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Fix for odd Dallas sensor "not found" behaviour.
Minor flash use reduction.
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@ -42,6 +42,8 @@ class UsermodTemperature : public Usermod {
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bool waitingForConversion = false;
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// flag set at startup if DS18B20 sensor not found, avoids trying to keep getting
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// temperature if flashed to a board without a sensor attached
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bool sensorFound = false;
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bool enabled = true;
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// strings to reduce flash memory usage (used more than twice)
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@ -87,7 +89,9 @@ class UsermodTemperature : public Usermod {
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uint8_t deviceAddress[8] = {0,0,0,0,0,0,0,0};
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// find out if we have DS18xxx sensor attached
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oneWire->reset_search();
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delay(10);
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while (oneWire->search(deviceAddress)) {
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DEBUG_PRINTLN(F("Found something..."));
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if (oneWire->crc8(deviceAddress, 7) == deviceAddress[7]) {
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switch (deviceAddress[0]) {
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case 0x10: // DS18S20
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@ -114,15 +118,16 @@ class UsermodTemperature : public Usermod {
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if (temperaturePin >= 0 && pinManager.allocatePin(temperaturePin)) {
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oneWire = new OneWire(temperaturePin);
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if (!oneWire->reset())
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enabled = false; // resetting 1-Wire bus yielded an error
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sensorFound = false; // resetting 1-Wire bus yielded an error
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else
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while ((enabled=findSensor()) && retries--) delay(25); // try to find sensor
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while ((sensorFound=findSensor()) && retries--) delay(25); // try to find sensor
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} else {
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if (temperaturePin >= 0) DEBUG_PRINTLN(F("Temperature pin allocation failed."));
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temperaturePin = -1; // allocation failed
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enabled = false;
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sensorFound = false;
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}
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}
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lastMeasurement = millis() - readingInterval + 10000;
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initDone = true;
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}
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@ -190,7 +195,7 @@ class UsermodTemperature : public Usermod {
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JsonArray temp = user.createNestedArray(FPSTR(_name));
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//temp.add(F("Loaded."));
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if (temperature <= -100) {
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if (temperature <= -100.0 || (!sensorFound && temperature == -1.0)) {
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temp.add(0);
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temp.add(F(" Sensor Error!"));
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return;
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@ -262,8 +267,10 @@ class UsermodTemperature : public Usermod {
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temperaturePin = newTemperaturePin;
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DEBUG_PRINTLN(F(" config loaded."));
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} else {
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DEBUG_PRINTLN(F(" config (re)loaded."));
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// changing paramters from settings page
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if (newTemperaturePin != temperaturePin) {
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DEBUG_PRINTLN(F("Re-init temperature."));
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// deallocate pin and release memory
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delete oneWire;
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pinManager.deallocatePin(temperaturePin);
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@ -271,7 +278,6 @@ class UsermodTemperature : public Usermod {
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// initialise
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setup();
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}
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DEBUG_PRINTLN(F(" config (re)loaded."));
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}
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// use "return !top["newestParameter"].isNull();" when updating Usermod with new features
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return !top[FPSTR(_parasite)].isNull();
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@ -408,8 +408,7 @@ function loadPresets(callback = null)
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clearErrorToast();
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pJson = json;
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populatePresets();
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// Create UI update WS handler
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,1000);
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reconnectWS();
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if (callback) callback();
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})
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.catch(function (error) {
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@ -435,8 +434,7 @@ function loadPalettes(callback = null)
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clearErrorToast();
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lJson = Object.entries(json);
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populatePalettes();
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// Create UI update WS handler
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,1000);
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reconnectWS();
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if (callback) callback();
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})
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.catch(function (error) {
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@ -566,8 +564,7 @@ function loadInfo(callback=null)
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pmt = json.fs.pmt;
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showNodes();
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populateInfo(json);
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// Create UI update WS handler
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if (!ws && json.ws > -1) setTimeout(makeWS,1000);
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reconnectWS();
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reqsLegal = true;
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if (callback) callback();
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})
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@ -762,8 +759,7 @@ function loadNodes()
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.then(json => {
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clearErrorToast();
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populateNodes(lastinfo, json);
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// Create UI update WS handler
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,1000);
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reconnectWS();
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})
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.catch(function (error) {
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showToast(error, true);
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@ -1083,6 +1079,10 @@ function makeWS() {
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}
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}
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function reconnectWS() {// Create UI update WS handler
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,1000);
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}
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function readState(s,command=false)
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{
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if (!s) return false;
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@ -1209,8 +1209,7 @@ function requestJson(command, rinfo = true, verbose = true, callback = null)
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var s = json.state ? json.state : json;
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readState(s);
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reqsLegal = true;
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// Create UI update WS handler
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,1000);
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reconnectWS();
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if (callback) callback();
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})
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.catch(function (error) {
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4373
wled00/html_ui.h
4373
wled00/html_ui.h
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