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bugfix: set_state updated state if not changed
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@ -379,8 +379,6 @@ class StateMachine(object):
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attributes = attributes or {}
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attributes = attributes or {}
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state = State(new_state, attributes)
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with self.lock:
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with self.lock:
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# Change state and fire listeners
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# Change state and fire listeners
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try:
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try:
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@ -388,7 +386,7 @@ class StateMachine(object):
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except KeyError:
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except KeyError:
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# If state did not exist yet
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# If state did not exist yet
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pass
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self.states[entity_id] = State(new_state, attributes)
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else:
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else:
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if old_state.state != new_state or \
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if old_state.state != new_state or \
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