* added #include <Arduino.h> - this is basically what the preprocessing tool (wled.ino -> wled00.ino.cpp) does
* added a comment that Arduino IDE is not supported, use platformIO.
Setup is really easy, after first boot and WiFi/LEDs setup:
go to wled.local/edit and upload a couple image to WLed's filesystem.
Only PNG is supported right now, further support for GIF is planned.
The image should be as wide as the 1D segment you want to apply to.
When done, go to the Effect page on the UI, select "POV Image" effect.
You could also update the image with a post to the JSON-API like this:
curl -X POST http://[wled]/json/state -d '{"seg":{"id":0,"fx":114,"f":"/axel.png"}}'
The segment should move at around 120RPM (that's 2revolutions per seconds) for an image to showup.
More informations and pictures here : https://lumina.toys
* speedup: add functions to only blur rows or columns (50% faster)
* fire2012: tinkering with bur options. Vertical blur only when slider < 64 (faster); extra blur for slider values >192 (bush burn)
On ESP8266, it isn't permissible to call delay() in system context;
ensure this is legal before waiting.
On ESP32, use an operating system mutex to ensure consistent variable
state in a multicore environment, and manage the wait without needing
to loop.
before a x=32 (n times of 16) had not equal sized bars, but first was
a single pixel and later a bar had 3 pixel width. This solves it to
have always 2 pixel sized bars.
I have to admit that I did not test with other pixel dimensions.
boot-up delay to fix wifi not starting in some setups
use
`-D WLED_BOOTUPDELAY=500` (or some other delay you want, in milliseconds)
in platformio env definition to add 500ms of delay before hardware init.
* fixed a few typo's in comments
* fixed 8266 specific warning about 'comparison of integer expressions of different signedness'
based on recommendations made by @willmmiles:
* make sure that audioSyncPacket is the same size (44bytes) on all platforms
* use static buffer for receiving (avoids heap fragmentation)
* copy receive buffer to local audioSyncPacket struct - avoids alignment problems
* esp32 only: to stay in sync with UDP, Udp.flush() is needed when Udp.parsePacket() is _not_ followed by Udp.read()