custom2>>3);
|
||||
@ -5703,12 +5703,12 @@ uint16_t mode_2Dsquaredswirl(void) { // By: Mark Kriegsman. https://g
|
||||
SEGMENT.blur(SEGMENT.custom3>>1);
|
||||
|
||||
// Use two out-of-sync sine waves
|
||||
int i = beatsin8(19, kBorderWidth, cols-kBorderWidth);
|
||||
int j = beatsin8(22, kBorderWidth, cols-kBorderWidth);
|
||||
int k = beatsin8(17, kBorderWidth, cols-kBorderWidth);
|
||||
int m = beatsin8(18, kBorderWidth, rows-kBorderWidth);
|
||||
int n = beatsin8(15, kBorderWidth, rows-kBorderWidth);
|
||||
int p = beatsin8(20, kBorderWidth, rows-kBorderWidth);
|
||||
int i = beatsin8_t(19, kBorderWidth, cols-kBorderWidth);
|
||||
int j = beatsin8_t(22, kBorderWidth, cols-kBorderWidth);
|
||||
int k = beatsin8_t(17, kBorderWidth, cols-kBorderWidth);
|
||||
int m = beatsin8_t(18, kBorderWidth, rows-kBorderWidth);
|
||||
int n = beatsin8_t(15, kBorderWidth, rows-kBorderWidth);
|
||||
int p = beatsin8_t(20, kBorderWidth, rows-kBorderWidth);
|
||||
|
||||
SEGMENT.addPixelColorXY(i, m, ColorFromPalette(SEGPALETTE, strip.now/29, 255, LINEARBLEND));
|
||||
SEGMENT.addPixelColorXY(j, n, ColorFromPalette(SEGPALETTE, strip.now/41, 255, LINEARBLEND));
|
||||
@ -5784,19 +5784,19 @@ uint16_t mode_2Dtartan(void) { // By: Elliott Kember https://editor.so
|
||||
|
||||
uint8_t hue, bri;
|
||||
size_t intensity;
|
||||
int offsetX = beatsin16(3, -360, 360);
|
||||
int offsetY = beatsin16(2, -360, 360);
|
||||
int offsetX = beatsin16_t(3, -360, 360);
|
||||
int offsetY = beatsin16_t(2, -360, 360);
|
||||
int sharpness = SEGMENT.custom3 / 8; // 0-3
|
||||
|
||||
for (int x = 0; x < cols; x++) {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
hue = x * beatsin16(10, 1, 10) + offsetY;
|
||||
intensity = bri = sin8(x * SEGMENT.speed/2 + offsetX);
|
||||
hue = x * beatsin16_t(10, 1, 10) + offsetY;
|
||||
intensity = bri = sin8_t(x * SEGMENT.speed/2 + offsetX);
|
||||
for (int i=0; i<sharpness; i++) intensity *= bri;
|
||||
intensity >>= 8*sharpness;
|
||||
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, hue, intensity, LINEARBLEND));
|
||||
hue = y * 3 + offsetX;
|
||||
intensity = bri = sin8(y * SEGMENT.intensity/2 + offsetY);
|
||||
intensity = bri = sin8_t(y * SEGMENT.intensity/2 + offsetY);
|
||||
for (int i=0; i<sharpness; i++) intensity *= bri;
|
||||
intensity >>= 8*sharpness;
|
||||
SEGMENT.addPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, hue, intensity, LINEARBLEND));
|
||||
@ -5831,9 +5831,9 @@ uint16_t mode_2Dspaceships(void) { //// Space ships by stepko (c)05.02.21 [ht
