* changed some parameters to "pointer to const", so compiler can better optimize code size and performance - because data behind a const pointer will never be modified by the called function.
* made setPixelColor `const`
* fixed a few potentially uninitialized local vars (the may have random values if not initialized)
* avoid shadowing "state" in handleSerial()
* plus a few very minor improvements
- removing WS2812FX::setMode()
- removing WS2812FX::setColor()
- removing floating point in transition
- color handling modification in set.cpp
- replaced uint8_t with unsigned in function parameters
- inlined WS2812FX::isUpdating()
- (MAY BE BREAKING) alexa & smartnest update
- transitions always enabled (use delay 0 to disable)
- optimisation in on/off fade
- fix for palette/color blend when blending style is not fade
- various tweaks and optimisations
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
- remove excessive segments
- ignore inactive segments if not syncing bounds
- send UDP/WS on segment change
- pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
- caveat: devices have to be on the same channel
- clashes with WizMote handling ATM
art-net transmit was not sending out LEDs, but only transmitted headers repeatedly (thanks @troyhacks for noticing).
Actually such problems can be found by newer compilers, so i've added the warning option to [esp32_idf_V4].
wled00/udp.cpp: In function 'uint8_t realtimeBroadcast(uint8_t, IPAddress, uint16_t, uint8_t*, uint8_t, bool)':
wled00/udp.cpp:824:40: warning: declaration of 'byte buffer [12]' shadows a parameter [-Wshadow=compatible-local]
byte buffer[ART_NET_HEADER_SIZE];
^
wled00/udp.cpp:720:85: note: shadowed declaration is here
uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8_t *buffer, uint8_t bri, bool isRGBW) {
Like DDP, this allows WLED to address network systems using the Art-Net protocol.
Universe starts at zero, because that's the first universe in Art-Net.
Works with RGB. It's coded to also work with RGBW, but I couldn't find a great place to enable it without mucking with things I don't understand.