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bugfix
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0fe722e478
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@ -8977,6 +8977,7 @@ uint16_t mode_particlegalaxy(void) {
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PartSys->sources[0].sourceFlags.perpetual = true; //source does not age
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PartSys->sources[0].sourceFlags.perpetual = true; //source does not age
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PartSys->sources[0].maxLife = 4000; // lifetime in frames
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PartSys->sources[0].maxLife = 4000; // lifetime in frames
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PartSys->sources[0].minLife = 800;
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PartSys->sources[0].minLife = 800;
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PartSys->sources[0].source.hue = hw_random16(); // start with random color
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PartSys->setWallHardness(255); //bounce forever
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PartSys->setWallHardness(255); //bounce forever
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PartSys->setWallRoughness(200); //randomize wall bounce
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PartSys->setWallRoughness(200); //randomize wall bounce
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}
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}
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@ -9017,7 +9018,6 @@ uint16_t mode_particlegalaxy(void) {
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int32_t speedfactor;
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int32_t speedfactor;
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if (SEGMENT.check2) { // starfield mode
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if (SEGMENT.check2) { // starfield mode
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PartSys->setKillOutOfBounds(true);
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PartSys->setKillOutOfBounds(true);
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PartSys->sources[0].source.hue = hw_random16(); // start with random color
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PartSys->sources[0].var = 7; // emiting variation
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PartSys->sources[0].var = 7; // emiting variation
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PartSys->sources[0].source.x = PartSys->maxX >> 1; // set emitter to center
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PartSys->sources[0].source.x = PartSys->maxX >> 1; // set emitter to center
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PartSys->sources[0].source.y = PartSys->maxY >> 1;
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PartSys->sources[0].source.y = PartSys->maxY >> 1;
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@ -9045,7 +9045,7 @@ uint16_t mode_particlegalaxy(void) {
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PartSys->particles[i].sat = distance << 1; // turn white towards center
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PartSys->particles[i].sat = distance << 1; // turn white towards center
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}
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}
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}
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}
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if(SEGMENT.custom3 == 31) // color by age but mapped to 1024 as particles have a long life, since age is random, this gives more or less random colors
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if(SEGMENT.custom3 == 31) // color by age but mapped to 1024 as particles have a long life, since age is random, this gives more or less random colors but
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PartSys->particles[i].hue = PartSys->particles[i].ttl >> 2;
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PartSys->particles[i].hue = PartSys->particles[i].ttl >> 2;
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else if(SEGMENT.custom3 == 0) // color by distance
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else if(SEGMENT.custom3 == 0) // color by distance
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PartSys->particles[i].hue = map(distance, 20, (PartSys->maxX + PartSys->maxY) >> 2, 0, 180); // color by distance to center
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PartSys->particles[i].hue = map(distance, 20, (PartSys->maxX + PartSys->maxY) >> 2, 0, 180); // color by distance to center
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