
From now on, we avoid discarding the FQBN of the selected board if it was attached and recognized. Signed-off-by: Akos Kitta <kittaakos@typefox.io>
Arduino IDE
Download
You can download the latest version of the Arduino IDE application for the supported platforms from the GitHub release page or following the links in the following table.
Latest version
Platform | 32 bit | 64 bit |
---|---|---|
Linux | Linux 64 bit | |
Linux ARM | 🚧 Work in progress... | 🚧 Work in progress... |
Windows | Windows 64 bit installer Windows 64 bit MSI Windows 64 bit ZIP |
|
macOS | macOS 64 bit |
Previous versions
These are available from the GitHub releases page.
Nightly builds
These builds are generated every day at 03:00 GMT from the main
branch and
should be considered unstable. In order to get the latest nightly build
available for the supported platform, use the following links:
Platform | 32 bit | 64 bit |
---|---|---|
Linux | Nightly Linux 64 bit | |
Linux ARM | 🚧 Work in progress... | 🚧 Work in progress... |
Windows | Nightly Windows 64 bit installer Nightly Windows 64 bit MSI Nightly Windows 64 bit ZIP |
|
macOS | Nightly macOS 64 bit |
These links return an HTTP
302: Found
response, redirecting to latest generated builds by replacinglatest
with the latest available build date, using the format YYYYMMDD (i.e for 2019/Aug/06latest
is replaced with20190806
)
Build from source
If you’re familiar with TypeScript, the Theia IDE, and if you want to contribute to the project, you should be able to build the Arduino IDE locally. Please refer to the Theia IDE prerequisites documentation for the setup instructions.
Build
yarn
Rebuild the native dependencies
yarn rebuild:electron
Start
yarn start
CI
This project is built on GitHub Actions.
- Snapshot builds run when changes are pushed to the
main
branch, or when a PR is created against themain
branch. For the sake of the review and verification process, the build artifacts can be downloaded from the GitHub Actions page. Note: due to a limitation with the GH Actions UI, you cannot download a particular build, but you have to get all together inside thebuild-artifacts.zip
. - Nightly builds run every day at 03:00 GMT from the
main
branch. - Release builds run when a new tag is pushed to the remote. The tag must follow the semver. For instance,
1.2.3
is a correct tag, butv2.3.4
won't work. Steps to trigger a new release build:- Create a local tag:
git tag -a 1.2.3 -m "Creating a new tag for the `1.2.3` release."
- Push it to the remote:
git push origin 1.2.3
Creating a GH release
This section guides you through how to create a new release. Let's assume the current version is 0.1.3
and you want to release 0.2.0
.
- Make sure the
main
state represents what you want to release and you're onmain
. - Prepare a release-candidate build on a branch:
git branch 0.2.0-rc \
&& git checkout 0.2.0-rc
- Bump up the version number. It must be a valid semver and must be greater than the current one:
yarn update:version 0.2.0
- This should generate multiple outgoing changes with the version update.
- Commit your changes and push to the remote:
git add . \
&& git commit -s -m "Updated versions to 0.2.0" \
&& git push
- Create the GH PR the workflow starts automatically.
- Once you're happy with the RC, merge the changes to the
main
. - Create a tag and push it:
git tag -a 0.2.0 -m "0.2.0" \
&& git push origin 0.2.0
- The release build starts automatically and uploads the artifacts with the changelog to the Pro IDE release page.
- If you do not want to release the
EXE
andMSI
installers, wipe them manually. - If you do not like the generated changelog, modify it and update the GH release.
FAQ
-
Q: Can I manually change the version of the
arduino-cli
used by the IDE? -
A: Yes. It is possible but not recommended. The CLI exposes a set of functionality via gRPC and the IDE uses this API to communicate with the CLI. Before we build a new version of IDE, we pin a specific version of CLI and use the corresponding
proto
files to generate TypeScript modules for gRPC. This means, a particular version of IDE is compliant only with the pinned version of CLI. Mismatching IDE and CLI versions might not be able to communicate with each other. This could cause unpredictable IDE behavior. -
Q: I have understood that not all versions of the CLI is compatible with my version of IDE but how can I manually update the
arduino-cli
inside the IDE? -
A: Get the desired version of
arduino-cli
for your platform and manually replace the one inside the IDE. The CLI can be found inside the IDE at:- Windows:
C:\path\to\Arduino IDE\resources\app\node_modules\arduino-ide-extension\build\arduino-cli.exe
, - macOS:
/path/to/Arduino IDE.app/Contents/Resources/app/node_modules/arduino-ide-extension/build/arduino-cli
, and - Linux:
/path/to/Arduino IDE/resources/app/node_modules/arduino-ide-extension/build/arduino-cli
.
- Windows:
Architecture overview
The Pro IDE consists of three major parts:
- the Electron main process,
- the backend, and
- the frontend.
The Electron main process is responsible for:
- creating the application,
- managing the application lifecycle via listeners, and
- creating and managing the web pages for the app.
In Electron, the process that runs the main entry JavaScript file is called the main process. The Electron main process can display a GUI by creating web pages. An Electron app always has exactly on main process.
By default, whenever the Electron main process creates a web page, it will instantiate a new BrowserWindow
instance. Since Electron uses Chromium for displaying web pages, Chromium's multi-process architecture is also used. Each web page in Electron runs in its own process, which is called the renderer process. Each BrowserWindow
instance runs the web page in its own renderer process. When a BrowserWindow
instance is destroyed, the corresponding renderer process is also terminated. The main process manages all web pages and their corresponding renderer processes. Each renderer process is isolated and only cares about the web page running in it.[1]
In normal browsers, web pages usually run in a sandboxed environment, and accessing native resources are disallowed. However, Electron has the power to use Node.js APIs in the web pages allowing lower-level OS interactions. Due to security reasons, accessing native resources is an undesired behavior in the Pro IDE. So by convention, we do not use Node.js APIs. (Note: the Node.js integration is not yet disabled although it is not used). In the Pro IDE, only the backend allows OS interaction.
The backend process is responsible for:
- providing access to the filesystem,
- communicating with the Arduino CLI via gRPC,
- running your terminal,
- exposing additional RESTful APIs,
- performing the Git commands in the local repositories,
- hosting and running any VS Code extensions, or
- executing VS Code tasks[2].
The Electron main process spawns the backend process. There is always exactly one backend process. However, due to performance considerations, the backend spawns several sub-processes for the filesystem watching, Git repository discovery, etc. The communication between the backend process and its sub-processes is established via IPC. Besides spawning sub-processes, the backend will start an HTTP server on a random available port, and serves the web application as static content. When the sub-processes are up and running, and the HTTP server is also listening, the backend process sends the HTTP server port to the Electron main process via IPC. The Electron main process will load the backend's endpoint in the BrowserWindow
.
The frontend is running as an Electron renderer process and can invoke services implemented on the backend. The communication between the backend and the frontend is done via JSON-RPC over a websocket connection. This means, the services running in the frontend are all proxies, and will ask the corresponding service implementation on the backend.