2024-01-21 17:28:10 +01:00

185 lines
3.7 KiB
C++

/******************************************************************************
* @file : pieces.h
* @brief : contains the tetris pieces with their colors indecies
******************************************************************************
* @attention
*
* Copyright (c) muebau 2022
* All rights reserved.</center></h2>
*
******************************************************************************
*/
#ifndef __PIECES_H__
#define __PIECES_H__
#include <stdint.h>
#include <stdbool.h>
#include <bitset>
#include <cstddef>
#include <cassert>
#include <iostream>
#define numPieces 7
struct PieceRotation
{
uint8_t width;
uint8_t height;
uint16_t rows;
};
struct PieceData
{
uint8_t rotCount;
uint8_t colorIndex;
PieceRotation rotations[4];
};
PieceData piecesData[numPieces] = {
// I
{
2,
1,
{
{ 1, 4, 0b0001000100010001},
{ 4, 1, 0b0000000000001111}
}
},
// O
{
1,
2,
{
{ 2, 2, 0b0000000000110011}
}
},
// Z
{
2,
3,
{
{ 3, 2, 0b0000000001100011},
{ 2, 3, 0b0000000100110010}
}
},
// S
{
2,
4,
{
{ 3, 2, 0b0000000000110110},
{ 2, 3, 0b0000001000110001}
}
},
// L
{
4,
5,
{
{ 2, 3, 0b0000001000100011},
{ 3, 2, 0b0000000001110100},
{ 2, 3, 0b0000001100010001},
{ 3, 2, 0b0000000000010111}
}
},
// J
{
4,
6,
{
{ 2, 3, 0b0000000100010011},
{ 3, 2, 0b0000000001000111},
{ 2, 3, 0b0000001100100010},
{ 3, 2, 0b0000000001110001}
}
},
// T
{
4,
7,
{
{ 3, 2, 0b0000000001110010},
{ 2, 3, 0b0000000100110001},
{ 3, 2, 0b0000000000100111},
{ 2, 3, 0b0000001000110010}
}
},
};
class Piece
{
private:
public:
uint8_t x;
uint8_t y;
PieceData* pieceData;
uint8_t rotation;
uint8_t landingY;
Piece(uint8_t pieceIndex = 0):
x(0),
y(0),
rotation(0),
landingY(0)
{
this->pieceData = &piecesData[pieceIndex];
}
void reset()
{
this->rotation = 0;
this->x = 0;
this->y = 0;
this->landingY = 0;
}
uint32_t getGridRow(uint8_t x, uint8_t y, uint8_t width)
{
if (x < width)
{
//shift the row with the "top-left" position to the "x" position
auto shiftx = (width - 1) - x;
auto topleftx = (getRotation().width - 1);
auto finalShift = shiftx - topleftx;
auto row = getRow(y);
auto finalResult = row << finalShift;
return finalResult;
}
return 0xffffffff;
}
uint8_t getRow(uint8_t y)
{
if (y < 4)
{
return (getRotation().rows >> (12 - (4 * y))) & 0xf;
}
return 0xf;
}
bool getPixel(uint8_t x, uint8_t y)
{
if(x > getRotation().width - 1 || y > getRotation().height - 1 )
{
return false;
}
if (x < 4 && y < 4)
{
return (getRow((4 - getRotation().height) + y) >> (3 - ((4 - getRotation().width) + x))) & 0x1;
}
return false;
}
PieceRotation getRotation()
{
return this->pieceData->rotations[rotation];
}
};
#endif /* __PIECES_H__ */