Change scene matching to use fuzzy logic for float values, if requested

This commit is contained in:
pavoni 2015-09-25 13:26:43 +01:00
parent 6abaebb248
commit 61fb8271e5

View File

@ -33,7 +33,7 @@ ATTR_ACTIVE_REQUESTED = "active_requested"
CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states', 'read_after_set'])
SceneConfig = namedtuple('SceneConfig', ['name', 'states', 'fuzzy_match'])
def setup(hass, config):
@ -71,7 +71,15 @@ def setup(hass, config):
def _process_config(scene_config):
""" Process passed in config into a format to work with. """
name = scene_config.get('name')
read_after_set = scene_config.get('read_after_set')
fuzzy_match = scene_config.get('fuzzy_match')
if fuzzy_match:
# default to 1%
if isinstance(fuzzy_match, int):
fuzzy_match /= 100.0
else:
fuzzy_match = 0.01
states = {}
c_entities = dict(scene_config.get(CONF_ENTITIES, {}))
@ -92,7 +100,7 @@ def _process_config(scene_config):
states[entity_id.lower()] = State(entity_id, state, attributes)
return SceneConfig(name, states, read_after_set)
return SceneConfig(name, states, fuzzy_match)
class Scene(ToggleEntity):
@ -179,38 +187,30 @@ class Scene(ToggleEntity):
""" Returns if given state is as requested. """
state = self.scene_config.states.get(cur_state and cur_state.entity_id)
ret = (cur_state is not None and state.state == cur_state.state and
all(value == cur_state.attributes.get(key)
return (cur_state is not None and state.state == cur_state.state and
all(self._compare_state_attribites(value, cur_state.attributes.get(key))
for key, value in state.attributes.items()))
print('AS REQUESTED')
print(ret)
print(self.scene_config.states)
return ret
def _fuzzy_attribute_compare(self, a, b):
if not (isinstance(a, float) and isinstance(b, float)):
return False
diff = abs(a - b) / (abs(a) + abs(b))
return diff <= self.scene_config.fuzzy_match
def _state_read_after_set(self, states):
""" Reads back state after setting. """
print('BEFORE')
print(self.scene_config.states)
target_state = self.scene_config.states
for key, value in target_state.items():
actual = self.hass.states.get(key)
print('ACTUAL')
print(actual)
if actual and actual != value and actual.state == value.state:
print('CHANGING CONFIG')
for k in value.attributes.keys():
value.attributes[k] = actual.attributes[k]
print('AFTER')
print(self.scene_config.states)
def _compare_state_attribites(self, attr1, attr2):
if attr1 == attr2:
return True
if not self.scene_config.fuzzy_match:
return False
if isinstance(attr1, list):
return all(self._fuzzy_attribute_compare(a, b) for a,b in zip(attr1,attr2))
return self._fuzzy_attribute_compare(attr1, attr2)
def _reproduce_state(self, states):
""" Wraps reproduce state with Scence specific logic. """
print('REPRODUCE_STATE')
self.ignore_updates = True
reproduce_state(self.hass, states, True)
if self.scene_config.read_after_set:
self._state_read_after_set(states)
self.ignore_updates = False
self.update_ha_state(True)