|
||||
SEGMENT.move(SEGENV.aux0, 1);
|
||||
|
||||
for (size_t i = 0; i < 8; i++) {
|
||||
int x = beatsin8(12 + i, 2, cols - 3);
|
||||
int y = beatsin8(15 + i, 2, rows - 3);
|
||||
CRGB color = ColorFromPalette(SEGPALETTE, beatsin8(12 + i, 0, 255), 255);
|
||||
int x = beatsin8_t(12 + i, 2, cols - 3);
|
||||
int y = beatsin8_t(15 + i, 2, rows - 3);
|
||||
CRGB color = ColorFromPalette(SEGPALETTE, beatsin8_t(12 + i, 0, 255), 255);
|
||||
SEGMENT.addPixelColorXY(x, y, color);
|
||||
if (cols > 24 || rows > 24) {
|
||||
SEGMENT.addPixelColorXY(x+1, y, color);
|
||||
@ -6229,8 +6229,8 @@ uint16_t mode_2Ddriftrose(void) {
|
||||
SEGMENT.fadeToBlackBy(32+(SEGMENT.speed>>3));
|
||||
for (size_t i = 1; i < 37; i++) {
|
||||
float angle = radians(i * 10);
|
||||
uint32_t x = (CX + (sin_t(angle) * (beatsin8(i, 0, L*2)-L))) * 255.f;
|
||||
uint32_t y = (CY + (cos_t(angle) * (beatsin8(i, 0, L*2)-L))) * 255.f;
|
||||
uint32_t x = (CX + (sin_t(angle) * (beatsin8_t(i, 0, L*2)-L))) * 255.f;
|
||||
uint32_t y = (CY + (cos_t(angle) * (beatsin8_t(i, 0, L*2)-L))) * 255.f;
|
||||
SEGMENT.wu_pixel(x, y, CHSV(i * 10, 255, 255));
|
||||
}
|
||||
SEGMENT.blur(SEGMENT.intensity>>4);
|
||||
@ -6426,8 +6426,8 @@ uint16_t mode_2DSwirl(void) {
|
||||
|
||||
SEGMENT.blur(SEGMENT.custom1);
|
||||
|
||||
int i = beatsin8( 27*SEGMENT.speed/255, borderWidth, cols - borderWidth);
|
||||
int j = beatsin8( 41*SEGMENT.speed/255, borderWidth, rows - borderWidth);
|
||||
int i = beatsin8_t( 27*SEGMENT.speed/255, borderWidth, cols - borderWidth);
|
||||
int j = beatsin8_t( 41*SEGMENT.speed/255, borderWidth, rows - borderWidth);
|
||||
int ni = (cols - 1) - i;
|
||||
int nj = (cols - 1) - j;
|
||||
|
||||
@ -6639,7 +6639,7 @@ uint16_t mode_juggles(void) { // Juggles. By Andrew Tuline.
|
||||
|
||||
for (size_t i=0; i<SEGMENT.intensity/32+1U; i++) {
|
||||
// if SEGLEN equals 1, we will always set color to the first and only pixel, but the effect is still good looking
|
||||
SEGMENT.setPixelColor(beatsin16(SEGMENT.speed/4+i*2,0,SEGLEN-1), color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(strip.now/4+i*2, false, PALETTE_SOLID_WRAP, 0), my_sampleAgc));
|
||||
SEGMENT.setPixelColor(beatsin16_t(SEGMENT.speed/4+i*2,0,SEGLEN-1), color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(strip.now/4+i*2, false, PALETTE_SOLID_WRAP, 0), my_sampleAgc));
|
||||
}
|
||||
|
||||
return FRAMETIME;
|
||||
@ -6699,8 +6699,8 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline.
