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Remove re-seeding FastLED random8/random16 in FX
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@ -4075,6 +4075,7 @@ static const char _data_FX_MODE_PHASEDNOISE[] PROGMEM = "Phased Noise@!,!;!,!;!"
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uint16_t mode_twinkleup(void) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
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uint16_t prevSeed = random16_get_seed(); // save seed so we can restore it at the end of the function
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random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
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for (int i = 0; i < SEGLEN; i++) {
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@ -4084,6 +4085,7 @@ uint16_t mode_twinkleup(void) { // A very short twinkle routine
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SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(random8()+strip.now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
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}
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random16_set_seed(prevSeed); // restore original seed so other effects can use "random" PRNG
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return FRAMETIME;
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}
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static const char _data_FX_MODE_TWINKLEUP[] PROGMEM = "Twinkleup@!,Intensity;!,!;!;;m12=0";
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@ -5025,7 +5027,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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if (SEGENV.call == 0 || strip.now - SEGMENT.step > 3000) {
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SEGENV.step = strip.now;
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SEGENV.aux0 = 0;
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random16_set_seed(millis()>>2); //seed the random generator
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//random16_set_seed(millis()>>2); //seed the random generator
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//give the leds random state and colors (based on intensity, colors from palette or all posible colors are chosen)
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for (int x = 0; x < cols; x++) for (int y = 0; y < rows; y++) {
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@ -5755,7 +5757,7 @@ uint16_t mode_2Dcrazybees(void) {
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uint8_t posX, posY, aimX, aimY, hue;
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int8_t deltaX, deltaY, signX, signY, error;
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void aimed(uint16_t w, uint16_t h) {
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random16_set_seed(millis());
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//random16_set_seed(millis());
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aimX = random8(0, w);
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aimY = random8(0, h);
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hue = random8();
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@ -5842,7 +5844,7 @@ uint16_t mode_2Dghostrider(void) {
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if (SEGENV.aux0 != cols || SEGENV.aux1 != rows) {
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SEGENV.aux0 = cols;
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SEGENV.aux1 = rows;
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random16_set_seed(strip.now);
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//random16_set_seed(strip.now);
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lighter->angleSpeed = random8(0,20) - 10;
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lighter->gAngle = random16();
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lighter->Vspeed = 5;
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