WLED/usermods/TetrisAI_v2/gridcolor.h
muebau 5f0c6fce74 fixed static or global variables
use of strip.now instead of millis()
use float instead of double
respond to changes in segment size
make effect usable with multible segments
2024-05-23 18:51:55 +02:00

140 lines
3.4 KiB
C++

/******************************************************************************
* @file : gridcolor.h
* @brief : contains the tetris grid as 8bit indexed color version
******************************************************************************
* @attention
*
* Copyright (c) muebau 2023
* All rights reserved.</center></h2>
*
******************************************************************************
*/
#ifndef __GRIDCOLOR_H__
#define __GRIDCOLOR_H__
#include <stdint.h>
#include <stdbool.h>
#include <vector>
#include "gridbw.h"
#include "gridcolor.h"
using namespace std;
class GridColor
{
private:
public:
uint8_t width;
uint8_t height;
GridBW gridBW;
std::vector<uint8_t> pixels;
GridColor(uint8_t width, uint8_t height):
width(width),
height(height),
gridBW(width, height),
pixels(width* height)
{}
void clear()
{
for (uint8_t y = 0; y < height; y++)
{
gridBW.pixels[y] = 0x0;
for (int8_t x = 0; x < width; x++)
{
*getPixel(x, y) = 0;
}
}
}
void placePiece(Piece* piece, uint8_t x, uint8_t y)
{
for (uint8_t pieceY = 0; pieceY < piece->getRotation().height; pieceY++)
{
for (uint8_t pieceX = 0; pieceX < piece->getRotation().width; pieceX++)
{
if (piece->getPixel(pieceX, pieceY))
{
*getPixel(x + pieceX, y + pieceY) = piece->pieceData->colorIndex;
}
}
}
}
void erasePiece(Piece* piece, uint8_t x, uint8_t y)
{
for (uint8_t pieceY = 0; pieceY < piece->getRotation().height; pieceY++)
{
for (uint8_t pieceX = 0; pieceX < piece->getRotation().width; pieceX++)
{
if (piece->getPixel(pieceX, pieceY))
{
*getPixel(x + pieceX, y + pieceY) = 0;
}
}
}
}
void cleanupFullLines()
{
uint8_t offset = 0;
//from "height - 1" to "0", so from bottom row to top
for (uint8_t y = height; y-- > 0; )
{
if (gridBW.isLineFull(y))
{
offset++;
for (uint8_t x = 0; x < width; x++)
{
pixels[y * width + x] = 0;
}
continue;
}
if (offset > 0)
{
if (gridBW.pixels[y])
{
for (uint8_t x = 0; x < width; x++)
{
pixels[(y + offset) * width + x] = pixels[y * width + x];
pixels[y * width + x] = 0;
}
}
}
}
gridBW.cleanupFullLines();
}
uint8_t* getPixel(uint8_t x, uint8_t y)
{
return &pixels[y * width + x];
}
void sync()
{
for (uint8_t y = 0; y < height; y++)
{
gridBW.pixels[y] = 0x0;
for (int8_t x = 0; x < width; x++)
{
gridBW.pixels[y] <<= 1;
if (*getPixel(x, y) != 0)
{
gridBW.pixels[y] |= 0x1;
}
}
}
}
void reset()
{
gridBW.reset();
pixels.clear();
pixels.resize(width* height);
clear();
}
};
#endif /* __GRIDCOLOR_H__ */