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
|
||||
}
|
||||
|
||||
SEGENV.aux0=SEGENV.aux0+beatsin8(5,0,10);
|
||||
SEGENV.aux1=SEGENV.aux1+beatsin8(4,0,10);
|
||||
SEGENV.aux0=SEGENV.aux0+beatsin8_t(5,0,10);
|
||||
SEGENV.aux1=SEGENV.aux1+beatsin8_t(4,0,10);
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_midnoise()
|
||||
@ -6759,8 +6759,8 @@ uint16_t mode_noisemeter(void) { // Noisemeter. By Andrew Tuline.
|
||||
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(index, false, PALETTE_SOLID_WRAP, 0));
|
||||
}
|
||||
|
||||
SEGENV.aux0+=beatsin8(5,0,10);
|
||||
SEGENV.aux1+=beatsin8(4,0,10);
|
||||
SEGENV.aux0+=beatsin8_t(5,0,10);
|
||||
SEGENV.aux1+=beatsin8_t(4,0,10);
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_noisemeter()
|
||||
@ -6815,13 +6815,13 @@ uint16_t mode_plasmoid(void) { // Plasmoid. By Andrew Tuline.
|
||||
|
||||
SEGMENT.fadeToBlackBy(32);
|
||||
|
||||
plasmoip->thisphase += beatsin8(6,-4,4); // You can change direction and speed individually.
|
||||
plasmoip->thatphase += beatsin8(7,-4,4); // Two phase values to make a complex pattern. By Andrew Tuline.
|
||||
plasmoip->thisphase += beatsin8_t(6,-4,4); // You can change direction and speed individually.
|
||||
plasmoip->thatphase += beatsin8_t(7,-4,4); // Two phase values to make a complex pattern. By Andrew Tuline.
|
||||
|
||||
for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set a brightness based on a wave as follows.
|
||||
// updated, similar to "plasma" effect - softhack007
|
||||
uint8_t thisbright = cubicwave8(((i*(1 + (3*SEGMENT.speed/32)))+plasmoip->thisphase) & 0xFF)/2;
|
||||
thisbright += cos8(((i*(97 +(5*SEGMENT.speed/32)))+plasmoip->thatphase) & 0xFF)/2; // Let's munge the brightness a bit and animate it all with the phases.
|
||||
thisbright += cos8_t(((i*(97 +(5*SEGMENT.speed/32)))+plasmoip->thatphase) & 0xFF)/2; // Let's munge the brightness a bit and animate it all with the phases.
|
||||
|
||||
uint8_t colorIndex=thisbright;
|
||||
if (volumeSmth * SEGMENT.intensity / 64 < thisbright) {thisbright = 0;}
|
||||
@ -7280,7 +7280,7 @@ uint16_t mode_rocktaves(void) { // Rocktaves. Same note from eac
|
||||
frTemp -= 132.0f; // This should give us a base musical note of C3
|
||||
frTemp = fabsf(frTemp * 2.1f); // Fudge factors to compress octave range starting at 0 and going to 255;
|
||||
|
||||
unsigned i = map(beatsin8(8+octCount*4, 0, 255, 0, octCount*8), 0, 255, 0, SEGLEN-1);
|
||||
unsigned i = map(beatsin8_t(8+octCount*4, 0, 255, 0, octCount*8), 0, 255, 0, SEGLEN-1);
|
||||
i = constrain(i, 0U, SEGLEN-1U);
|
||||
SEGMENT.addPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette((uint8_t)frTemp, false, PALETTE_SOLID_WRAP, 0), volTemp));
|
||||
|
||||
@ -7567,12 +7567,12 @@ uint16_t mode_2Ddistortionwaves() {
|
||||
unsigned a2 = a/2;
|
||||
unsigned a3 = a/3;
|
||||
|
||||
