diff --git a/wled00/FX_2Dfcn.cpp b/wled00/FX_2Dfcn.cpp index 0e31083df..5a7dc76d3 100644 --- a/wled00/FX_2Dfcn.cpp +++ b/wled00/FX_2Dfcn.cpp @@ -652,9 +652,9 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, case 60: bits = pgm_read_byte_near(&console_font_5x12[(chr * h) + i]); break; // 5x12 font default: return; } - uint32_t col = ColorFromPaletteWLED(grad, (i+1)*255/h, 255, NOBLEND); + uint32_t c = ColorFromPaletteWLED(grad, (i+1)*255/h, 255, NOBLEND); // pre-scale color for all pixels - col = color_fade(col, _segBri); + c = color_fade(c, _segBri); _colorScaled = true; for (int j = 0; j= (int)vWidth() || y0 < 0 || y0 >= (int)vHeight()) continue; // drawing off-screen if (((bits>>(j+(8-w))) & 0x01)) { // bit set - setPixelColorXY(x0, y0, col); + setPixelColorXY(x0, y0, c); } } _colorScaled = false; diff --git a/wled00/colors.cpp b/wled00/colors.cpp index c059ea9db..27c9c8289 100644 --- a/wled00/colors.cpp +++ b/wled00/colors.cpp @@ -98,30 +98,30 @@ uint32_t color_fade(uint32_t c1, uint8_t amount, bool video) // 1:1 replacement of fastled function optimized for ESP, slightly faster, more accurate and uses less flash (~ -200bytes) uint32_t ColorFromPaletteWLED(const CRGBPalette16& pal, unsigned index, uint8_t brightness, TBlendType blendType) { - if (blendType == LINEARBLEND_NOWRAP) { - index = (index*240) >> 8; // Blend range is affected by lo4 blend of values, remap to avoid wrapping - } - unsigned hi4 = byte(index) >> 4; - const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + (hi4 * sizeof(CRGB))); - unsigned red1 = entry->r; - unsigned green1 = entry->g; - unsigned blue1 = entry->b; - if (blendType != NOBLEND) { - if (hi4 == 15) entry = &(pal[0]); - else ++entry; - unsigned f2 = ((index & 0x0F) << 4) + 1; // +1 so we scale by 256 as a max value, then result can just be shifted by 8 - unsigned f1 = (257 - f2); // f2 is 1 minimum, so this is 256 max - red1 = (red1 * f1 + (unsigned)entry->r * f2) >> 8; - green1 = (green1 * f1 + (unsigned)entry->g * f2) >> 8; - blue1 = (blue1 * f1 + (unsigned)entry->b * f2) >> 8; - } - if (brightness < 255) { // note: zero checking could be done to return black but that is hardly ever used so it is omitted - uint32_t scale = brightness + 1; // adjust for rounding (bitshift) - red1 = (red1 * scale) >> 8; - green1 = (green1 * scale) >> 8; - blue1 = (blue1 * scale) >> 8; - } - return RGBW32(red1,green1,blue1,0); + if (blendType == LINEARBLEND_NOWRAP) { + index = (index*240) >> 8; // Blend range is affected by lo4 blend of values, remap to avoid wrapping + } + unsigned hi4 = byte(index) >> 4; + const CRGB* entry = (CRGB*)((uint8_t*)(&(pal[0])) + (hi4 * sizeof(CRGB))); + unsigned red1 = entry->r; + unsigned green1 = entry->g; + unsigned blue1 = entry->b; + if (blendType != NOBLEND) { + if (hi4 == 15) entry = &(pal[0]); + else ++entry; + unsigned f2 = ((index & 0x0F) << 4) + 1; // +1 so we scale by 256 as a max value, then result can just be shifted by 8 + unsigned f1 = (257 - f2); // f2 is 1 minimum, so this is 256 max + red1 = (red1 * f1 + (unsigned)entry->r * f2) >> 8; + green1 = (green1 * f1 + (unsigned)entry->g * f2) >> 8; + blue1 = (blue1 * f1 + (unsigned)entry->b * f2) >> 8; + } + if (brightness < 255) { // note: zero checking could be done to return black but that is hardly ever used so it is omitted + uint32_t scale = brightness + 1; // adjust for rounding (bitshift) + red1 = (red1 * scale) >> 8; + green1 = (green1 * scale) >> 8; + blue1 = (blue1 * scale) >> 8; + } + return RGBW32(red1,green1,blue1,0); } void setRandomColor(byte* rgb)