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https://github.com/wled/WLED.git
synced 2025-07-19 08:46:34 +00:00
revert removal of adding with saturation, renamed 'fast' to 'saturate'
- blurring now uses desaturated adding: it is faster most of the times and blurring adds scaled colors so should rarely (ever?) saturate, I saw no visual difference in tests. - formatting
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18
wled00/FX.h
18
wled00/FX.h
@ -595,9 +595,9 @@ typedef struct Segment {
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void fadeToBlackBy(uint8_t fadeBy);
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inline void blendPixelColor(int n, uint32_t color, uint8_t blend) { setPixelColor(n, color_blend(getPixelColor(n), color, blend)); }
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inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColor(int n, uint32_t color) { setPixelColor(n, color_add(getPixelColor(n), color)); }
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inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0) { addPixelColor(n, RGBW32(r,g,b,w)); }
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inline void addPixelColor(int n, CRGB c) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0)); }
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inline void addPixelColor(int n, uint32_t color, bool saturate = false) { setPixelColor(n, color_add(getPixelColor(n), color, saturate)); }
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inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool saturate = false) { addPixelColor(n, RGBW32(r,g,b,w), saturate); }
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inline void addPixelColor(int n, CRGB c, bool saturate = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), saturate); }
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inline void fadePixelColor(uint16_t n, uint8_t fade) { setPixelColor(n, color_fade(getPixelColor(n), fade, true)); }
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[[gnu::hot]] uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255) const;
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[[gnu::hot]] uint32_t color_wheel(uint8_t pos) const;
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@ -632,9 +632,9 @@ typedef struct Segment {
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// 2D support functions
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inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColorXY(int x, int y, uint32_t color) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color)); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColorXY(x, y, RGBW32(r,g,b,w)); }
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inline void addPixelColorXY(int x, int y, CRGB c) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
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inline void addPixelColorXY(int x, int y, uint32_t color, bool saturate = false) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, saturate)); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool saturate = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), saturate); }
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inline void addPixelColorXY(int x, int y, CRGB c, bool saturate = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), saturate); }
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inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); }
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void box_blur(unsigned r = 1U, bool smear = false); // 2D box blur
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void blur2D(uint8_t blur_amount, bool smear = false);
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@ -670,9 +670,9 @@ typedef struct Segment {
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inline uint32_t getPixelColorXY(int x, int y) { return getPixelColor(x); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColorXY(int x, int y, uint32_t color) { addPixelColor(x, color); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColor(x, RGBW32(r,g,b,w)); }
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inline void addPixelColorXY(int x, int y, CRGB c) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
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inline void addPixelColorXY(int x, int y, uint32_t color, bool saturate = false) { addPixelColor(x, color, saturate); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool saturate = false) { addPixelColor(x, RGBW32(r,g,b,w), saturate); }
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inline void addPixelColorXY(int x, int y, CRGB c, bool saturate = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), saturate); }
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inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
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inline void box_blur(unsigned i, bool vertical, fract8 blur_amount) {}
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inline void blur2D(uint8_t blur_amount, bool smear = false) {}
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@ -188,7 +188,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col)
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int yY = y;
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for (int j = 0; j < grouping; j++) { // groupping vertically
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if(yY >= H) break;
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if (yY >= H) break;
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int xX = x;
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for (int g = 0; g < grouping; g++) { // groupping horizontally
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if (xX >= W) continue; // we have reached one dimension's end
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@ -1169,7 +1169,7 @@ uint32_t Segment::color_wheel(uint8_t pos) const {
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pos = 255 - pos;
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if (pos < 85) {
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return RGBW32((255 - pos * 3), 0, (pos * 3), w);
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} else if(pos < 170) {
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} else if (pos < 170) {
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pos -= 85;
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return RGBW32(0, (pos * 3), (255 - pos * 3), w);
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} else {
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@ -36,7 +36,7 @@ uint32_t color_blend(uint32_t color1, uint32_t color2, uint16_t blend, bool b16)
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* original idea: https://github.com/Aircoookie/WLED/pull/2465 by https://github.com/Proto-molecule
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* heavily optimized for speed by @dedehai
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*/
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uint32_t color_add(uint32_t c1, uint32_t c2)
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uint32_t color_add(uint32_t c1, uint32_t c2, bool desat)
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{
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if (c1 == BLACK) return c2;
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if (c2 == BLACK) return c1;
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@ -47,7 +47,8 @@ uint32_t color_add(uint32_t c1, uint32_t c2)
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uint32_t w = wg >> 16;
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uint32_t g = wg & 0xFFFF;
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unsigned max = r; // check for overflow note: not checking and just topping out at 255 (formerly 'fast') is not any faster (but even slower if not overflowing)
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if(desat) { // desaturate
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unsigned max = r; // check for overflow note
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max = g > max ? g : max;
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max = b > max ? b : max;
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max = w > max ? w : max;
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@ -59,6 +60,14 @@ uint32_t color_add(uint32_t c1, uint32_t c2)
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}
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else wg = wg << 8; //shift white and green back to correct position
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return rb | wg;
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}
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else {
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r = r > 255 ? 255 : r;
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g = g > 255 ? 255 : g;
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b = b > 255 ? 255 : b;
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w = w > 255 ? 255 : w;
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return RGBW32(r,g,b,w);
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}
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}
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/*
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@ -79,8 +79,8 @@ class NeoGammaWLEDMethod {
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};
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#define gamma32(c) NeoGammaWLEDMethod::Correct32(c)
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#define gamma8(c) NeoGammaWLEDMethod::rawGamma8(c)
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[[gnu::hot]] uint32_t color_blend(uint32_t,uint32_t,uint16_t,bool b16=false);
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[[gnu::hot]] uint32_t color_add(uint32_t,uint32_t);
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[[gnu::hot]] uint32_t color_blend(uint32_t, uint32_t, uint16_t, bool b16=false);
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[[gnu::hot]] uint32_t color_add(uint32_t, uint32_t, bool desat = false);
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[[gnu::hot]] uint32_t color_fade(uint32_t c1, uint8_t amount, bool video=false);
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[[gnu::hot]] CRGB ColorFromPaletteWLED(const CRGBPalette16 &pal, unsigned index, uint8_t brightness = (uint8_t)255U, TBlendType blendType = LINEARBLEND);
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CRGBPalette16 generateHarmonicRandomPalette(CRGBPalette16 &basepalette);
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