unsigned cx = beatsin8(10-speed,0,cols-1)*scale;
|
||||
unsigned cy = beatsin8(12-speed,0,rows-1)*scale;
|
||||
unsigned cx1 = beatsin8(13-speed,0,cols-1)*scale;
|
||||
unsigned cy1 = beatsin8(15-speed,0,rows-1)*scale;
|
||||
unsigned cx2 = beatsin8(17-speed,0,cols-1)*scale;
|
||||
unsigned cy2 = beatsin8(14-speed,0,rows-1)*scale;
|
||||
unsigned cx = beatsin8_t(10-speed,0,cols-1)*scale;
|
||||
unsigned cy = beatsin8_t(12-speed,0,rows-1)*scale;
|
||||
unsigned cx1 = beatsin8_t(13-speed,0,cols-1)*scale;
|
||||
unsigned cy1 = beatsin8_t(15-speed,0,rows-1)*scale;
|
||||
unsigned cx2 = beatsin8_t(17-speed,0,cols-1)*scale;
|
||||
unsigned cy2 = beatsin8_t(14-speed,0,rows-1)*scale;
|
||||
|
||||
unsigned xoffs = 0;
|
||||
for (int x = 0; x < cols; x++) {
|
||||
@ -7582,17 +7582,17 @@ uint16_t mode_2Ddistortionwaves() {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
yoffs += scale;
|
||||
|
||||
byte rdistort = cos8((cos8(((x<<3)+a )&255)+cos8(((y<<3)-a2)&255)+a3 )&255)>>1;
|
||||
byte gdistort = cos8((cos8(((x<<3)-a2)&255)+cos8(((y<<3)+a3)&255)+a+32 )&255)>>1;
|
||||
byte bdistort = cos8((cos8(((x<<3)+a3)&255)+cos8(((y<<3)-a) &255)+a2+64)&255)>>1;
|
||||
byte rdistort = cos8_t((cos8_t(((x<<3)+a )&255)+cos8_t(((y<<3)-a2)&255)+a3 )&255)>>1;
|
||||
byte gdistort = cos8_t((cos8_t(((x<<3)-a2)&255)+cos8_t(((y<<3)+a3)&255)+a+32 )&255)>>1;
|
||||
byte bdistort = cos8_t((cos8_t(((x<<3)+a3)&255)+cos8_t(((y<<3)-a) &255)+a2+64)&255)>>1;
|
||||
|
||||
byte valueR = rdistort+ w* (a- ( ((xoffs - cx) * (xoffs - cx) + (yoffs - cy) * (yoffs - cy))>>7 ));
|
||||
byte valueG = gdistort+ w* (a2-( ((xoffs - cx1) * (xoffs - cx1) + (yoffs - cy1) * (yoffs - cy1))>>7 ));
|
||||
byte valueB = bdistort+ w* (a3-( ((xoffs - cx2) * (xoffs - cx2) + (yoffs - cy2) * (yoffs - cy2))>>7 ));
|
||||
|
||||
valueR = gamma8(cos8(valueR));
|
||||
valueG = gamma8(cos8(valueG));
|
||||
valueB = gamma8(cos8(valueB));
|
||||
valueR = gamma8(cos8_t(valueR));
|
||||
valueG = gamma8(cos8_t(valueG));
|
||||
valueB = gamma8(cos8_t(valueB));
|
||||
|
||||
SEGMENT.setPixelColorXY(x, y, RGBW32(valueR, valueG, valueB, 0));
|
||||
}
|
||||
@ -7749,7 +7749,7 @@ uint16_t mode_2Doctopus() {
|
||||
const int C_Y = (rows / 2) + ((SEGMENT.custom2 - 128)*rows)/255;
|
||||
for (int x = 0; x < cols; x++) {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
rMap[XY(x, y)].angle = 40.7436f * atan2f((y - C_Y), (x - C_X)); // avoid 128*atan2()/PI
|
||||
rMap[XY(x, y)].angle = 40.7436f * atan2_t((y - C_Y), (x - C_X)); // avoid 128*atan2()/PI
|
||||
rMap[XY(x, y)].radius = hypotf((x - C_X), (y - C_Y)) * mapp; //thanks Sutaburosu
|
||||
}
|
||||
}
|
||||
@ -7760,8 +7760,8 @@ uint16_t mode_2Doctopus() {
|
||||
for (int y = 0; y < rows; y++) {
|
||||
byte angle = rMap[XY(x,y)].angle;
|
||||
byte radius = rMap[XY(x,y)].radius;
|
||||
//CRGB c = CHSV(SEGENV.step / 2 - radius, 255, sin8(sin8((angle * 4 - radius) / 4 + SEGENV.step) + radius - SEGENV.step * 2 + angle * (SEGMENT.custom3/3+1)));
