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fixed include, bugfix in random palette handling
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@ -223,7 +223,7 @@ CRGBPalette16 IRAM_ATTR &Segment::loadPalette(CRGBPalette16 &targetPalette, uint
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case 1: {//periodically replace palette with a random one
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case 1: {//periodically replace palette with a random one
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unsigned long timeSinceLastChange = millis() - _lastPaletteChange;
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unsigned long timeSinceLastChange = millis() - _lastPaletteChange;
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if (timeSinceLastChange > randomPaletteChangeTime * 1000U) {
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if (timeSinceLastChange > randomPaletteChangeTime * 1000U) {
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_randomPalette = _newRandomPalette;
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//_randomPalette = _newRandomPalette;
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_newRandomPalette = generateRandomPalette(&_randomPalette);
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_newRandomPalette = generateRandomPalette(&_randomPalette);
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_lastPaletteChange = millis();
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_lastPaletteChange = millis();
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handleRandomPalette(); // do a 1st pass of blend
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handleRandomPalette(); // do a 1st pass of blend
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@ -1,7 +1,6 @@
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#ifndef WLED_FCN_DECLARE_H
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#ifndef WLED_FCN_DECLARE_H
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#define WLED_FCN_DECLARE_H
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#define WLED_FCN_DECLARE_H
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#include "FastLED.h"
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/*
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/*
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* All globally accessible functions are declared here
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* All globally accessible functions are declared here
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*/
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*/
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@ -177,6 +177,7 @@ using PSRAMDynamicJsonDocument = BasicJsonDocument<PSRAM_Allocator>;
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#define PSRAMDynamicJsonDocument DynamicJsonDocument
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#define PSRAMDynamicJsonDocument DynamicJsonDocument
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#endif
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#endif
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#include "FastLED.h"
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#include "const.h"
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#include "const.h"
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#include "fcn_declare.h"
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#include "fcn_declare.h"
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#include "NodeStruct.h"
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#include "NodeStruct.h"
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