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https://github.com/arduino/arduino-ide.git
synced 2025-11-10 18:59:28 +00:00
feat: expose Arduino state to VS Code extensions
- Update a shared state on fqbn, port, sketch path, and etc. changes. VS Code extensions can access it and listen on changes. - Force VISX activation order: API VSIX starts first. Signed-off-by: dankeboy36 <dankeboy36@gmail.com>
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@@ -0,0 +1,179 @@
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import { DisposableCollection } from '@theia/core/lib/common/disposable';
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import URI from '@theia/core/lib/common/uri';
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import { inject, injectable } from '@theia/core/shared/inversify';
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import { HostedPluginSupport } from '@theia/plugin-ext/lib/hosted/browser/hosted-plugin';
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import type { ArduinoState } from 'vscode-arduino-api';
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import {
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BoardsService,
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CompileSummary,
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Port,
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isCompileSummary,
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} from '../../common/protocol';
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import {
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toApiBoardDetails,
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toApiCompileSummary,
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toApiPort,
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} from '../../common/protocol/arduino-context-mapper';
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import type { BoardsConfig } from '../boards/boards-config';
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import { BoardsDataStore } from '../boards/boards-data-store';
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import { BoardsServiceProvider } from '../boards/boards-service-provider';
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import { CurrentSketch } from '../sketches-service-client-impl';
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import { SketchContribution } from './contribution';
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interface UpdateStateParams<T extends ArduinoState> {
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readonly key: keyof T;
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readonly value: T[keyof T];
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}
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/**
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* Contribution for updating the Arduino state, such as the FQBN, selected port, and sketch path changes via commands, so other VS Code extensions can access it.
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* See [`vscode-arduino-api`](https://github.com/dankeboy36/vscode-arduino-api#api) for more details.
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*/
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@injectable()
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export class UpdateArduinoState extends SketchContribution {
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@inject(BoardsService)
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private readonly boardsService: BoardsService;
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@inject(BoardsServiceProvider)
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private readonly boardsServiceProvider: BoardsServiceProvider;
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@inject(BoardsDataStore)
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private readonly boardsDataStore: BoardsDataStore;
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@inject(HostedPluginSupport)
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private readonly hostedPluginSupport: HostedPluginSupport;
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private readonly toDispose = new DisposableCollection();
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override onStart(): void {
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this.toDispose.pushAll([
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this.boardsServiceProvider.onBoardsConfigChanged((config) =>
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this.updateBoardsConfig(config)
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),
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this.sketchServiceClient.onCurrentSketchDidChange((sketch) =>
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this.updateSketchPath(sketch)
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),
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this.configService.onDidChangeDataDirUri((dataDirUri) =>
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this.updateDataDirPath(dataDirUri)
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),
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this.configService.onDidChangeSketchDirUri((userDirUri) =>
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this.updateUserDirPath(userDirUri)
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),
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this.commandService.onDidExecuteCommand(({ commandId, args }) => {
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if (
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commandId === 'arduino.languageserver.notifyBuildDidComplete' &&
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isCompileSummary(args[0])
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) {
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this.updateCompileSummary(args[0]);
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}
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}),
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this.boardsDataStore.onChanged((fqbn) => {
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const selectedFqbn =
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this.boardsServiceProvider.boardsConfig.selectedBoard?.fqbn;
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if (selectedFqbn && fqbn.includes(selectedFqbn)) {
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this.updateBoardDetails(selectedFqbn);
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}
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}),
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]);
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}
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override onReady(): void {
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this.boardsServiceProvider.reconciled.then(() => {
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this.updateBoardsConfig(this.boardsServiceProvider.boardsConfig);
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});
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this.updateSketchPath(this.sketchServiceClient.tryGetCurrentSketch());
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this.updateUserDirPath(this.configService.tryGetSketchDirUri());
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this.updateDataDirPath(this.configService.tryGetDataDirUri());
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}
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onStop(): void {
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this.toDispose.dispose();
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}
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private async updateSketchPath(
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sketch: CurrentSketch | undefined
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): Promise<void> {
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const sketchPath = CurrentSketch.isValid(sketch)
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? new URI(sketch.uri).path.fsPath()
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: undefined;
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return this.updateState({ key: 'sketchPath', value: sketchPath });
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}
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private async updateCompileSummary(
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compileSummary: CompileSummary
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): Promise<void> {
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const apiCompileSummary = toApiCompileSummary(compileSummary);
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return this.updateState({
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key: 'compileSummary',
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value: apiCompileSummary,
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});
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}
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private async updateBoardsConfig(
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boardsConfig: BoardsConfig.Config
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): Promise<void> {
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const fqbn = boardsConfig.selectedBoard?.fqbn;
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const port = boardsConfig.selectedPort;
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await this.updateFqbn(fqbn);
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await this.updateBoardDetails(fqbn);
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await this.updatePort(port);
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}
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private async updateFqbn(fqbn: string | undefined): Promise<void> {
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await this.updateState({ key: 'fqbn', value: fqbn });
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}
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private async updateBoardDetails(fqbn: string | undefined): Promise<void> {
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const unset = () =>
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this.updateState({ key: 'boardDetails', value: undefined });
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if (!fqbn) {
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return unset();
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}
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const [details, persistedData] = await Promise.all([
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this.boardsService.getBoardDetails({ fqbn }),
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this.boardsDataStore.getData(fqbn),
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]);
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if (!details) {
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return unset();
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}
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const apiBoardDetails = toApiBoardDetails({
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...details,
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configOptions:
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BoardsDataStore.Data.EMPTY === persistedData
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? details.configOptions
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: persistedData.configOptions.slice(),
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});
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return this.updateState({
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key: 'boardDetails',
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value: apiBoardDetails,
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});
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}
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private async updatePort(port: Port | undefined): Promise<void> {
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const apiPort = port && toApiPort(port);
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return this.updateState({ key: 'port', value: apiPort });
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}
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private async updateUserDirPath(userDirUri: URI | undefined): Promise<void> {
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const userDirPath = userDirUri?.path.fsPath();
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return this.updateState({
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key: 'userDirPath',
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value: userDirPath,
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});
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}
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private async updateDataDirPath(dataDirUri: URI | undefined): Promise<void> {
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const dataDirPath = dataDirUri?.path.fsPath();
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return this.updateState({
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key: 'dataDirPath',
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value: dataDirPath,
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});
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}
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private async updateState<T extends ArduinoState>(
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params: UpdateStateParams<T>
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): Promise<void> {
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await this.hostedPluginSupport.didStart;
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return this.commandService.executeCommand(
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'arduinoAPI.updateState',
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params
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);
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}
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}
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