|
||||
unsigned intensity = sin8(sin8((angle * 4 - radius) / 4 + SEGENV.step/2) + radius - SEGENV.step + angle * (SEGMENT.custom3/4+1));
|
||||
//CRGB c = CHSV(SEGENV.step / 2 - radius, 255, sin8_t(sin8_t((angle * 4 - radius) / 4 + SEGENV.step) + radius - SEGENV.step * 2 + angle * (SEGMENT.custom3/3+1)));
|
||||
unsigned intensity = sin8_t(sin8_t((angle * 4 - radius) / 4 + SEGENV.step/2) + radius - SEGENV.step + angle * (SEGMENT.custom3/4+1));
|
||||
intensity = map((intensity*intensity) & 0xFFFF, 0, 65535, 0, 255); // add a bit of non-linearity for cleaner display
|
||||
CRGB c = ColorFromPalette(SEGPALETTE, SEGENV.step / 2 - radius, intensity);
|
||||
SEGMENT.setPixelColorXY(x, y, c);
|
||||
@ -7769,7 +7769,7 @@ uint16_t mode_2Doctopus() {
|
||||
}
|
||||
return FRAMETIME;
|
||||
}
|
||||
static const char _data_FX_MODE_2DOCTOPUS[] PROGMEM = "Octopus@!,,Offset X,Offset Y,Legs;;!;2;";
|
||||
static const char _data_FX_MODE_2DOCTOPUS[] PROGMEM = "Octopus@!,,Offset X,Offset Y,Legs,fasttan;;!;2;";
|
||||
|
||||
|
||||
//Waving Cell
|
||||
@ -7786,7 +7786,7 @@ uint16_t mode_2Dwavingcell() {
|
||||
uint8_t aY = SEGMENT.custom2/16 + 1;
|
||||
uint8_t aZ = SEGMENT.custom3 + 1;
|
||||
for (int x = 0; x < cols; x++) for (int y = 0; y <rows; y++)
|
||||
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, ((sin8((x*aX)+sin8((y+t)*aY))+cos8(y*aZ))+1)+t));
|
||||
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, ((sin8_t((x*aX)+sin8_t((y+t)*aY))+cos8_t(y*aZ))+1)+t));
|
||||
|
||||
return FRAMETIME;
|
||||
}
|
||||
|
@ -386,6 +386,9 @@ uint8_t extractModeSlider(uint8_t mode, uint8_t slider, char *dest, uint8_t maxL
|
||||
int16_t extractModeDefaults(uint8_t mode, const char *segVar);
|
||||
void checkSettingsPIN(const char *pin);
|
||||
uint16_t crc16(const unsigned char* data_p, size_t length);
|
||||
uint16_t beatsin88_t(accum88 beats_per_minute_88, uint16_t lowest = 0, uint16_t highest = 65535, uint32_t timebase = 0, uint16_t phase_offset = 0);
|
||||
uint16_t beatsin16_t(accum88 beats_per_minute, uint16_t lowest = 0, uint16_t highest = 65535, uint32_t timebase = 0, uint16_t phase_offset = 0);
|
||||
uint8_t beatsin8_t(accum88 beats_per_minute, uint8_t lowest = 0, uint8_t highest = 255, uint32_t timebase = 0, uint8_t phase_offset = 0);
|
||||
um_data_t* simulateSound(uint8_t simulationId);
|
||||
void enumerateLedmaps();
|
||||
uint8_t get_random_wheel_index(uint8_t pos);
|
||||
@ -416,27 +419,37 @@ void clearEEPROM();
|
||||
#endif
|
||||
|
||||
//wled_math.cpp
|
||||
#if defined(ESP8266) && !defined(WLED_USE_REAL_MATH)
|
||||
template <typename T> T atan_t(T x);
|
||||
float cos_t(float phi);
|
||||
float sin_t(float x);
|
||||
float tan_t(float x);
|
||||
float acos_t(float x);
|
||||
float asin_t(float x);
|
||||
float floor_t(float x);
|
||||
