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PS Bugfix: revert gamma correction for color, not brightness setting
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591dbe387c
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@ -601,7 +601,7 @@ void ParticleSystem2D::render() {
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hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
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hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
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}
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}
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}
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}
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if(gammaCorrectBri) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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if(gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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renderParticle(i, brightness, baseRGB, particlesettings.wrapX, particlesettings.wrapY);
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renderParticle(i, brightness, baseRGB, particlesettings.wrapX, particlesettings.wrapY);
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}
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}
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@ -675,7 +675,7 @@ __attribute__((optimize("O2"))) void ParticleSystem2D::renderParticle(const uint
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// - scale brigthness with gamma correction (done in render())
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// - scale brigthness with gamma correction (done in render())
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// - apply inverse gamma correction to brightness values
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// - apply inverse gamma correction to brightness values
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// - gamma is applied again in show() -> the resulting brightness distribution is linear but gamma corrected in total
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// - gamma is applied again in show() -> the resulting brightness distribution is linear but gamma corrected in total
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if(gammaCorrectBri) {
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if(gammaCorrectCol) {
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pxlbrightness[0] = gamma8inv(pxlbrightness[0]); // use look-up-table for invers gamma
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pxlbrightness[0] = gamma8inv(pxlbrightness[0]); // use look-up-table for invers gamma
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pxlbrightness[1] = gamma8inv(pxlbrightness[1]);
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pxlbrightness[1] = gamma8inv(pxlbrightness[1]);
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pxlbrightness[2] = gamma8inv(pxlbrightness[2]);
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pxlbrightness[2] = gamma8inv(pxlbrightness[2]);
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@ -1458,7 +1458,7 @@ void ParticleSystem1D::render() {
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hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
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hsv2rgb(baseHSV, baseRGB.color32); // convert back to RGB
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}
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}
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}
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}
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if(gammaCorrectBri) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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if(gammaCorrectCol) brightness = gamma8(brightness); // apply gamma correction, used for gamma-inverted brightness distribution
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renderParticle(i, brightness, baseRGB, particlesettings.wrap);
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renderParticle(i, brightness, baseRGB, particlesettings.wrap);
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}
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}
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// apply smear-blur to rendered frame
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// apply smear-blur to rendered frame
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@ -1519,7 +1519,7 @@ __attribute__((optimize("O2"))) void ParticleSystem1D::renderParticle(const uint
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// - scale brigthness with gamma correction (done in render())
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// - scale brigthness with gamma correction (done in render())
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// - apply inverse gamma correction to brightness values
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// - apply inverse gamma correction to brightness values
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// - gamma is applied again in show() -> the resulting brightness distribution is linear but gamma corrected in total
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// - gamma is applied again in show() -> the resulting brightness distribution is linear but gamma corrected in total
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if(gammaCorrectBri) {
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if(gammaCorrectCol) {
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pxlbrightness[0] = gamma8inv(pxlbrightness[0]); // use look-up-table for invers gamma
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pxlbrightness[0] = gamma8inv(pxlbrightness[0]); // use look-up-table for invers gamma
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pxlbrightness[1] = gamma8inv(pxlbrightness[1]);
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pxlbrightness[1] = gamma8inv(pxlbrightness[1]);
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}
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}
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