diff --git a/wled00/FX.cpp b/wled00/FX.cpp index 6fafbaafd..a680de64d 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -8494,7 +8494,7 @@ uint16_t mode_particleimpact(void) { PartSys->setBounceY(true); // always use ground bounce PartSys->setWallRoughness(220); // high roughness numMeteors = min(PartSys->numSources, (uint32_t)NUMBEROFSOURCES); - for (i = 0; i < numMeteors; i++) { + for (uint32_t i = 0; i < numMeteors; i++) { PartSys->sources[i].source.ttl = hw_random16(10 * i); // set initial delay for meteors PartSys->sources[i].source.vy = 10; // at positive speeds, no particles are emitted and if particle dies, it will be relaunched }