float fmod_t(float num, float denom);
|
||||
#else
|
||||
#include <math.h>
|
||||
#define sin_t sinf
|
||||
#define cos_t cosf
|
||||
#define tan_t tanf
|
||||
#define asin_t asinf
|
||||
#define acos_t acosf
|
||||
#define atan_t atanf
|
||||
#define fmod_t fmodf
|
||||
#define floor_t floorf
|
||||
#endif
|
||||
//float cos_t(float phi); // use float math
|
||||
//float sin_t(float phi);
|
||||
//float tan_t(float x);
|
||||
int16_t sin16_t(uint16_t theta);
|
||||
int16_t cos16_t(uint16_t theta);
|
||||
uint8_t sin8_t(uint8_t theta);
|
||||
uint8_t cos8_t(uint8_t theta);
|
||||
float sin_approx(float theta); // uses integer math (converted to float), accuracy +/-0.0015 (compared to sinf())
|
||||
float cos_approx(float theta);
|
||||
float tan_approx(float x);
|
||||
float atan2_t(float y, float x);
|
||||
float acos_t(float x);
|
||||
float asin_t(float x);
|
||||
template <typename T> T atan_t(T x);
|
||||
float floor_t(float x);
|
||||
float fmod_t(float num, float denom);
|
||||
#define sin_t sin_approx
|
||||
#define cos_t cos_approx
|
||||
#define tan_t tan_approx
|
||||
|
||||
/*
|
||||
#include <math.h> // standard math functions. use a lot of flash
|
||||
#define sin_t sinf
|
||||
#define cos_t cosf
|
||||
#define tan_t tanf
|
||||
#define asin_t asinf
|
||||
#define acos_t acosf
|
||||
#define atan_t atanf
|
||||
#define fmod_t fmodf
|
||||
#define floor_t floorf
|
||||
*/
|
||||
//wled_serial.cpp
|
||||
void handleSerial();
|
||||
void updateBaudRate(uint32_t rate);
|
||||
|
@ -372,6 +372,39 @@ uint16_t crc16(const unsigned char* data_p, size_t length) {
|
||||
return crc;
|
||||
}
|
||||
|
||||
// fastled beatsin: 1:1 replacements to remove the use of fastled sin16()
|
||||
// Generates a 16-bit sine wave at a given BPM that oscillates within a given range. see fastled for details.
|
||||
uint16_t beatsin88_t(accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
|
||||
{
|
||||
uint16_t beat = beat88( beats_per_minute_88, timebase);
|
||||
uint16_t beatsin (sin16_t( beat + phase_offset) + 32768);
|
||||
uint16_t rangewidth = highest - lowest;
|
||||
uint16_t scaledbeat = scale16( beatsin, rangewidth);
|
||||
uint16_t result = lowest + scaledbeat;
|
||||
return result;
|
||||
}
|
||||
|
||||
// Generates a 16-bit sine wave at a given BPM that oscillates within a given range. see fastled for details.
|
||||
uint16_t beatsin16_t(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
|
||||
{
|
||||
uint16_t beat = beat16( beats_per_minute, timebase);
|
||||
uint16_t beatsin = (sin16_t( beat + phase_offset) + 32768);
|
||||
uint16_t rangewidth = highest - lowest;
|
||||
uint16_t scaledbeat = scale16( beatsin, rangewidth);
|
||||
uint16_t result = lowest + scaledbeat;
|
||||
return result;
|
||||
}
|
||||
|
||||
// Generates an 8-bit sine wave at a given BPM that oscillates within a given range. see fastled for details.
|
||||
uint8_t beatsin8_t(accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset)
|
||||
{
|
||||
uint8_t beat = beat8( beats_per_minute, timebase);
|
||||
uint8_t beatsin = sin8_t( beat + phase_offset);
|
||||
uint8_t rangewidth = highest - lowest;
|
||||
uint8_t scaledbeat = scale8( beatsin, rangewidth);
|
||||
uint8_t result = lowest + scaledbeat;
|
||||
return result;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Begin simulateSound (to enable audio enhanced effects to display something)
|
||||
@ -431,8 +464,8 @@ um_data_t* simulateSound(uint8_t simulationId)
|
||||
default:
|
||||
case UMS_BeatSin:
|
||||
for (int i = 0; i<16; i++)
|
||||
fftResult[i] = beatsin8(120 / (i+1), 0, 255);
|
||||
// fftResult[i] = (beatsin8(120, 0, 255) + (256/16 * i)) % 256;
|
||||
fftResult[i] = beatsin8_t(120 / (i+1), 0, 255);
|
||||
// fftResult[i] = (beatsin8_t(120, 0, 255) + (256/16 * i)) % 256;
|
||||
volumeSmth = fftResult[8];
|
||||
break;
|
||||
case UMS_WeWillRockYou:
|
||||
@ -469,12 +502,12 @@ um_data_t* simulateSound(uint8_t simulationId)
|
||||
break;
|
||||
case UMS_10_13:
|
||||
for (int i = 0; i<16; i++)
|
||||
fftResult[i] = inoise8(beatsin8(90 / (i+1), 0, 200)*15 + (ms>>10), ms>>3);
|
||||
fftResult[i] = inoise8(beatsin8_t(90 / (i+1), 0, 200)*15 + (ms>>10), ms>>3);
|
||||
volumeSmth = fftResult[8];
|
||||
break;
|
||||
case UMS_14_3:
|
||||
for (int i = 0; i<16; i++)
|
||||
fftResult[i] = inoise8(beatsin8(120 / (i+1), 10, 30)*10 + (ms>>14), ms>>3);
|
||||
fftResult[i] = inoise8(beatsin8_t(120 / (i+1), 10, 30)*10 + (ms>>14), ms>>3);
|
||||
volumeSmth = fftResult[8];
|
||||
break;
|
||||
}
|
||||
|
@ -12,6 +12,12 @@
|
||||
|
||||
#define modd(x, y) ((x) - (int)((x) / (y)) * (y))
|
||||
|
||||
// Note: cos_t, sin_t and tan_t are very accurate but may be slow
|
||||
// the math.h functions use several kB of flash and are to be avoided if possible
|
||||
// sin16_t / cos16_t are faster and much more accurate than the fastled variants
|
||||
// sin_approx and cos_approx are float wrappers for sin16_t/cos16_t and have an accuracy of +/-0.0015 compared to sinf()
|
||||
// sin8_t / cos8_t are fastled replacements and use sin16_t / cos16_t. Slightly slower than fastled version but very accurate
|
||||
|
||||
float cos_t(float phi)
|
||||
{
|
||||
float x = modd(phi, TWO_PI);
|
||||
@ -31,8 +37,8 @@ float cos_t(float phi)
|
||||
return res;
|
||||
}
|
||||
|
||||
float sin_t(float x) {
|
||||
float res = cos_t(HALF_PI - x);
|
||||
float sin_t(float phi) {
|
||||
float res = cos_t(HALF_PI - phi);
|
||||
#ifdef WLED_DEBUG_MATH
|
||||
Serial.printf("sin: %f,%f,%f,(%f)\n",x,res,sin(x),res-sin(x));
|
||||
#endif
|
||||
@ -49,6 +55,85 @@ float tan_t(float x) {
|
||||
return res;
|
||||
}
|
||||
|
||||
// 16-bit, integer based Bhaskara I's sine approximation: 16*x*(pi - x) / (5*pi^2 - 4*x*(pi - x))
|
||||
// input is 16bit unsigned (0-65535), output is 16bit signed (-32767 to +32767)
|
||||
// optimized integer implementation by @dedehai
|
||||
int16_t sin16_t(uint16_t theta) {
|
||||
int scale = 1;
|
||||
if (theta > 0x7FFF) {
|
||||
theta = 0xFFFF - theta;
|
||||
scale = -1; // second half of the sine function is negative (pi - 2*pi)
|
||||
}
|
||||
uint32_t precal = theta * (0x7FFF - theta);
|
||||
uint64_t numerator = (uint64_t)precal * (4 * 0x7FFF); // 64bit required
|
||||
int32_t denominator = 1342095361 - precal; // 1342095361 is 5 * 0x7FFF^2 / 4
|
||||
int16_t result = numerator / denominator;
|
||||
return result * scale;
|
||||
}
|
||||
|
||||
int16_t cos16_t(uint16_t theta) {
|
||||
return sin16_t(theta + 16384); //cos(x) = sin(x+pi/2)
|
||||
}
|
||||
|
||||
uint8_t sin8_t(uint8_t theta) {
|
||||
int32_t sin16 = sin16_t((uint16_t)theta * 257); // 255 * 257 = 0xFFFF
|
||||
sin16 += 0x7FFF; //shift result to range 0-0xFFFF
|
||||
return sin16 >> 8;
|
||||
}
|
||||
|
||||
uint8_t cos8_t(uint8_t theta) {
|
||||
return sin8_t(theta + 64); //cos(x) = sin(x+pi/2)
|
||||
}
|
||||
|
||||
float sin_approx(float theta)
|
||||
{
|
||||
theta = modd(theta, TWO_PI); // modulo: bring to -2pi to 2pi range
|
||||
if(theta < 0) theta += M_TWOPI; // 0-2pi range
|
||||
uint16_t scaled_theta = (uint16_t)(theta * (0xFFFF / M_TWOPI));
|
||||
int32_t result = sin16_t(scaled_theta);
|
||||
float sin = float(result) / 0x7FFF;
|
||||
return sin;
|
||||
}
|
||||
|
||||
float cos_approx(float theta)
|
||||
{
|
||||
return sin_approx(theta + M_PI_2);
|
||||
}
|
||||
|
||||
float tan_approx(float x) {
|
||||
float c = cos_approx(x);
|
||||
if (c==0.0f) return 0;
|
||||
float res = sin_approx(x) / c;
|
||||
return res;
|
||||
}
|
||||
|
||||
#define ATAN2_CONST_A 0.1963f
|
||||
#define ATAN2_CONST_B 0.9817f
|
||||
|
||||
// fast atan2() approximation source: public domain
|
||||
float atan2_t(float y, float x) {
|
||||
if (x == 0.0f) return (y > 0.0f) ? M_PI_2 : (y < 0.0f) ? -M_PI_2 : 0.0f;
|
||||
|
||||
float abs_y = (y < 0.0f) ? -y : y + 1e-10f; // make sure y is not zero to prevent division by 0
|
||||
float z = abs_y / x;
|
||||
float atan_approx;
|
||||
|
||||
if (z < 1.0f) {
|
||||
atan_approx = z / (1.0f + ATAN2_CONST_A * z * z);
|
||||
if (x < 0.0f) {
|
||||
return (y >= 0.0f) ? atan_approx + PI : atan_approx - PI;
|
||||
}
|
||||
}
|
||||
else {
|
||||
z = x / abs_y;
|
||||
atan_approx = M_PI_2 - z / (1.0f + ATAN2_CONST_A * z * z);
|
||||
if (y < 0.0f) {
|
||||
return -atan_approx;
|
||||
}
|
||||
}
|
||||
return atan_approx;
|
||||
}
|
||||
|
||||
//https://stackoverflow.com/questions/3380628
|
||||
// Absolute error <= 6.7e-5
|
||||
float acos_t(float x) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user